GDT Force | Raymond.v.Dijk | DF: Land Warrior -- DM
A good map for Gunner and CQB. Try to get on top of the tower before you get shot. there heli's flying but don't worry they won't shoot on you! Hope you like this map! (Please commented on this map)
The War Island 2 | Raymond.v.Dijk | DF: Land Warrior -- DM
The second War Island. Good for Gunner and Sniper There is only one Armory, but there alot drop points. Hope you like the new map. And The War Island 3 will come soon!
The Big Pira | Raymond.v.Dijk | DF: Land Warrior -- TKOTH
A good Gunner and CQB map. But it's fun for underwater fight to! The zone is in the cent you can be in the center above in the towers or near the towers, and you can get in the zone under the piramid underwater. Hope you like it!
China Team War 1 | Raymond.v.Dijk | DF: Land Warrior -- TDM and TKOTH
A good map for CQB and Gunners. Play on the King of the Hill point is in the house that stands in the center of the map. And it's a good TeamDeadMatch to. Hope you like it!
The War Island 1 | Raymond.v.Dijk | DF: Land Warrior -- DM
Great Sniper and Gunner map! The map is on a island whit flying helicopters around it. There are some drop points on the ground and 4 in the air. There will come a The War Island 2 soon! Hope you enjoy the new map!
The War Island 3 | Raymond.v.Dijk | DF: Land Warrior -- DM, KOTH, TDM and TKOTH
This is the newest War Island map just like the old one's, good for gunner's and sniper's. This is the first War Island map whit KOTH and TKOTH. Hope you like it! (Please commented on this map)
Cross Desert Skyline | BLooDy AsSaSsIn (Steve Van Bellinghen) | Delta Force Xtreme -- SD
The whole map takes place above ground. Starting off on a warehouse for your base; you must menuever your way down some bridges. As more enemy targets are blown, you progress your way into the battlezone of the platforms and buildings I have put together.
A good design and a lot of fun. Enjoy.
Death Toll Campain | Bird Raymond | Delta Force II -- SINGLE PLAYER / COOP
These maps are large scale battle maps with lag if your computer sucks. If not these maps rock. I perposly put no win events just to keep the replayability fully intact, so enjoy. If you experience problems with map try restarting the mission then shooting a shot to get your men going. Good luck, have fun
Black Hawks Down | Bird Raymond | Delta Force II -- SINGLE PLAYER / COOP
This map is a map i've worked to prefect, but found there is no possible way to erase some errors. The AI doesnt work that well with the images i get inside my head when im thinking of a map. All that aside, its kick-ass if u want it to. Theres so many ways to play it. I would suggest using a SAW with sachel charges and kelvar vest. There is no way to survive the map without getting your closest hills overrun unless you use an SAW with double ammo packs, so make it hard for yourself eh? Sorry about the ZIP File i screwed it up this is my first upload. Now it should be good to go, so dont be afraid to comment, negative feedback is apprectiated also
A Tolerance to Lava | BLooDy AsSaSsIn (Steve Van Bellinghen) | Delta Force Xtreme -- FB
Its a volcano onslaught; get your sci-fi suit on, your going for a nice old fashined swim in the lava... flag ball style.
The map of this level looks like a volcano... When you start off, you choose one of the bridges to walk over too and enter the pit with. Then you get to parachute onto the pillar to collect the flag ball; and parachute again to the lava; (which is so low water level that you can stand perfectly fine) where the flag bays are.
This level should make snipers very happy... there are many attack positons while over looking the pit. This is the first map I created for DF:X; please enjoy.
Simple map. Both teams start in bunkers, then the Zone is nearby so theres no need for vehicles really. There is a helo, truck, van, & a bike in the map but there won't be much use for them as this is a CQB map.
North Pole Premises | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- AAS
Welcome to the North Pole. It is the afternoon before Christmas, but Santa and some reindeer are still missing. This is because Santa himself has been naughty this year. He has been forcing the Elves to do several things against their will. Just 3 days ago, the Elves began to rebel. They soon kidnapped Santa and 2 of his reindeer. Joint ops forces were sent in to restore peace. This mission soon ended up becoming an epic struggle over retaking the Noth Pole and it's premises.
Both Joint Ops and Elf forces have established a cabin camp next to the battle zone. They will have battle accross the artic ground through 2 cathedrals and the Pole. The battle should come to a halt as soon as one side has secured the enemy's camp.
This epic stuggle will determine weather or not Christmas will really happen this year. Fight bravely soldiers.
Map is best played on a medium to large server. Map .zip includes a .wac file, and a .bin file. Both are required to be placed in your JO folder. Merry Christams to all and have fun with my map.
There is a sercret area in this map in the Cathedrals, and another secret area inside the secret area (lol). Have fun trying to find them if you wish. Hint: press "g" while in game.
LONG STREETS BY PJWWE . THIS IS MY BEST MAP YET. AND THIS MAP HAS SECRET TUNNLE FOR GOING INTO ENEMY BASE , MAP HAS 2 BIG OIL PITS WITH CARGO CONTAINER AND MANY MORE EXCLUSIVE THINKS ONLY IN THIS MAP . DON'T WAIT JUST CLICK ON DOWNLOAD BUTTON
Hobo Heaven | Goldberg | Delta Force Xtreme -- TDM
City skyscrapers, a canal with water fall, 3 bridges, lumber yard, chem. plant, railroad tracks that circle compound, 3 levels, 2 tanks, 2 helis, 2 dune buggys, 1 truck & 1 van, strung telephone poles all inside a 588m x 832m inclosed map. Been on this one awhile & not sure if its done yet, almost 900 items in this map. You wanna tinker with it? All files are here....Enjoy im taking a break.....
The End Of Time Uprising | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- AAS
**Another Important Update**!! --Fixed buggys falling through concrete.(the earthquake was causing this) *Map will not function fully without this fix!
*Important Update!* 4/24/06 -- You do not die from any fall (no parachute required!) Added light flashes and earthquake rumble. Players now die instantly when they hit the water. Made last interval of map with buggys less confusing. In-game messages display. Hightened the plank at base and took the armory out of it.
It is 2,100,002,031 AD. Little is left of the earth. It has become a giant black mass in space surrounded entirely by water. Some small man-spawned establishments high above surface still remain. Or at least had remained.... until last year.
There is only one establishment left. And little is left of it. War has broken out over this final establishment. It contains the last man-made gravity core left on the planet. Those several losing sanity and wishing for the terror to all just end, have created battle over the core. Battle over the core has caused the area around the establishment to obtain warped gravity. Some areas are sustained; others left to disinegrate.
You start off on a small grey platform with darkness surrounding every side of you. You look down and see a huge star below you. Your only option is to leap and fall towards the star. As you do so, the darkness soon fades away. Your mission is to control the gravity core and it's premises. Welcome to the crisis that will decide the end of time; for at least all humans know of it.
I spent a remarkable amount of time creating this map; I hope you enjoy it. I recommended it for large servers only with around a 1 hour time limit. Have fun.
Vital friendly cargo plane fly rout has been disrupted over unstable regions. Several planes have been shot down. It seems that local rebel forces have put up several SAM sites over the area in an attempt to damage our supplie routes.
Bravo will be inserted south and move his way to the targets. Alpha will attack the main camp while Charlie provides overlook.
-Mission objectives:
1. Make your way to the main enemy camp
2. Take out the radar van
3. Take out all the SAM sites
4. Proceed to extraction and await black widow
-RSU- Ice cream men | FEZ~RSU~ | Joint Ops: Escalation -- SINGLE PLAYER / COOP
Ok, we have been running a succesfull ice cream company for a while now but we have noticed a drop in sales lately, our spies have been out and about and have seen another ice cream vendor on our patch... The director of the company has sent out a few of his employees to try and topple our empire, stand your ground and try to wipe out him and all his workers, when you get a chance you should go out in a ice cream van and try to win back some of our customers. This starts as a defence type map so if they are too noisy for you then dont download... also, if you have downloaded this already from RSUARMY.COM then please download this as it has a couple of changes that were necessary.. ty
Redneck Christmas | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- CTF, DM and TDM
Welcome BLooDY's lil redneck ranch, all suit up for Christmas! An actual life-scaled model of a one story house (two including the attic). The "redneck" in the name is in relavation to the fact that it looks like a ghetto man's house; since I had find ways to use JO's objects to craft a refrigorator, stove, fireplace, sinks, sofas, ect; even a toilet and shower. All of wich crafted with enough thought to the extent that I wasnt able to continue building, since the house reached JO's object limit (thus resulting in the only bedroom being the attic).
IC mod is *NOT required.
I have designed this map in versions of CTF, TDM, and DM; best played on a small-medium sized server. Note that in the CTF version, you must drop the flags off at the flag bay in the attic. 9 files are included in the .zip (bin, wac, and npj for each map version). Have fun and Merry Christmas
Also a note to fellow map makers:
I created the glass windows in this map actually in fact from the fog decoration insert. Sounds hard to belive, but if you look far under the terrain when you have this object selected in NILE, you will notice a wierd rainbowy square far down there. If you raise up the fog decoration about 100 meters so that it is above terrain, then while in game, look under the square, it will be a square peice of the glass particle effect. You can walk through this, but you cant shoot through it, and it will only appear on one side. If you go back into NILE you can then vertically rotate it 90 degress to get it upright. You must be carefull though, this is weird object and you will have to raise it several many meters off the ground in order for it to appear like it is a few meters off. If you pull this off sucessfully flip it -90 and paste it on the other side of the previous one; you will eliminate the one-sidedness and have a large chunk of glass. voila. and if you would like to make it not able to be walked through, put a wall over it and use .WAC code to hide the wall object in game,
" hidessn(object number) "
(haha sorry i just like wrote a book for you)
NOW FEATURES CUSTOM DIALOGUE! create a shorcut for DFTFD and add "/d" in properties at the target directory in order for the new dialogue to work! A map inspired by the Evil Dead films.
Super CH74 has been sent to Professor Raymond Knowby's Cabin in the Woods to retrieve Necronomicon Ex Mortis, dubbed THE BOOK OF THE DEAD.
CH74 hasn't been heard since, we have sent CH72 to check on them but they too haven't responded. They might have been ambushed on whatever that BOOK awakened. According from an anonymous source, the book has the power to awaken an evil force and possess the living, turning them into deadites.
You are to infil by truck, retrieve the Book of the Dead and find any surviving members of CH74, they might have taken refuge in the cabin trying to hide from those deadites.
Open Plains | Unknown | Delta Force Xtreme -- TDM and TKOTH
Woohoo! Just got DFX and LOVIN IT! So after playing around in DFX for a day or two, I decided to try my hand at the MED, which is a bit different, but thats ok. The name of this map says it all. Open plains. Like a safari in africa or something. There are trees on top of the plateaus and a few tree groups on the ground. this map is HUGE. Definitely a good dirtbike map. each team has 12 dirtbikes (i think), 2 dune buggy's, and 1 heli, and there are zodiaks on each lake. The middle of the map (the zone, for TKOH) is an abandoned chemical plant. There are some trucks and a van there for you to screw around with. This is a fun map for snipers, and people who like to drive around on dirtbikes instead of fight (like me). Should play well on all size servers, but preferably 10-20. Map transfer from DFB, listed as unknown mapper due to lacie editor in the creators name. Contact anyone here at NHQ if this is your map or you know who made this map so we can give proper credit. THX!!