1st: A machine-gun bunker, nearly immune to AT4, very resistant to grenades, some camouflage, minimal exposure to enemy fire.
2nd: A standing bunker, nearly immune to AT4, highly resistant to grenade, camouflage, very minimal exposure to enemy fire, with a ramp so you can duck out of sight quickly by simply walking backward
3rd: No-roof so you can easily deploy at4s and grenades. Less protected than the other two bunkers, but with much greater visibility.
50 cal machine gun fire might actually dominate the battle on this map. Can you make it past the bullets to get to the zone? Remember, you can always take the underground route.
Fight through the trenches! Once your side controls the zone, the real danger is from grenades-- and from the enemy fire coming from that ridge over there. Don't worry though, becuase if you're smart, there's plenty of cover available to keep you safe.
It's the end of a long day of hard fighting between the forces of blue and red at point Omega. The final line of defense is about to breach! Protect your homland, and stop the enemy forces from controlling your position!
There is a very strongly fortified bunker in the center of this map. There is an auxiliary machine-gun nest positioned to cover the bunker entrance. There are also quite a lot of palm trees and broad-leaf vegetation.
I'm submitting this map for demonstration purposes, in case I never finish it, it shows how to use AI's to launch long-range mortar attacks against players.
I don't know if it will work in multiplayer, but based on the what I know of DFLW limitations, I suspect that it probably will work.
Note: The process is very finicky, and fine-tuning is required to make it work, so if you want a mortar attack in your map, be aware ahead of time that it will require many tests and a lot of trial-and-error.