POW XIII is a variation on POW XII and an example map for special mapping effects. It has the same map outline and POW functions in it but.....it has a mapmakers riddles in it concerning “Penguinsâ€. Also you will be able to see the Visual ID of the POW camps. Teams can win either by bodycount in a certain time...or by stealing the enemy flag ... but then they risk being captured and made POW. A Prisoner of War ( POW in this map can only be released if team-mates pick up again the enemy flag, or he has to rejoin...better not become a POW : ) . Basically its a combination of an Attack and Defend, TDM, DM and a Capture The Flag map all in one ! Have Fun