On this map you must kill the most players or capture all the flags according to the game mode than you have selected, you will be on boats with 2 bases on each sides (blue, red).
For more details look at the screenshots.
Sorry for my bad english.
This map is a TDM, you will fight in an enclosed area containing two bases (blue, red), you must defend your base and attack the enemy base for do the most of kill possible and do win your team.
Look at the screenshot for more details.
Sorry for my bad english.
In this mission you start on a helicopter mh6 and you are going land on a building that contains of hostages than you must to save, you must also during the mission destroy all the crates of weapons in the building.
Sorry for my bad english.
On this map your objective is to survive against the crocodiles, this mission is enough difficult because the grass is very high so the crocodiles will attack you often by surprise.
To complete the mission you must kill all the crocodiles.
Sorry for my bad english
This map is a TDM and you fight on a spaceship, the ship contains 5 place of spawn (1 blue, 1 red, 2 neutral on the sides and one neutral in the center of ship).
Sorry for my bad english.
This map serves just to show what you can do with particle effects, for example here I was able to realized a firework.
I also leave possibility of modifying the map for see a bit about how these effects work.
For activate all the effects you simply advancing.
You can see the effects directly on the screens.
Sorry for my bad english.
In this mission you start in a city, your first objective will be to destroy the generators, then you must destroy radio equipment in a small building, then you will make assault in the principal building where you must destroy an antenna, it more remain you but that go to the extraction point.
Sorry for my bad english.
This map is in two versions (TDM, CTF).
There are two main bases (blue and red) and two secondary (neutral).
Players can move by helicopter or boat. These go around the map from left to right.
The small boats go in the opposite direction and can only move between two specific bases.
There is a non-player doctor in each main base that allows you to heal by staying nearby.
Because the area triggers used to heal do not differentiate players you can also recover health in the enemy camp by going next to their doctor.
Two of the small boats are only decorative, you can easily recognize them as they have no driver.
The last update made the map more strategic, you can for example steal the small boat in the neutral or enemy zone to prevent enemy players from coming by the right.
You can also use it to attack quickly and send the boat back to your allies.
They will be particularly useful for the Capture The Flag map.
Helicopters and small boats now have a time of 15 seconds before they start moving (10 seconds waiting to make sure the player wants to stay and 5 more seconds before moving).
Small boats have an extra 15 seconds waiting time when they arrive at their destination to give players time to leave.
This time does not reset once it has been reached unless the boat moves elsewhere.
Work on Black Hawk Down and Team Sabre.
PS :
Beware of the MH6 rotors, even if they are turned off touching them will kill you.
Since the game update it has become complicated to use these helicopters in multiplayer because of this and there is only one seat available anyway.
Currently they are just used to decorate the base.
Update 30/09/2023 :
- Removal of several unnecessary vehicles and placement of new objets to decorate instead in the hangars.
- Better waypoint placement for helicopters and boats to reduce the risk of collisions and have a more stable movement.
- Adding a timer for helicopters and small boats.
- Adjustment of the placement of objects and the bases are much more centered on the map. (No more hole in the ground)
- The cargo ships now start next to the neutral bases, they are more quickly accessible at the start of the game.
- Now small boats can move from one specific base to another and come back if the player returns to it.
Small boats are difficult to move so to avoid collision problems they stop at another place in the base instead of their original point.
- Some waypoints have been added to the cargo ships to reduce movement issues in multiplayer.
Players who do not host see the vehicles turning brutally, this could come from the quality of internet connection of the players.
- Replacement of the teleportation markers used to place decorative turrets by objects. The result is the same but the markers are very limited (Beyond 30 there are bugs).
- Teleportation markers were used instead to prevent small boat drivers from moving too far.
For an unknown reason they move gradually until they end up on the roof of the boat. So if you see them teleport from time to time it’s "normal".
The drivers of the cargo ships are not teleported as they stay long in their place.
- Spawn markers were placed in addition to those already existing (30 blue and 30 red).
These markers have been placed higher to prevent players from crossing the ground and falling into the water when they reappear after death.
- Some other modifications that I forgot.
Here you can see all the changes in image between each version :
https://postimg.cc/qtWYDG1Y
I advise you to zoom the image and then open it in a new tab to see more details, you can zoom again by clicking on the image and compare each version.