Cross Desert Skyline | BLooDy AsSaSsIn (Steve Van Bellinghen) | Delta Force Xtreme -- SD
The whole map takes place above ground. Starting off on a warehouse for your base; you must menuever your way down some bridges. As more enemy targets are blown, you progress your way into the battlezone of the platforms and buildings I have put together.
A good design and a lot of fun. Enjoy.
A Tolerance to Lava | BLooDy AsSaSsIn (Steve Van Bellinghen) | Delta Force Xtreme -- FB
Its a volcano onslaught; get your sci-fi suit on, your going for a nice old fashined swim in the lava... flag ball style.
The map of this level looks like a volcano... When you start off, you choose one of the bridges to walk over too and enter the pit with. Then you get to parachute onto the pillar to collect the flag ball; and parachute again to the lava; (which is so low water level that you can stand perfectly fine) where the flag bays are.
This level should make snipers very happy... there are many attack positons while over looking the pit. This is the first map I created for DF:X; please enjoy.
North Pole Premises | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- AAS
Welcome to the North Pole. It is the afternoon before Christmas, but Santa and some reindeer are still missing. This is because Santa himself has been naughty this year. He has been forcing the Elves to do several things against their will. Just 3 days ago, the Elves began to rebel. They soon kidnapped Santa and 2 of his reindeer. Joint ops forces were sent in to restore peace. This mission soon ended up becoming an epic struggle over retaking the Noth Pole and it's premises.
Both Joint Ops and Elf forces have established a cabin camp next to the battle zone. They will have battle accross the artic ground through 2 cathedrals and the Pole. The battle should come to a halt as soon as one side has secured the enemy's camp.
This epic stuggle will determine weather or not Christmas will really happen this year. Fight bravely soldiers.
Map is best played on a medium to large server. Map .zip includes a .wac file, and a .bin file. Both are required to be placed in your JO folder. Merry Christams to all and have fun with my map.
There is a sercret area in this map in the Cathedrals, and another secret area inside the secret area (lol). Have fun trying to find them if you wish. Hint: press "g" while in game.
The End Of Time Uprising | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- AAS
**Another Important Update**!! --Fixed buggys falling through concrete.(the earthquake was causing this) *Map will not function fully without this fix!
*Important Update!* 4/24/06 -- You do not die from any fall (no parachute required!) Added light flashes and earthquake rumble. Players now die instantly when they hit the water. Made last interval of map with buggys less confusing. In-game messages display. Hightened the plank at base and took the armory out of it.
It is 2,100,002,031 AD. Little is left of the earth. It has become a giant black mass in space surrounded entirely by water. Some small man-spawned establishments high above surface still remain. Or at least had remained.... until last year.
There is only one establishment left. And little is left of it. War has broken out over this final establishment. It contains the last man-made gravity core left on the planet. Those several losing sanity and wishing for the terror to all just end, have created battle over the core. Battle over the core has caused the area around the establishment to obtain warped gravity. Some areas are sustained; others left to disinegrate.
You start off on a small grey platform with darkness surrounding every side of you. You look down and see a huge star below you. Your only option is to leap and fall towards the star. As you do so, the darkness soon fades away. Your mission is to control the gravity core and it's premises. Welcome to the crisis that will decide the end of time; for at least all humans know of it.
I spent a remarkable amount of time creating this map; I hope you enjoy it. I recommended it for large servers only with around a 1 hour time limit. Have fun.
Redneck Christmas | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- CTF, DM and TDM
Welcome BLooDY's lil redneck ranch, all suit up for Christmas! An actual life-scaled model of a one story house (two including the attic). The "redneck" in the name is in relavation to the fact that it looks like a ghetto man's house; since I had find ways to use JO's objects to craft a refrigorator, stove, fireplace, sinks, sofas, ect; even a toilet and shower. All of wich crafted with enough thought to the extent that I wasnt able to continue building, since the house reached JO's object limit (thus resulting in the only bedroom being the attic).
IC mod is *NOT required.
I have designed this map in versions of CTF, TDM, and DM; best played on a small-medium sized server. Note that in the CTF version, you must drop the flags off at the flag bay in the attic. 9 files are included in the .zip (bin, wac, and npj for each map version). Have fun and Merry Christmas
Also a note to fellow map makers:
I created the glass windows in this map actually in fact from the fog decoration insert. Sounds hard to belive, but if you look far under the terrain when you have this object selected in NILE, you will notice a wierd rainbowy square far down there. If you raise up the fog decoration about 100 meters so that it is above terrain, then while in game, look under the square, it will be a square peice of the glass particle effect. You can walk through this, but you cant shoot through it, and it will only appear on one side. If you go back into NILE you can then vertically rotate it 90 degress to get it upright. You must be carefull though, this is weird object and you will have to raise it several many meters off the ground in order for it to appear like it is a few meters off. If you pull this off sucessfully flip it -90 and paste it on the other side of the previous one; you will eliminate the one-sidedness and have a large chunk of glass. voila. and if you would like to make it not able to be walked through, put a wall over it and use .WAC code to hide the wall object in game,
" hidessn(object number) "
(haha sorry i just like wrote a book for you)
I had thought one day, "What if there was a map that had elements and enviroments of many different great custom maps, all in one place?". Without surpassing the object/verticie limit that novalogic has integrated into Joint Ops levels, I worked days upon days to create this such imagined map. I named this map Mixed Worlds, because each Control Point has it's different enviorment/mood to it.
ASSASSIN-2 | NIGHT WOLF - REWORKED | DF: Land Warrior -- SINGLE PLAYER / COOP
Delta Force 3 Land Warrior Mission Authors Name: NIGHT WOLF Date Map Produced: 01 82001 Map Name: DG2 ASSASSIN-2 Map Type: ISLAND, FEW HILL'S, DIRT ROAD'S. REWORKED 0220 4 POSTED BY GRAY WOLF Brief Synopsis: THIS IS A BLACK OPS, THE LEADER OF A CARTEL IS IN THE AREA TO OVER SEE THE MOVEMENT OF A DRUG SHIPMENT, YOU ARE TO LEAD TWO ALPHA TEAMS IN TO [ DESTORY THE SHIPMENT, AND ANY TRUCKS ,] YOUR JOB IS TO TAKE OUT THE LEADER. THIS IS AN ASSASSIN! Note! The mission will not end until all trucks, the crates, and the cartel leader are taken out.
This is a small template set in TDM that you can use to have AIs replace human players until humans join maps. This is used for the DFX Mission Editor. Includes .mis, .bms, and .wac.
Bloody Well Right! | krazeeinjun | DF: Task Force Dagger -- DM and KOTH
Bloody Well Right! M8! Lol. CQB mayhem at it's best! Medium sized, enclosed arena. Few buildings in center (also the KOTH center) with lots of frenzied action on ground level amid rock ruins. Ladders leading to 2nd level on perimeter of arena will suit the gunner and nader crowd. Snipers won't be happy here - hehe! All ground spawns, armories, blood-red fog. Also including a water version. Have fun! ----krazeeinjun
Bloody Town | ALONEWOLF | Delta Force Xtreme -- SINGLE PLAYER / COOP
Start the mission. fly Blackhawk top to town. Teammates are following and help you. You target is all destroy the enemies. You can use to Miniguns Helicopter in Airport hangar. Very fun
BLOODY CHRISTMAS | BEER CAN | DF: Task Force Dagger -- SINGLE PLAYER / COOP
No fancy tricks or gimmicks here, Just a good old fashioned coop for christmas !!!. Eliminate hostiles in 3 towns on your way to exfil. - have fun and you may spot a few features from previous maps in here. - HAPPY CHRISTMAS
My second bloody gully map, the 1st one don't hold a candle to this'n. It is ADVISED to STAY in the gully, and work your way through it, ( emplaced 50's and snipers await you if you try to leave it ).
The crates are located in a house and a couple of mine shafts. Forward respawn upon armored car destruction. I like this nasty map !
Good Luck ! YGNI
BZ-Operation Bloody Sand | BUZZ | DF: Task Force Dagger -- SINGLE PLAYER / COOP
A simple but hard fighting map. Just push forward along the waypoint line and clear the enemy as you advance until your destination is reached-Exfil. Have fun. BUZZ
Deep Blue Assault | Assassin Xaero | Joint Ops -- AAS
My first Joint Operations map...
There are five island, each of the four small islands has a control point, and the bigger island has two. Both teams start out with an equal number of vehicles. This map should be good for all types (snipers might have some trouble with the foliage on the lower part of the island).
Please tell me what I can fix/improve on.
Update 1:
·Fixed trees at southwest island. (Thanks opbokken(N.L.))
·Removed littlebird.
Into The Wasteland [Cooperative] | Assassin Xaero | Joint Ops -- SINGLE PLAYER / COOP
No mods required.
The rebel forces have created a secret base under the city. There is an entrance in the aqueduct, but the area is too hot to land in. Fight your way through the city, find a way into the sewer, then locate the rebel base and kill their leader.
This is my first cooperative map for JO, and it is pretty hard. I've been working on it all summer (and a little before summer started), so hopefully it will be fun for everyone. A big thanks to everyone who helped me with this...
Comments/suggestions will be appreciated.
Update 1:
-Raised AI height in tunnels.
-Removed a few RPGs due to them glitching out of tunnels.