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By BLooDY AsSASsiN (Steve Van Bellinghen) JOE DM, TDM, CTF 406 Downloads Added 04/19/2024 Add Comment PermaLink

Redneck Christmas
Redneck Christmas | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- CTF, DM and TDM

Welcome BLooDY's lil redneck ranch, all suit up for Christmas! An actual life-scaled model of a one story house (two including the attic). The "redneck" in the name is in relavation to the fact that it looks like a ghetto man's house; since I had find ways to use JO's objects to craft a refrigorator, stove, fireplace, sinks, sofas, ect; even a toilet and shower. All of wich crafted with enough thought to the extent that I wasnt able to continue building, since the house reached JO's object limit (thus resulting in the only bedroom being the attic).

IC mod is *NOT required.

I have designed this map in versions of CTF, TDM, and DM; best played on a small-medium sized server. Note that in the CTF version, you must drop the flags off at the flag bay in the attic. 9 files are included in the .zip (bin, wac, and npj for each map version). Have fun and Merry Christmas

Also a note to fellow map makers:
I created the glass windows in this map actually in fact from the fog decoration insert. Sounds hard to belive, but if you look far under the terrain when you have this object selected in NILE, you will notice a wierd rainbowy square far down there. If you raise up the fog decoration about 100 meters so that it is above terrain, then while in game, look under the square, it will be a square peice of the glass particle effect. You can walk through this, but you cant shoot through it, and it will only appear on one side. If you go back into NILE you can then vertically rotate it 90 degress to get it upright. You must be carefull though, this is weird object and you will have to raise it several many meters off the ground in order for it to appear like it is a few meters off. If you pull this off sucessfully flip it -90 and paste it on the other side of the previous one; you will eliminate the one-sidedness and have a large chunk of glass. voila. and if you would like to make it not able to be walked through, put a wall over it and use .WAC code to hide the wall object in game,
" hidessn(object number) "
(haha sorry i just like wrote a book for you)