This is one of my first maps. Basically it is a Air Base in the middle of the desert. There is also vehicles that goto a town outside north of the air base. Try to get your team to take over and defend the town. Enjoy!
This map is a pretty cool map. it includes a tunnel, very good sniper spots, and also great for medics gunners and cqb's. Your base and the nemys base are fighting over the downed black hawk in the middle of the base's. Defend your base and try to take over the other teams base. there are alos 4 hidden spawn points in this map. They are far North, South, East, and West. Thats all im sayin. but u should find em. Ill try to have a newer version of this map l8r. This map is for Team Sabre only. Hope u like it and enjoy.
POW XIII is a variation on POW XII and an example map for special mapping effects. It has the same map outline and POW functions in it but.....it has a mapmakers riddles in it concerning “Penguinsâ€. Also you will be able to see the Visual ID of the POW camps. Teams can win either by bodycount in a certain time...or by stealing the enemy flag ... but then they risk being captured and made POW. A Prisoner of War ( POW in this map can only be released if team-mates pick up again the enemy flag, or he has to rejoin...better not become a POW : ) . Basically its a combination of an Attack and Defend, TDM, DM and a Capture The Flag map all in one ! Have Fun
Concrete=PoW= | Chunky=PoW= | DF: Task Force Dagger -- TDM
2 teams are in a concrete box seperated by a fence n a tower in the middle to pass through. Push "U" when in game the use UAV, arrows on keypad control it.
Stalag_13 | Baddad-POW- and Stout-POW- | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
You have been captured & placed in Stalag_13, with Hogans Heroes. You have three missions to go on before you can go home. Find the tunnel under the barracks, use the radios to get your instructions from England. You have 27 targets to blow up.
GILLIGANS_ISLAND | Baddad-POW- and Stout-POW- | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
You have been hired by Thurston Howell the 3rd's corporation to find the Howell's and the castaways. Intel reports that a local by the name of WRONGWAY Feldman will help you find the Castaways for cash money. Goals are to follow WRONGWAY through out the map and destroy all targets. If the map stalls talk to WRONGWAY.
Dodge_city | Baddad-POW- and Stout-POW- | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
MAP UPDATE: CHANGES MADE. TARGETS IN RED, WRONG WAY PLOOPS SMALLER. NOV.20.2009 Matt Dillon has been the peace keeper of this town for some time now. Hostile forces have taken his town over and he needs your help to get it back. The hostile forces have blocked access to several important parts of town that you will need to get access to, or you will not be able to finish the map
AW-Dropoff-by-MIA | MIA | Joint Ops -- CTF, SINGLE PLAYER / COOP, DM, FB, TDM and TKOTH 20696
I just had to do a dropoff for this mod, so if you're into realism stay clear of this one. For those that like a bit of fun this would suit you, especially in a large server. ### Advanced Warfare Mod Required ### Enjoy MIA
SO-Dropoff3-by-MIA | MIA | Delta Force Xtreme -- CTF, SINGLE PLAYER / COOP, DM, FB, TDM and TKOTH
This one may look like SO-Dropoff2 but it's very different, for example you can get back to the top in this one when you've reached the bottom. The enemy are now inside the various platforms that you come to on your way down, so it plays and feels different. You only have one objective and that's to take out the crates, but as there's 33 of them it shouldn't be too easy to achieve. The other formats should play well in a large server. ### SO/MOD required ### Enjoy MIA
SO-Dropoff2-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP, DM, TDM and TKOTH
I got the inspiration for this one by remembering how it all began, so if you liked the very first dropoff you'll love this. It wouldn't be the same if I didn't include SP and COOP but the real fun will be in TDM, TKOTH and DM. ###SO/MOD Required### Enjoy MIA
POW XII is a tactical game for DF2full with imprisonment possibilities. It is an Teleport & Assigning example map. It makes use of a Shade able terrain in Df2full so the valley`s are darkened to get a more intense feel to the map. There is only one flag in this map so all players will be fearsomely focused. And if they decide to pick up the flag the enemy will be able to capture them by killing them. When killed they will end up in enemy jail ! ( teleported ) Where they will find themselves POW together with the Penguins of Waterloo! While in prison study ….lol … the penguins, they have a reality of their own. A POW can only be released from prison by his teammates. If they pick up the enemy flag again he will be released. Due to events settings he will be killed as he was last killed and set free. But the Flag runner who freed him is now a running POW target! Which makes this a highly tactical game. Hopefully the possibilities shown in this map will inspire other mapmakers to develop their own POW maps or even other gametypes. Teleport & Assigning and a Shading Tutorial are included as is the orig. mis file. Happy mapmaking and Playing
DJ3-War3-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
You've discovered a missile base, with underground bunkers. The only trouble is the enemy want it back and are sending in quite a large force to take it. There are respawners in this map, but you won't see them respawn. The last targets are in bunkers at the back of the forest, at either end and in the middle. I just completed this one in forty minutes, and it seems to work well. Updated to fix an error. Enjoy MIA
AW-Resident-Evil2-by-MIA | MIA | Joint Ops -- SINGLE PLAYER / COOP, TDM and TKOTH
After that last mission the Umbrella Corp are taking you seriously, and have laid a trap after giving you a lead on another of their hidden bases. When you attack you believe that with all this armoury at your disposal it's going to be a cake walk, well think again. It's not until you call in an air strike that you spot the flak guns mounted on top of the structure you're attacking, so you shout out the orders to take out those guns. ### Advanced Warfare Mod Required ### Enjoy MIA
DJ3-War2-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
It's a race to reach the ruins first at the start of this map, and once you hold that ground the fun begins. You have Fifty AI's (some in vehicles) helping you to beat the enemy. There are respawners in this map, so if you don't like that, stay away. I'm only releasing this one to Barracks and DFreload (which is where the first one's located) and there will be others over time. I've found that although I'm not making many maps anymore, I do occasionally tinker with the odd one or two and that suits me fine. Enjoy MIA
POW Escape | Mirage | Delta Force II -- SINGLE PLAYER / COOP
You must escape from the POW camp. You have managed to kill a guard and reclaim your equipment. Your best bet is to exit with stealth and follow your plan carefully. You are armed with supressed weapons, but any gunshots heard (from the guards) will alert the whole camp and could possibly compromise your escape. HQ is aware of your intentions but believe that a full on assault on the camp is unrealistic. However, if you do manage to escape, a blackhawk helecopter is waiting at the extraction zone.
DJ3-Don't-Panic-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
I've been working on this one for a week or so now, and I think I've got it just about right. It starts off with plenty of support from BOT ground troops, but after the second waypoint is achieved you'll be on your own. I've made it into a single map for fun, though I think it needs four or more people to play it. Your objective is to take out the weapon crates within each waypoint, and try not to miss any. Enjoy MIA
SO-The-Curse-2-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP, TDM and TKOTH
The main difference between this version and the first is the sheer size, it's huge. I'm trying an experiment with this one though, as I've made a TDM version. The AI are still in that version, and the two teams have 54 crates each to take out. With searching for the crates and avoiding the enemy, it should play quite well in a large server. Let me know how it plays. ### UPDATED to fix an error, I'd placed one of the targets above the tunnel and didn't spot it until trying to end the game. Sorry about that. Enjoy MIA
Follow the waypoints, eliminating all patrols and guard posts. Find the cage where the enemy is holding the
POW pilot. Stealth is important; the enemy may kill
the POW.
SO-Curse3-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP, TDM and TKOTH
This version is specifically designed for the TDM and TKOTH formats of the game, but it wouldn't be the same without coop and single play so I included them as well. This will be the last in the curse series, so I hope you liked them. ###UPDATED to first add an apology to 27 people who have downloaded this map, some how (and don't ask me how) but some how I'd managed to delete two rooms before puting it up at barracks. It's now fixed and ready to go. Sorry about that guys/gals. ### SO MOD Required### Enjoy MIA
Vietnam | Bitstream(uk) | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Since the Vietnam war there were those that thought of going back for the ones that were left behind. Now we can. Your mission is to rally 3-4 buddies or more if you need and take them on a brutal mission to rescue some pow's at the camp in south Vietnam. You are to take the HO CHI MINH TRAIL in Laos, take care at the camp hostile area but fragile, as there are POW's. IF any these heros are shot your mission is dead, Dagger out. (Sorry couldn't get the POW's to look malnourished. HANG ON! That was sick) LOL.
POW Camp | Varg | Delta Force II -- SINGLE PLAYER / COOP
This is actually one of the first maps I did, but when I played it the other day I realized that it is really good. The mission is to free some POWs from a vietcong camp.
AW-Holding-Ground-by-MIA | MIA | Joint Ops -- CTF, SINGLE PLAYER / COOP, TDM and TKOTH
The enemy is on the attack, but your orders are to push them back. In a large open battle field you can see the enemy charging your position, it's now or never. Your sargeant is the first to take up position, so you follow his lead and hope you see the rear end of this day as the shooting starts. ### ADVANCED WARFARE MOD Required### UPDATE I've just found out that the only AI's that can respawn are the zombies, so I've included a Resident Evil SP version and a coop one. Enjoy MIA
Mission_1 | Baddad-POW- and Stout-POW- | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Your mission is to find them & disable them. IEDs are hidden all over town. The trigger device (Radio Microphone) is marked in RED on your HUD, you must shoot the Mic. to disable the IED. If you fail to disarm the IED you will die, & set off a hidden patrol. Even then you will still have to disable the IED. There are a few BGs in the map, Snipers, & foot patrols. You will also have to find the bunker where they are making the IEDs. ( watch for booby traps ) you will also have to find the communications center, rescue two pilots, & find Sheikh Al la Bamba (of the 40 thieves ), once you have completed your mission in town, you will need to go North west of town and destroy the large stock pile of IEDs to end the game.
Intelligence has discovered a remote chemical weapons missile production facility, designated West Camp, which the enemy is staffing with kidnapped scientists and forced labor by the POW’s held in the underground prison. Your first mission is to neutralize the enemy forces in and around the above ground facilities from the Blackhawk during airborne infil. Then, locate the underground prison/research facility and eliminate the guards to allow the POW’s and scientists to escape. Be thorough in your sweep, but don't kill any of the POW's or scientists. They will be transported back to friendly territory by a separate team shortly after your exfil. Good luck & enjoy!