AW-Dropoff-by-MIA | MIA | Joint Ops -- CTF, SINGLE PLAYER / COOP, DM, FB, TDM and TKOTH 20696
I just had to do a dropoff for this mod, so if you're into realism stay clear of this one. For those that like a bit of fun this would suit you, especially in a large server. ### Advanced Warfare Mod Required ### Enjoy MIA
SO-Dropoff3-by-MIA | MIA | Delta Force Xtreme -- CTF, SINGLE PLAYER / COOP, DM, FB, TDM and TKOTH
This one may look like SO-Dropoff2 but it's very different, for example you can get back to the top in this one when you've reached the bottom. The enemy are now inside the various platforms that you come to on your way down, so it plays and feels different. You only have one objective and that's to take out the crates, but as there's 33 of them it shouldn't be too easy to achieve. The other formats should play well in a large server. ### SO/MOD required ### Enjoy MIA
SO-Dropoff2-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP, DM, TDM and TKOTH
I got the inspiration for this one by remembering how it all began, so if you liked the very first dropoff you'll love this. It wouldn't be the same if I didn't include SP and COOP but the real fun will be in TDM, TKOTH and DM. ###SO/MOD Required### Enjoy MIA
DJ3-War3-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
You've discovered a missile base, with underground bunkers. The only trouble is the enemy want it back and are sending in quite a large force to take it. There are respawners in this map, but you won't see them respawn. The last targets are in bunkers at the back of the forest, at either end and in the middle. I just completed this one in forty minutes, and it seems to work well. Updated to fix an error. Enjoy MIA
AW-Resident-Evil2-by-MIA | MIA | Joint Ops -- SINGLE PLAYER / COOP, TDM and TKOTH
After that last mission the Umbrella Corp are taking you seriously, and have laid a trap after giving you a lead on another of their hidden bases. When you attack you believe that with all this armoury at your disposal it's going to be a cake walk, well think again. It's not until you call in an air strike that you spot the flak guns mounted on top of the structure you're attacking, so you shout out the orders to take out those guns. ### Advanced Warfare Mod Required ### Enjoy MIA
DJ3-War2-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
It's a race to reach the ruins first at the start of this map, and once you hold that ground the fun begins. You have Fifty AI's (some in vehicles) helping you to beat the enemy. There are respawners in this map, so if you don't like that, stay away. I'm only releasing this one to Barracks and DFreload (which is where the first one's located) and there will be others over time. I've found that although I'm not making many maps anymore, I do occasionally tinker with the odd one or two and that suits me fine. Enjoy MIA
DJ3-Don't-Panic-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
I've been working on this one for a week or so now, and I think I've got it just about right. It starts off with plenty of support from BOT ground troops, but after the second waypoint is achieved you'll be on your own. I've made it into a single map for fun, though I think it needs four or more people to play it. Your objective is to take out the weapon crates within each waypoint, and try not to miss any. Enjoy MIA
SO-The-Curse-2-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP, TDM and TKOTH
The main difference between this version and the first is the sheer size, it's huge. I'm trying an experiment with this one though, as I've made a TDM version. The AI are still in that version, and the two teams have 54 crates each to take out. With searching for the crates and avoiding the enemy, it should play quite well in a large server. Let me know how it plays. ### UPDATED to fix an error, I'd placed one of the targets above the tunnel and didn't spot it until trying to end the game. Sorry about that. Enjoy MIA
SO-Curse3-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP, TDM and TKOTH
This version is specifically designed for the TDM and TKOTH formats of the game, but it wouldn't be the same without coop and single play so I included them as well. This will be the last in the curse series, so I hope you liked them. ###UPDATED to first add an apology to 27 people who have downloaded this map, some how (and don't ask me how) but some how I'd managed to delete two rooms before puting it up at barracks. It's now fixed and ready to go. Sorry about that guys/gals. ### SO MOD Required### Enjoy MIA
AW-Holding-Ground-by-MIA | MIA | Joint Ops -- CTF, SINGLE PLAYER / COOP, TDM and TKOTH
The enemy is on the attack, but your orders are to push them back. In a large open battle field you can see the enemy charging your position, it's now or never. Your sargeant is the first to take up position, so you follow his lead and hope you see the rear end of this day as the shooting starts. ### ADVANCED WARFARE MOD Required### UPDATE I've just found out that the only AI's that can respawn are the zombies, so I've included a Resident Evil SP version and a coop one. Enjoy MIA
DJ3-Terrorism-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
Now and again I create an intense map, and this is one such map. Half way through it I nearly scrapped it and started again, but instead I left it alone for a day and came back to it with a fresh mind. I'm glad I did, because I've created quite an intense map here. The premise is simple, you've located a terrorist strong hold and your mission is to destroy every weapon crate you can find. Take no prisoners. #UPDATED# to include a night time version for both Coop and Single player, which seems to add a certain atmosphere to the map, check it out. Enjoy MIA
SO-Dropoff-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
There are five objectives in this map, but because they're scattered all over the camp there isn't one particular objective to go after first. My advice would be to choose a direction and clear that point before choosing another. The only tip I will give is to take care of the two tanks and the four RPG guys on the ground first, that should ease the amount of times you die considerably. I've played this map three times and it ended every time, so if you think you've done it all and it hasn't ended then you've missed something. ###SO/MOD Required### UPDATED to fix a glitch. Enjoy MIA ###Objectives### Radio Equipment, Weapon Crates, Communication Towers, Weapon Emplacements, Crates.
SO-Defensive-by-MIA | MIA | Delta Force Xtreme -- CTF, SINGLE PLAYER / COOP, DM, FB, TDM and TKOTH
You've successfully infiltrated a training camp for terrorists, and the information you have gathered is invaluable. Unfortunately you've set off an alarm on your way out. You now find yourself on the run as the enemy try to pin point where you are in the camp. Under these circumstances you either surrender or try your best to fight your way out. Having decided to wreck their plans you go about destroying their weapon emplacements and their hoard of weapon crates. #SO/MOD Required# In the single player version of this map there are no respawners, but in the Coop version those soldiers coming over the walls respawn once to give the illusion of numbers. Enjoy MIA
SO-The-Curse-by-MIA | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
A discovery of an anti chamber in one of the great pyrimids, leads to two rooms. They both hold Gold, but one is cursed. The curse has turned everyone who tried to take the gold into the undead, but as yet the real prize hasn't been discovered. This is your mission, but the army that protects these hallways isn't going to make it easy for you. ###I've completed this map several times so I know it all works, but the thing is there are a lot of hidden rooms in this map, so if you think you've cleared it all and it hasn't ended then you've missed something. The action starts outside, but once they are dealt with all the action is inside the pyrimid. ###SO/MOD required.### Your objectives are Weapon crates, Weapon Emplacements and Radio equipment. Enjoy MIA
SO-Terminate-PT1 | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
This one is part one of a three part campaign, your only mission in this one is to take out the weapon crates on both islands, and inflict as much damage on the enemy as possible. In the Coop version you will have three spawn points, 1 that gives you access to tanks, 1 that gives you access to helicopters and a third that respawns you above the enemy camp. ###SO/MOD Required### Enjoy MIA
A jungle set inside a dead volcano is the scene for this little effort. The middle is your target, and just about anywhere you can walk on can be blown up, use the knowledge wisely. Enjoy
I thought it was about time I did a Death Match and here it is. One intense mother that will undoubtedly result in a lot of kills, but hey, that's life. lol Enjoy
Squads will like this as taking out one wall will effectively empty the camp, then it'll be your turn to wait for the other two walls to blow. lol Fast and furious. Enjoy
A large camp that will be fast and close with plenty of targets to get you motivated. There are three ways into the main part of the camp so the defence has its work cut out for them. Enjoy
I needed an island for this one, but as there wasn't a big enough flat area in any of the terrains I created it myself. The idea here is that the defenders have the oil and you want it, nuff said. Enjoy
Towers | MIA | Delta Force Xtreme -- DM, TDM and TKOTH
I don't know about any of you but I hate those maps where you have to run for a mile just to get killed and try again. Well there'll be none of that in this map. You all start off at the base in all three versions. It's going to be fast, close and bloody so get ready killers. Enjoy
Dropoff2 | MIA | Delta Force Xtreme -- DM, TDM and TKOTH
I took my time on this one as I wanted to get it right. It's a follow up to Dropoff but bigger and I've made it good for sniping in. I'd dearly love to play this in a server with fifty people, talk about extreme. Enjoy