Rednecks Dream | Redneck-RD- | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
This is an IC map We have lost contact with 4 operatives working undercover as civilians in an enemy encampment. They are presumed dead and now we are going to give some pay back.. Go in and destroy any and all targets but at the same time keep an eye out for civilians as they could be our guys. Should be a fairly quick map 45 minutes tops maybe? with 3 or more players ** I have been out ofthe map making loop for almost a year and this is my first attempt in a long time to make another map. Please give me feedback good or bad so I can once again start turning out quality maps for player to enjoy. Thank You**
A Deadly Situation (IC MOD) | Redneck-RD- | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
**NO ONE RESPAWNS** Terrorists have completed construction of a nuclear/chemical launch facility and satelite photos show they are prepping for launch. You will be inserted in a small village, clear it of personel and targets marked (red) on your GPS then confiscate a vehicle to reach next way point. From there move with extreme caution and take out any and all resistance and once again eliminating all marked (red) targets on your GPS. NOTE this could be chemical or nuclear so infiltrate control complex and use self destruct.. is the only SAFE way to dispose of this threat....
ReDNecK RamPaGe | WRecKLeSS~MOH~ | Delta Force Xtreme -- DM
Medium to small DM map that takes place in the woods. Alot of cover and white trash trucks and minivans. Get some Beer & a date with your sister and GiT R DuN...lol
TowerFights | RedNeck-MOH- | DF: Task Force Dagger -- TDM
hey every one this map rocks ok there is a big towere in the middle and it is double like so on team clims up on his side and the other team goes on there side and there a buildings around the place for prtection and watch it the enemy can shoot throught some of the houses HAVE FUN AND ROCK ON Need Help E-mail me Shadow_Sniper_M20@hotmail.com
Empires | RedNeck-MOH- | DF: Task Force Dagger -- TDM
this is a cool map took so time i cheacked for some gliches but fould like 3 of them but it to castles and u open the door open in the front are to home made towers i made and in the middle ifbunker and in ur base u can get to a lot of spots so i hope u dont let the enemy in HAVE FUN UPDATED******OK I MADE THE HOME MADE TOWERS HAVE STAIR SO U CAN GET IN THEM AND GET ON 50 CALS ON TOP AND IN THE MIDDLE IS ^MSA^ THATS ARE SQUAD Have FUN WITH NEW UPDATE
Redneck Christmas | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- CTF, DM and TDM
Welcome BLooDY's lil redneck ranch, all suit up for Christmas! An actual life-scaled model of a one story house (two including the attic). The "redneck" in the name is in relavation to the fact that it looks like a ghetto man's house; since I had find ways to use JO's objects to craft a refrigorator, stove, fireplace, sinks, sofas, ect; even a toilet and shower. All of wich crafted with enough thought to the extent that I wasnt able to continue building, since the house reached JO's object limit (thus resulting in the only bedroom being the attic).
IC mod is *NOT required.
I have designed this map in versions of CTF, TDM, and DM; best played on a small-medium sized server. Note that in the CTF version, you must drop the flags off at the flag bay in the attic. 9 files are included in the .zip (bin, wac, and npj for each map version). Have fun and Merry Christmas
Also a note to fellow map makers:
I created the glass windows in this map actually in fact from the fog decoration insert. Sounds hard to belive, but if you look far under the terrain when you have this object selected in NILE, you will notice a wierd rainbowy square far down there. If you raise up the fog decoration about 100 meters so that it is above terrain, then while in game, look under the square, it will be a square peice of the glass particle effect. You can walk through this, but you cant shoot through it, and it will only appear on one side. If you go back into NILE you can then vertically rotate it 90 degress to get it upright. You must be carefull though, this is weird object and you will have to raise it several many meters off the ground in order for it to appear like it is a few meters off. If you pull this off sucessfully flip it -90 and paste it on the other side of the previous one; you will eliminate the one-sidedness and have a large chunk of glass. voila. and if you would like to make it not able to be walked through, put a wall over it and use .WAC code to hide the wall object in game,
" hidessn(object number) "
(haha sorry i just like wrote a book for you)