This is the map I made later this summer vacation. Although it is not exquisite, it is definitely fun. The plot does not exist, and it is stitched with various elements. It is called "stitch monster" by my friends. .This picture took less time, about a week or so, because school is about to start, I had to speed up the pace of production, if you find any problems or have good suggestions, please let me know in the comment area.
Hello! This is the new map in DFBHD team sabre. But while i creating this map, i tried many problems to fix it. I can't solve all problems.
Problems fix while playing this map,
If fps decrease,
If ambiance sounds not loaded,
If talking sounds not loaded,
Save game, come in game folder, delete _fastmem(notepad) file then run in game where you saved.
Long time no see. Today I bring my third map: Rosemary！It took me five months to make this map for academic reasons.It's also better than my previous two maps. I'm sure you'll like it.
As usual, make sure all map files are working properly.The story can be viewed by pressing G in the game.Have fun!
If you can not finish this mission,please watch this video!!!（You must clear the rig!）
video position: https://b23.tv/WL6Yp40
Hi guys, it's me, and this time I bring you the fifth chapter of this series: Chapter 5 -laboratory!At the same time, this is also the last map of this series, so I declare that this series is officially over!
First, let me briefly introduce the content of this chapter: the protagonist was arrested and came to an underground research institute.The male protagonist wanted to escape from the research institute, but in the end the protagonist was caught again and still failed to escape from the research institute.What is the final fate of the protagonist? It's up to everyone to decide!
Although the series is finished, I will continue to make other maps in the future. hope you have fun.
Time: March 1, 1993 - 1825 hours
Location: In front of the front port of Fragrant Quiet Valley
·Situation: A large urban agglomeration, the Fragrant Quiet Valley, came to a sudden uncontrollable chaos in January. We found what led to disruption are significant political organizations under long-term attention, according to a 2-month survey. This time, our assault group will secretly lurk to the front port of the city to make a change, where a settlement is needed for further investigation.
After the plane took off from the military base, you found that the pilot was delirious, and then began to go crazy. You killed the pilot, and finally you controlled the plane and forced to land in a mountain forest.
Ladies and gentlemen, because of the busy study, the production of Chapter IV will be delayed. Thank you very much for supporting my series, and hope you can understand!
This is my second mission in series OP: Destory Hope
If u have any problem or suggestion,plz email me at firstname.lastname@example.org or make a comment.
Just as "Map Image" said
For Aidid,if he defeat 10th MT and U.N. convoy,he will gain much more influence to take the advantages in warlord competiton and improve his power to rule the Hebr Gedir.He can force us and U.N. to make more compromises as well.
For us,if we suffer any more losses in this mission,we will have to face a worse political situation around the whole world and inside our country.What's more,our brothers K.I.A in Irene,their lives are wasted.
Fot U.N.,if more causalties are caused by OP Restore Hope,they have to wonder how people around the world think about them.Their strength,position and image will be doubtful.
GL & HF
Version 1.1 update,fix the bug: the convoy will be stuck by the bushes in the end.Observation team stays on the hill.
According to intelligence, Shi Xiaoming, the head of terrorist organization, has established a base in Mofida village.
Mofeida Village is also called Trap Village. The name sounds ridiculous. In short, our goal is to take the village and
leave the area.
After all the enemies have been wiped out, Shi Xiaoming will be executed. There is no need for us to capture him.
This hateful villain must be justly judged.
A long time ago I said that I would make one last map before retiring from making Delta Force 2 maps. I just finished it now, about 5 years after starting it. It was a pleasure to be part of this community. Anyway, enjoy the last map I will make, here is the briefing:
In northern Pakistan an American United Nations patrol was ambushed and captured by Pakistani terrorists. Your job is to infiltrate the camp, destroy the communication antennas and get our guys out of there.
Be careful, the terrorists are well equipped.
After all this. All these bites, scratches and wounds you've endured. You almost seem invincible. But there's an unexpected enemy, an invisible enemy that will surely take your life - radiation. Can you make it to the shelter on River Road before it's too late?
Don't forget to rate and comment!!
This is the last map of the NSO Deadline series. I'm sorry it took 10 years to upload it. I hope you like it! And don't forget to replay the previous seven maps!!
The structure was part of a coop map that I did not make. Dont know who made that coop map, but if someone knows, please let me know so I can give proper credit. I just tidied up the walls to eliminate the minor flashing, tightened up the alignments and changed the items to targets. added a few small bunkers to fill out the areas and added some sound markers. Vanilla DF2, no mods needed. 6 targets per team. Should be a fast paced map. Enjpy!!
Time: April 24, 1993 - 2025 hours
Location: Urban agglomeration dubbed "Quiet" Eastern Fragrant Quiet Valley
·Situation: We will conduct mission by two divided teams after meeting motorcade according to the Assault Operations. And the report showed that troops unevaluated are under fierce fire power and in dire demand of our rescue in the suburbs of the city. However, the enemy force is heading towards both the fire-compressed and us. We must tear us free and gather the divided team together for sequential take-over of gym against enemies.
This is my fifteenth mission, please enjoy
(UPDATE: Fixed the last road block towards the end of the mission.)
Your mission is to provide over-head cover for a convoy that is delivering food and medical supplies to the next village. You will go through a hostile town along the way. Protect the convoy at all times and make sure the convoy makes it safe to the next village.
A rescue convoy has been dispatched from base. When it arrives, load the wounded and follow it to a strongpoint we’ve established. Provide cover fire for the trucks and watch for snipers
Message from me: in this mission it is very difficult to approach the extreme, because the distance between us and the Somali troops is the bullet damage is very painful, so when you meet an enemy using a machine gun from afar but you don't see it, you have to be careful because once you meet you are immediately shot. all out, how to prevent being shot by enemies using machine guns 1. You have to look for protection such as a wooden house or like an igloo that is far from the machine gun and an igloo house or the like so there is an opportunity to hide. But if you hear a conversation it means your mini helicopter or little bird is coming to your aid. I wish you luck, efforts do not betray the results