A small Map with high Action on it !! Easy & Fun to play, Suits all players apart from snipers & campers, cuz they are in for a Suprise on this map!
Btw, If you like to Blow up stuff, this is the Map for you!
Army Airfield | Smittan*AoD* | DF: Task Force Dagger -- DM, FB, KOTH, TDM and TKOTH
Hope you enjoy my map. And this is my first map, so have mercy on me I tryed to make it fit to all charcters. And you can play: DM, TDM, KOTH, TKOTH & FB om it. Please stop by our webpage: Army Of Darkness, http://www.aod.nu
Army Airfield 2 | Smittan*AoD* | DF: Task Force Dagger -- DM, FB, KOTH, TDM and TKOTH
I remade my first map (Army AirField), because it was to big and Laggy. So I made it quite smaller, and with less objects. Plus, this time I made 2 maps, one Day map and one Night map. And you can still play: DM, TDM, KOTH, TKOTH & FB (with 4 teams) on this map. Hope you like this one better.
Protect the convoy and remove the blockade until the stadium."IMPORTANT": the file is larger than 1024kb, open the zipfile and download direct. also available for AW2, tab JointOps TR maps.
Dive brought offering of the Maya. The billabong save the artifacts, between skull and skeleton.
„Now tab the rage in the cenote and search on trophy. Be on the watch, - switch off the ado.“
Protect their location from a terrible enemy attack, requires: skill with helicopter. "IMPORTANT": the file is larger than 1024kb, open the zipfile and download direct. also available for AW2, tab JointOps TR maps.
Best as a COOP map, very hard single player. 5 objectives in this mission, hit tab to see them. Follow waypoints, multiple respawns on the badguys, so go slow and be careful. Good Luck!!
Mr B
Description: you were a Black ops a secret truck package has send to Enemy general(sorry) then they don't know it was just a squad behind the cargo truck so eliminate all hostile pls. be patient follow your missions, click on Tab.
Yes, this map is a Labyrinth.
It's not a map for Snipers, it's more for the player that likes CQB. And you can play: DM, TDM, KOTH, TKOTH, CTF, FB, A&D and S&D on this map. Hope you enjoy this map.
And please visti our homepage --> http://www.aod.nu
Follow the instructions of Lt. Lee until the target (listen and read the text above and below), making sure, will not draw attention, doing it wrong, will pay the price, ALERT 1 you must be lowered and not move , you can lie down and move up to find a good position to shoot, ALERT 2 you should lie down and wait, not engage, there will be times to use his knife, and others to hide, good luck."IMPORTANT": the file is larger than 1024kb, open the zipfile and download direct. also available for AW2, tab JointOps TR maps.
BLACK OPS/Jungle | Mr Black II | DFBHD: TerraNova EXP -- SINGLE PLAYER / COOP
Best as a COOP, hard single player map. Take helo to drop zone, JUMP when over the water. 5 objectives must be met, hit your tab key. Exfill via waypoints, numerous bad guy respawns so go slow and be on your toes. Take the drug lords camp from him. (You must have the intel on you to finish the map)
This map is in two versions (TDM, CTF).
There are two main bases (blue and red) and two secondary (neutral).
Players can move by helicopter or boat. These go around the map from left to right.
The small boats go in the opposite direction and can only move between two specific bases.
There is a non-player doctor in each main base that allows you to heal by staying nearby.
Because the area triggers used to heal do not differentiate players you can also recover health in the enemy camp by going next to their doctor.
Two of the small boats are only decorative, you can easily recognize them as they have no driver.
The last update made the map more strategic, you can for example steal the small boat in the neutral or enemy zone to prevent enemy players from coming by the right.
You can also use it to attack quickly and send the boat back to your allies.
They will be particularly useful for the Capture The Flag map.
Helicopters and small boats now have a time of 15 seconds before they start moving (10 seconds waiting to make sure the player wants to stay and 5 more seconds before moving).
Small boats have an extra 15 seconds waiting time when they arrive at their destination to give players time to leave.
This time does not reset once it has been reached unless the boat moves elsewhere.
Work on Black Hawk Down and Team Sabre.
PS :
Beware of the MH6 rotors, even if they are turned off touching them will kill you.
Since the game update it has become complicated to use these helicopters in multiplayer because of this and there is only one seat available anyway.
Currently they are just used to decorate the base.
Update 30/09/2023 :
- Removal of several unnecessary vehicles and placement of new objets to decorate instead in the hangars.
- Better waypoint placement for helicopters and boats to reduce the risk of collisions and have a more stable movement.
- Adding a timer for helicopters and small boats.
- Adjustment of the placement of objects and the bases are much more centered on the map. (No more hole in the ground)
- The cargo ships now start next to the neutral bases, they are more quickly accessible at the start of the game.
- Now small boats can move from one specific base to another and come back if the player returns to it.
Small boats are difficult to move so to avoid collision problems they stop at another place in the base instead of their original point.
- Some waypoints have been added to the cargo ships to reduce movement issues in multiplayer.
Players who do not host see the vehicles turning brutally, this could come from the quality of internet connection of the players.
- Replacement of the teleportation markers used to place decorative turrets by objects. The result is the same but the markers are very limited (Beyond 30 there are bugs).
- Teleportation markers were used instead to prevent small boat drivers from moving too far.
For an unknown reason they move gradually until they end up on the roof of the boat. So if you see them teleport from time to time it’s "normal".
The drivers of the cargo ships are not teleported as they stay long in their place.
- Spawn markers were placed in addition to those already existing (30 blue and 30 red).
These markers have been placed higher to prevent players from crossing the ground and falling into the water when they reappear after death.
- Some other modifications that I forgot.
Here you can see all the changes in image between each version :
https://postimg.cc/qtWYDG1Y
I advise you to zoom the image and then open it in a new tab to see more details, you can zoom again by clicking on the image and compare each version.