Infiltration | Toy Machine | DFBHD: TerraNova EXP -- SINGLE PLAYER / COOP
This is my first SP map for a while. You infiltrate via Riverboat and you must meet your teamate on the land. The story will unfold after that. A small mission this, but it can be quite hard at times.
No Way Down | Toy Machine | DFBHD: TerraNova EXP -- TDM
I am not sure what kind of ratings this map will get, but i thought i'd submit it anyway. It is called no way down because many of the ladders are 1 Way Only Lol. They are meant to be like that. it kindof keeps the map nearer the ground. The ladders on The Wall are Ok tho.
Bridge over Water | Toy machine | Delta Force II -- TDM
A Bridge divides the RED & BLUE Bases. On the bridge is discarded train carriages awaitning removal. Each base is Almost identical. Guard towers are scattered around the area to allow snipers to operate.
SPTOY_01 | Toy Machine | DF: Task Force Dagger -- SINGLE PLAYER / COOP
This is my first TFD SP map for a while so dont go expecting anything special. It is a basic kind of map. Just take out the Helicopter, the comms dish, the 3 SAM Launchers and move to exfil. I suggest following the waypoints because it will add to the realism of the game.
This is a very gloomy TDM map with lots of rubbish and decoration strewn around the site. Walls provide a mazy like feel to the map but 50 Cals keep the ammo raining down on enemy's.
Coastal Assault | Toy machine | Delta Force II -- TDM
A Team Deathmatch map. Red team will start with the Beach or Coastal armaments and bunkers up on the hills. Blue team will storm the area, coming in from the air, water and land. Attacks from all sides are possible so Red team will have to keep both eyes open to survive.
DF2TOY_00 | Toy machine | Delta Force II -- CTF and TDM
A TDM / CTF Map. For TDM - Relatively close battling around the arena. It is possible to make it to the hills and snipe if you want to. For CTF - 8 Flags for each team. Some burined deep within the enemy Cimpounds so your close battling skill will be needed.
Bloodspill Hill | Toy Machine | DFBHD: TerraNova EXP -- TDM
Set on Bloodspill Hill, this map pits Reds (defending the hill) against Blues (Charging the hill). Blues must advance up the hill and take any psp's they want. Emplaced weapons galore here. A Blackhawk go's from near a blue spawn point and takes a route around the hill providing good opportunity for plenty of kills from blue team. High action map with distant AA fire in the distant.
This map took some time. What i tryed to make this map out to be is a huge house. The house makes the players look like toy soldiers fighting in a 2 story house. This is a pretty big map. Just think about how big your house would be if you were a toy. Thank you. dUsTyRED
The toy box is about 30 metres tall and has lots of planes/boats + toy soldiers inside (they shoot at you and opponent)so at sum point u will get caught in the
cross fire, well ,enjoy and if u have any ideas for a map hit me up on msn @ cv_viper1@hotmail.com
and remeber visit ww.urbanwars.com
The Time Machine | daneel | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Both Single Player and Co-op are included. In the Single Player, you must use your Time Machine to go ahead to the year 2025 to find a laptop with the coordinates for your next time travel. Do not leave the immediate area. If you wander too far, you'll be warned, then killed. Killing all the BGs there, as well as obtaining the laptop, will turn off the kill-zones. Time travel to the year 802,701 and find the Eloia's sacred fern, which the Morlocks have taken. Return it to the Eloi Leader and he'll open the tunnel system where you must eliminate all the Morlocks. Only then will your Time Machine bring you home. The Co-op version is similar but it seems you have to walk 'cuz your Time Machine is outta gas! (Can't co-op teleport) As with the Single Player, go South and kill the BGs and get the laptop so the kill-zones are disabled. I hope you enjoy this as much as I enjoyed making it. Not hard, but hopefully fun. And bring something heavy for the Morlocks.
Operation: White Shield v1.2 | Nutz Marine | Joint Ops: Escalation -- SINGLE PLAYER / COOP
Your mission is to protect your section of the "Northern Line." Your frontline fortifications consist of multiple machine gun bunkers, sand bag bunkers, and large fortifications housing heavy guns and machine guns. Behind your frontline fortification is a secondary line with more machine guns and heavy gun bunkers. If you fall back after that, you will be defending your Field HQ consisting of a few machine guns and two fully enclosed bunkers. Hold your lines for 20 minutes and a convoy of choppers will arrive to rescue you, ending the mission. Environment conditions are snowy and medium visibility.
Update:
Battle Ambience (i.e. smoke and fire)
Lowered visibility
CQB map, and lots of action. This is my newest map (at the moment). It's taking place inside the big thingy that you can see from the outside on the screen shot. It took me at least 6 hours to make this map so i hope you enjoy it
Situation:
A rescue convoy has been dispatched from base. When it arrives, load the wounded and follow it to a strongpoint we’ve established. Provide cover fire for the trucks and watch for snipers
Message from me: in this mission it is very difficult to approach the extreme, because the distance between us and the Somali troops is the bullet damage is very painful, so when you meet an enemy using a machine gun from afar but you don't see it, you have to be careful because once you meet you are immediately shot. all out, how to prevent being shot by enemies using machine guns 1. You have to look for protection such as a wooden house or like an igloo that is far from the machine gun and an igloo house or the like so there is an opportunity to hide. But if you hear a conversation it means your mini helicopter or little bird is coming to your aid. I wish you luck, efforts do not betray the results
This map gives the player the feeling of being an action figure fighting in a one story house. I made a map kinda like this one on BHD called toy soldiers. I hope everyone enjoys this one.
50 cal machine gun fire might actually dominate the battle on this map. Can you make it past the bullets to get to the zone? Remember, you can always take the underground route.
CQB. there's 10 tripod machine guns in an area a bit smaller than a football field, do the math. But you'll stay alive for a long time if you have the brains.
Operation: White Shield 2 v1.3 | Nutz Marine | Joint Ops: Escalation -- SINGLE PLAYER / COOP
After the rebel offensive in Operation: White Shield, now the Joint Ops forces are on the offensive, taking advantage of the exhausted enemy. You have to take over the enemy frontline, consisting of many machine gun bunkers, and heavy weapon bunkers, while the enemy is still rushing at you from enemy Field HQ. After you stabilize the frontline, push your way to the heavily defended rebel Field HQ, clear the fully enclosed bunkers, and destroy the communications equipment to set the Joint Ops forces on stable footing again along the Northern Line. Environment conditions are snowy with medium visibility. Recommended for 4+ players.
Update:
Opened some areas where enemy troops get caught up
Added more battle ambience (i.e. smoke and fire)
Machine gun fix