A small area deathmatch se on top of a hill. This is a copy of my X3sium map that was set inside a Volcano. I remade it on a normal terrain so people without the Expansion Pack2b can play on it. It's similar in concept and layout to the JSM Necropolis map by Steve McNally. It has been expanded to utilize the extra space I had. Lots of walls to hide behind and columns to jump off of. You don't even have to be good at prone or crouch jumping. This map gives a good idea of how to use PITCH in your maps. See how I did the column placements and pitch to see what I mean.
Cross Desert Skyline | BLooDy AsSaSsIn (Steve Van Bellinghen) | Delta Force Xtreme -- SD
The whole map takes place above ground. Starting off on a warehouse for your base; you must menuever your way down some bridges. As more enemy targets are blown, you progress your way into the battlezone of the platforms and buildings I have put together.
A good design and a lot of fun. Enjoy.
A Tolerance to Lava | BLooDy AsSaSsIn (Steve Van Bellinghen) | Delta Force Xtreme -- FB
Its a volcano onslaught; get your sci-fi suit on, your going for a nice old fashined swim in the lava... flag ball style.
The map of this level looks like a volcano... When you start off, you choose one of the bridges to walk over too and enter the pit with. Then you get to parachute onto the pillar to collect the flag ball; and parachute again to the lava; (which is so low water level that you can stand perfectly fine) where the flag bays are.
This level should make snipers very happy... there are many attack positons while over looking the pit. This is the first map I created for DF:X; please enjoy.
North Pole Premises | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- AAS
Welcome to the North Pole. It is the afternoon before Christmas, but Santa and some reindeer are still missing. This is because Santa himself has been naughty this year. He has been forcing the Elves to do several things against their will. Just 3 days ago, the Elves began to rebel. They soon kidnapped Santa and 2 of his reindeer. Joint ops forces were sent in to restore peace. This mission soon ended up becoming an epic struggle over retaking the Noth Pole and it's premises.
Both Joint Ops and Elf forces have established a cabin camp next to the battle zone. They will have battle accross the artic ground through 2 cathedrals and the Pole. The battle should come to a halt as soon as one side has secured the enemy's camp.
This epic stuggle will determine weather or not Christmas will really happen this year. Fight bravely soldiers.
Map is best played on a medium to large server. Map .zip includes a .wac file, and a .bin file. Both are required to be placed in your JO folder. Merry Christams to all and have fun with my map.
There is a sercret area in this map in the Cathedrals, and another secret area inside the secret area (lol). Have fun trying to find them if you wish. Hint: press "g" while in game.
The End Of Time Uprising | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- AAS
**Another Important Update**!! --Fixed buggys falling through concrete.(the earthquake was causing this) *Map will not function fully without this fix!
*Important Update!* 4/24/06 -- You do not die from any fall (no parachute required!) Added light flashes and earthquake rumble. Players now die instantly when they hit the water. Made last interval of map with buggys less confusing. In-game messages display. Hightened the plank at base and took the armory out of it.
It is 2,100,002,031 AD. Little is left of the earth. It has become a giant black mass in space surrounded entirely by water. Some small man-spawned establishments high above surface still remain. Or at least had remained.... until last year.
There is only one establishment left. And little is left of it. War has broken out over this final establishment. It contains the last man-made gravity core left on the planet. Those several losing sanity and wishing for the terror to all just end, have created battle over the core. Battle over the core has caused the area around the establishment to obtain warped gravity. Some areas are sustained; others left to disinegrate.
You start off on a small grey platform with darkness surrounding every side of you. You look down and see a huge star below you. Your only option is to leap and fall towards the star. As you do so, the darkness soon fades away. Your mission is to control the gravity core and it's premises. Welcome to the crisis that will decide the end of time; for at least all humans know of it.
I spent a remarkable amount of time creating this map; I hope you enjoy it. I recommended it for large servers only with around a 1 hour time limit. Have fun.
Snow Joke – CQB - TDM
Designed as a Team Death Match, can be adapted.
You won’t need those sniper rifles here. Small fenced in area, dark but well lit, flat, snowy, two buildings with ladders and 50-cal weapons in each corner. Lights, mist, snow and wind all add to the atmosphere.
CQB and Gunners delight here and get retribution on those snipers from the bigger maps. Great map for those that thrill on the sound of human skin being slashed open with a blade!
Redneck Christmas | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- CTF, DM and TDM
Welcome BLooDY's lil redneck ranch, all suit up for Christmas! An actual life-scaled model of a one story house (two including the attic). The "redneck" in the name is in relavation to the fact that it looks like a ghetto man's house; since I had find ways to use JO's objects to craft a refrigorator, stove, fireplace, sinks, sofas, ect; even a toilet and shower. All of wich crafted with enough thought to the extent that I wasnt able to continue building, since the house reached JO's object limit (thus resulting in the only bedroom being the attic).
IC mod is *NOT required.
I have designed this map in versions of CTF, TDM, and DM; best played on a small-medium sized server. Note that in the CTF version, you must drop the flags off at the flag bay in the attic. 9 files are included in the .zip (bin, wac, and npj for each map version). Have fun and Merry Christmas
Also a note to fellow map makers:
I created the glass windows in this map actually in fact from the fog decoration insert. Sounds hard to belive, but if you look far under the terrain when you have this object selected in NILE, you will notice a wierd rainbowy square far down there. If you raise up the fog decoration about 100 meters so that it is above terrain, then while in game, look under the square, it will be a square peice of the glass particle effect. You can walk through this, but you cant shoot through it, and it will only appear on one side. If you go back into NILE you can then vertically rotate it 90 degress to get it upright. You must be carefull though, this is weird object and you will have to raise it several many meters off the ground in order for it to appear like it is a few meters off. If you pull this off sucessfully flip it -90 and paste it on the other side of the previous one; you will eliminate the one-sidedness and have a large chunk of glass. voila. and if you would like to make it not able to be walked through, put a wall over it and use .WAC code to hide the wall object in game,
" hidessn(object number) "
(haha sorry i just like wrote a book for you)
Snow Joke | Major HUMP | Delta Force Xtreme -- TDM
Snow Joke – CQB - TDM Designed as a Team Death Match, can be adapted. You won’t need those sniper rifles here. Small fenced in area, dark but well lit, flat, snowy, two buildings with ladders and 50-cal weapons in each corner. Lights, mist, snow and wind all add to the atmosphere. CQB and Gunners delight here and get retribution on those snipers from the bigger maps. Great map for those that thrill on the sound of human skin being slashed open with a blade! Mwaa Ha Ha Ha Haaaaaaaaar ! (This is my third attempt at map making but the first one that I have posted, so be kind in your reviews please chaps, I look forward to your views). Enjoy ! Major Hump - Steve