DEW1&2 | varg | Delta Force II -- DM, KOTH, TDM and TKOTH
map requested by CarnageDEW, (sorry that it took so long) made you two..
I had to make these in a hurry so I am not very satisfied with the result, but it is definitly playable..
Good luck with the match.
-varg
U.F.O. | VARG | Delta Force II -- SINGLE PLAYER / COOP, DM, KOTH, TDM and TKOTH
The russians have found an alien spacecraft in the cold dessert of kahzakstan and are currently learning its powerful secrets, your mission will be to destroy the ufo and kill everyone at the site..
Ahh crap, another tunnel-map..
Only this is a bit narrower than most others, it also has pretty sharp turns and bends. and most importantly its absolutely glitch free.. Try it I'm pretty sure you'll like it.
POW Camp | Varg | Delta Force II -- SINGLE PLAYER / COOP
This is actually one of the first maps I did, but when I played it the other day I realized that it is really good. The mission is to free some POWs from a vietcong camp.
A pretty hard map for the attackers as the base they're attacking has high walls and gun emplacements. But parts of the wall will be destroyed if they dont look after the ammunition storage.. An especially fun map if there's a lot of players.
All the respawn points are located inside a small oil-refinery base. its foggy and raining, Most of the stuff can be blown up, so at he end of a 20-30 minutes battle, there's almost nothing but wrecked trucks and debris..
this map is the most fun with autos.
This map is a fast-actioned map, and the players are sure to have tons of deaths/kills. There's NO way out, and in the middle of the tunnel there are two gun emplacements facing towards the two teams respawn points which both have an armory and are covered from the mayhem by a large ramp .
Map for Commander~f117~
Its a map with two custom 'towers' and a circle in the middle, for some cqc action, and hills for snipers plus three moving tanks.
Two trains have crashed into eachother, at the crashsite theres a small green flag. The two teams must compete in getting this flag back to their bases. At both bases theres a grenade launcher wich can cause quite a mayhem on the battlefield.
KillRing | Varg | Delta Force II -- DM, KOTH, TDM and TKOTH
A high circular wall surrounds the battlefield, which is a swamp-arena. up to four teams can kill each other or compete in holding the koth-zones which are 4 small sandbag circles. This is not a sniping map, and will probably be the most fun with autos.
Its a sniping map made upon a request.
Two bases are set 7-800m appart from eachother, and both teams also have a secondary respawn place (so its a little harder to predict where the other teams snipers are / which way they move) And there is lots of trees and vegetation to hide in.
*map requested by carnage dew.
Close quarters, wich you can get out of. When a armory is blown it will reveal a passage that leads to the opposite team's respawn.
In the hills there are two small hideouts with grenade emplacements that will cause some severe damage on the battlefield. Hope this is not too far from what you had in mind carnage
al-Amiriya | varg | Delta Force II -- DM, KOTH, TDM and TKOTH
This map is both a fast-actioned map and you can run to the hills for some sniping if you prefer to. If the map is played as (t)koth the zone is in the middle of the buildings.
Drug Traffic: The Arrest | Varg | Delta Force II -- SINGLE PLAYER / COOP
The follow-up to DT-the airport. The mission is to arrest Sergei Zhakowitch, an ex-lieutenant and one of the masterminds behind the drugleague, who is coming to inspect a drug-factory that his men have been working on the last few weeks.
A convoy is on its way to red team's locked base, once it reaches the base the gates will open.. Blue team will have to hide inside the convoy to get in..
I've seen a lot of people saying they haven't been able to make a graveyard to put in their maps, so I figured I'd give it a try. The outcome wasn't too bad, so if you like what i have done, feel free to copy and paste into your own maps.
On the map itself: It is basicly a large Deathmatch map with respawns scattered all over the place. I have focused on realism, but it should still be very playable.
A small town is separated by a river. Its easy to get out of the town, and the map has some good sniping locations for the snipers. In ctf there's only one flag for both teams, but a ot of teamwork is needed to get that flag. This will be a fast map!
Drug Traffic: The Airport | VARG | Delta Force II -- SINGLE PLAYER / COOP
First mission of a campaign called "drug traffic" You (bravo) Alpha team and Charlie team have orders to Secure an airfield and recover a notebok for later use in the campaign. Really good..
Telstar | Varg | Delta Force II -- DM, KOTH, TDM and TKOTH
This is a pretty large desert map. In the center of the map there's a group of buildings and over those you'll find the KOTH zone made out of bridges. This map is great for snipers because of all the hills, and the great distances. But at the same time the "city" parts of the map is great for m4's and saws. -Enjoy.
Blue team starts in a small base, behind is a steep hill which is perfect for snipers. Red team starts aprox 6-700 away from the blue base. They have to run up a hill to see the base.. This map is designed for medium range sniping so there are lots of trees for cover.
SwampWar | Varg | Delta Force II -- SD, TDM and TKOTH
The battlefield is a foggy swamp, there is two bases facing eachother, you can't see over to the other base, but you can shoot at it (if you're a good guesser) Between the two bases theres a swamp with pungis and a downed hercules- it is the koth zone. around the hercules there's alot of crates and debris, inside the two largest crates there are two grenade launchers, but those are only around for ten minutes after the crates have been opened, then they get "deleted".