TD - BCL Panic Attack | Kamikaze - Team BCL | Joint Ops: International Conflict -- TDM
Versión mejorada a IC4, del clásico mapa Panic Attack de DFBHD, mapa pequeño. (Version improved to IC4, of the classic map DFBHD Panic Attack, small map).
A FAVORITE CLASSIC FROM MORPHEUS*SFH* THAT WAS AN SFH FAVORITE DURING THEIR VS ALL SERVERS, THIS MAP IS NOT ONLY HARD, IT HAS FALSE TARGETS TO BOOT. GET THIS MAP AND ADD IT TO YOUR ROTATION TODAY!!!!
The other team will defend and the other team will attack however the defending team has no emplaced weapons the other team lots of them including a tank.but the other team which is running for cover and attacking opposing forces they have an air support but that is limited the main obj. for them is take the psp same for the opposing team.
TDM Map not Attack and Defend
one last thing the host must edit the map to unlock the air support
The other team will defend and the other team will attack however the defending team has no emplaced weapons the other team lots of them including a tank.but the other team which is running for cover and attacking opposing forces they have an air support but that is limited the main obj. for them is take the psp same for the opposing team.
TDM Map not Attack and Defend
One last thing the host must edit the map to unlock the air support
bc Defence | Sir Unknown bc | Delta Force II -- DM, FB and TDM
Blue Team(bc/) is stuck in a bunker. Read Team(All) can move around where ever they need to to get to Blue Team.This map was originally created for Blue Team(bc/) to defend against Red Team(All). Though Blue Team is limited watch out for there 50 Cal. Emplacements.
Bravo Team,The U.N. has contacted the Gen. of Delta Force and requested that he send a team to remove a bunch of vermin that has been killing, raping and looting at will. This bunch has also been making a nerve agent that kills on contact. Bravo Team they must be removed.
Good luck Bravo Team
here something vs nothing... which ever team gets to the mini D-day building will have something such as ammo and the zone and the other team wud have nothing just about. (No team starts in building)
The leaders of the Al-Hashim terrorist group is meeting on a small town.
We have sent a sniper team but they got compromised on a rooftop of a building. A helicopter with the 1st leader is incoming. Fortunately, the stranded team has destroyed all communications and vehicles in the area. Destroy the leader on the helicopter first, or he may escape out. Then, jump out from the building and assault the town to find the 2nd leader. He is trapped and encircled. and our helicopters will make sure he won't escape. Your team (Delta Team 5) will assist the SEAL team on the roof. Delta Team 4 and 3 will take point around the city. Forge convoy will take have M163 tanks to protect your column.
A nice sized Team Deathmatch map set in a desert night scene. Blue team starts in a small army outpost, while Red team's base is a village on the outskirts of a town in the valley. Two armories included.
This is a night map set in a frozen landscape. One team will start on a ridge with sand bags for cover and the other team will start in a small rebel camp and will assault the other team. Dense fog will help cover the Rebel team along with boulders and fallen trees. Enjoy.
Coastal Assault | Toy machine | Delta Force II -- TDM
A Team Deathmatch map. Red team will start with the Beach or Coastal armaments and bunkers up on the hills. Blue team will storm the area, coming in from the air, water and land. Attacks from all sides are possible so Red team will have to keep both eyes open to survive.
A medium sized map which is mainly forest. The central point of the map is the River which has 2 custom bridges. Recommended number of people would be around 20 or higher. On offer for driving there is: 1 chopper per team, 4 Land Vehicles per team and one armory truck per team.
Enjoy
Hill Fight | IPK EdtheMed | DF: Land Warrior -- TDM
This is a map where the red team and blue team start on hills (or they were hills before i added water) and each team has an advantage. The blue team has their base sheilded by a Hill, and the red team has a clear view of that hill. a good sniping/underwater map! the screenshot is of the RED base
*SINGLE PLAYER!
Two infratry teams sent to a mission in enemy base. You lead the A team, destroy targets while B team holds will hold the evac point and keep it safe.
*SAVE AMMO, SPECIALLY SATCHEL CHARGES YOU HAVE 2 SATCHEL FOR 2 TARGETS!!!
*YOU ARE TEAM!!! You lose if one of the operators will die. To win, ALL YOUR TEAM must be in evac point.
*Read the README!
*PLEASE LEAVE COMMENTS, tell if you want more SP maps, and if this one was badgoodwhat to change. I will try next time to improve myself.
Team deathmatch tourney map fast and furious close quarters combat inspired by the original Team Fortress maps. Ideal for matches focusing on 1 to 1 or team cq combat.
CuF Team Down! | {CuF}MojoRisin | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Your helo has crashed, but your team is still alive. You have to eliminate enemy forces who have taken over 3 islands. They are well dug in so get ready!
JOBHD Somali Conflict Mod required!
Valiant Soldiers is the thirteenth official BHD single player mission.
In this mission,you have to rescue many teammates got trapped on the way.I have made "AINames" on these teammates to help you recognize them.1-1 Leader is Falcon,who is the old member of 5-1 team.In the mission Lost Convoy,he served as the leader of 1-1 team to rescue downed 6-1 blackhawk. 5-2 is Preacher,he is the old member of 5-1 team too.In the mission Lost Convoy,he followed Coach(Player Acting) to reach the 6-1 blackhawk crash site.2-1 is Hack,who appeared in mission Bandit's Crossing,River Raid,Gasoline Alley and Besieged.Now he is the leader of Ranger team 2!2-3 is the member of Ranger team 2.4-1 is the leader of Delta team 4 and 4-3 is the member of this team. 5-3 is Mother,he is the old member of 5-1 team too. Schmid is the name of Medic.
Date: October 3, 1993 - 1800 hours
Location: Mogadishu, Somalia
Situation:
There's been another Black Hawk shot down. Super Six-Four was hit by an RPG and crashed south of the target building. We also have men separated from their units. Collect a team and make your way to the second crash site.
River Base B V2 | FireStorm/A | Delta Force II -- AD
This is a TXP A&D map, V2 has been de-gliched, with a large Blue base set along a river in a valley. The Blue Base is split into 3 parts by the river with a good mix of soft and hard targets in each area. There is plenty of cover in and around the base for the Blue team to defend and if they can get to the hills and hold them. Then they will have a good field of fire over the Base. The Red team has 3 bases near to the blue base, which are defnded by BRDMs to help stop the Spawn Killers out there. There are plenty of good routes to the Blue base for the Red team to use, as well as lots of good cover and high ground for snipers to take the blue team out while the Red team assault the base. I have also added some Heavy Fire Support for the Red team onto this map. So if your on the Blue team make sure you have some Laws.
This time I've added a little twist to the ever growing amount of tunnel maps. You start off at the entrance of two tunnels per team, with each leading to the centre of the camp. Once there you have the ability to get out into the camp proper on the surface, and there you will find that I've made it so that you can come up behind the other team. The result is, that whoever controls the surface keeps the other team below ground. Enjoy
Team One (Blue Team)
Your Team starts in an above ground bunker located on a small un-named island. Make your way to the other end of the island, capturing the two PSP's along the way. You may then decide how to best attack the Enemy Fort, You may do this on foot, by water, by boat or by air. The choice is yours, just take note that not all vehicles will respawn so use them wisely.
Team Two (Red Team)
Your team will start within the Fort's walls, you mission is simply to defend the Fort and it's contents from the Enemy. Prevent them from destroying the target objects within the Fort's walls.
Both Teams have access to various means of movement, by PSP's (Blue team will need to capture Neutral PSP's first). I have also provided some teleporters to Both teams, these will allow to to quickly move from one point to another, to re-enforce or out flank your opponent. These are clearly marked (when you see them)"I leave it to you to discover where they go."
Notes:
The fort is well protected by AI, so both teams will have a chance to plan the attack and defense plans they want to use
Remem the Tv Prog -V- this map is based on that Ur team has been sent to Mars"the Red Planet" where u soon encounter proplems, the aliens hav taken human form and r killing ur team 4 food. The smell of ur team mates hanging corpes from the space ships and the blood stained ground makes u more determend 2 survive. With the planet unstable and unfit 4 humans 2 live u must rid this alien force B 4 U can leave with whats left of ur team mates. The blue team r the earthling and the red r the humaniods, Red start from within the space ships and blue outside para from their rocket. DJ3v3.2mod needed
Another great map from the team of Deadman and M*O*B. There are 7 PSPs on the TDM and 6 on the TKOTH. Some interesting twists on this on, such as the defaults being elevated above the main map area giving the default team some protection if they get backed up. A couple of fun surprises if you're able to find them, and if you do, you'll give the other team fits trying to find you. This map should play well in any size server.