LogansRun2.5 | Delta*HC* (it wasnt originally created by me) | Delta Force II -- TDM
This was originally LogansRun2. I have made it LogansRun2.5. It still has the 800m crossing. But i have made it a sniper map, i took out the middle 3 parts of the bridge, and added 2 bunkers at each end of the sides. I have also added some wooden guard towers, and a secret suprise for blueteam when they start/ for a little more advantage over Red
*HC* Grenades! | Nightwing *HC* | Delta Force II -- CTF, DM and TDM
This map contains a lot of grenade launchers, so emplacement haters, dont download this. (not that a lot of ppl use the grenades...) I think u will like it Nightwing *HC*
GettysBurg(the original) | Delta*HC* | Delta Force II -- TDM
Welcome to GettysBurg. This is probley the best map I will ever make. Although it is only the second map I have made. But there is only one problem, im sry but I just couldn't find any damn tombstones, so I substitusted in some Tank Jacks and pungi sticks. It is very very easy to get lost so I put the pugi sticks on the red side of map and the tank jacks on the blue side of map. But there is 1 warning: If u get scared easy, or are afraid of the dark, Plz do not download this map. I have put trees in that make alot of bird/jungle sounds. Which gives the map a very spooky/creepy feeling and about 85% of the time when u get shot (unexpectedly) you will have a jolt of fear trinkle up and down your spine, and you will get GooseBumps. THIS IS A MUST FOR EVERYONE WHO LIKES TDM!!!!
I made some modifications to this cqb map originally made by OTTER. I changed the spacing of the buildings and added ladders for roof top access, re-aligned the wall sections and created a NEW custom zone. KEEP it up OTTER!
Operation Nimitz | LVBandit | Delta Force Xtreme -- SINGLE PLAYER / COOP
--- SO Mod Required --- This map was originally created by DSS Plague, however, it did not work at all. I got it to load, updated, improved, modified, etc into what it is now. Since his version didn't work, I took the credit to fixing it into the working version. Island Hop using either a Blackhawk or Mark V OR take something out for your own self. Take out the bad guys and win.
Hill808 | Robert Hawk | Delta Force Xtreme -- SINGLE PLAYER / COOP
Two Notebooks have been stolen from a top secret agency - one holds the Secret Agent's codenames, and the other their real identity, location, and status. Put together, they're invaluable and will totally destroy any secret agent we have in the field. Map originally created by Robert Hawk - intro added by LVBandit
This is a Urban Desert Warfare map. It recreates the famous battle of Mogadishu, or some people know it as Black Hawk Down. It was originally created for the Reality mod, but it works good on either Reality or Escalation. It's a big map, so you need a lot of people to play it.
bc Defence | Sir Unknown bc | Delta Force II -- DM, FB and TDM
Blue Team(bc/) is stuck in a bunker. Read Team(All) can move around where ever they need to to get to Blue Team.This map was originally created for Blue Team(bc/) to defend against Red Team(All). Though Blue Team is limited watch out for there 50 Cal. Emplacements.
This map was originally made in DF1 on the Ice Floes terrain by Shark. He has re-created it exactly for DFX. It has two castles located on the floes for each team's bases and a bigger castle in the middle where the flags are located. It is a real challenge to get to the flag area, get the flag, and turn it back in. There is alot of good CQB action in the water and flag area and lots of good gunning nearing the bases. There are also some good spots for snipers. It played great in DF1 and plays great in DFX. This map was one of four match maps used by the DFNCL league in DF1. Shark has re-created this map, Snow Hill, and Shark Valley, but the terrain for Showdown isn't in DFX. No vehicles on this map. Shark asked me to upload it for him.
My first Search and Destroy map for Delta Force 1 using in-game speech and moving vehicles.
Find the other team's 4 vehicles and destroy them. (Game listed under TDM in map host list, since DF1 wasnt designed to have S&D).
As if being stuck in a forest fire wasnt enough, your in a vally, with people shooting at you! I admit the smoke / flames may be laggy on some peoples computers, all the more reason to upgrade your PC lol
The Cage | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Difficulty Rating: MEDIUM to HARD (No Respawners) Updated: May 2007
169 People
56 Vehicles/Objects
848 Buildings/Decorations
25 Markers
7 Area Triggers
Originally Created in: 2004
Updated in: May 2007
Difficult map for single player, although it can be done. Teamwork and patience is required here. Follow the waypoints (otherwise bad things might happen to you); only 3 objectives (but very in-depth). Bring lots of medics with you; armories at each PSP. If you don't see who is killing you, look harder. Enjoy!
WildThing | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Difficulty Rating: HARD (No Respawners) Updated: Jan 2008
188 People
104 Vehicles/Objects
920 Buildings/Decorations
17 Markers
27 Area Triggers
Objectives/Goals:
- eliminate all resistance
- destroy all radio equipment
- destroy all technicals
- destroy bridge
Originally Created in: 2004
Updated in: 2007
Mission: You are attacking the Rebel HQ; you will encounter massive build-ups of troops and you will require expertise from every chartacter of the game. Follow the waypoints in order; if something is done out of order - you loose. Enjoy it - I very much would like to have feedback. Thx.
HM Castlemania | His Mother | Delta Force II -- DM
This is a very sweet map with a huge castle. Another map maker by the name of Jake made this originally, but it needed some serious work. He had a very great plan, just didnt take his time with it. I broke down the entire map piece by piece and rebuilt it while taking care in aligning everything. No more glitches! however, due to the great amount of pieces in the castle itself, I chose not to add a lot of the barricades he originally had in place due to lagging issues. Keep up the great woork though Jake! P.S. Jake if you see or hear of my repairing your map, there was no offense or rip off intended. I am just saying that I love the map and couldnt bare to see such time spent in planning it out be wasted by a lot of mis-alignments. Besides, you can re-download it from here and still be able to claim that it is your map....because it is. By the way, this is the first and last time I have done this...unless someone wants me to help them out with their map.
Rampage | AC~ARC~ | Delta Force II -- AD, CTF, DM, FB and TDM
This map was created for the snipers in your life,also a great assaulters map,has plenty of action between bases.Midsized to large map as seen in the SS...This map was created for the snipers of ARC,if it fits what you need its yours too.As a bonus it has 2 large armories behind each base so the snipers can reload lol....AC~ARC~
Well here it is, "my baby". this map took me a wile, to get everything just right. with 4 main islands full of great areas to hide, 5 boats to board, and lots and lots of intresting ways to snipe people! Even though this map wasnt made to be a snipers paradise, it ended up that way. And i couldnt be happier .
This TDM map is my first, successful map I have created. It is set in Jungle Terrain with plenty of dense fog, plenty of foliage and many abandoned buildings.
Tower Island | carrion wall | Delta Force II -- DM
its completely enclosed by custom tall towers walls... great cqb map great for the m4,and shotgun... kinda laggy but not to bad(atleast in testing it wasnt) this isnt my best map and it didnt take to long to make but its not really bad... i got a few custom punji spike setups in each of the areas so people cant just jump around like idiots... any comments or ratings apreciated and welcomed... thx and have fun
Amphib Assault IC4m | GWL_Dawg O War | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
***IC4 COOP MAP*** This is a Redo of my first map submitted to Delta Force Barracks many moons ago and has since been deleted even though it had over 2000 downloads. It was originally a JOE map and there is now more to do and more action. I do hope you enjoy it. Date: January 15, 2005 - 0500 hours Location: Northern Sumatra Briefing: The UN Tsunami relief efforts here have just been disrupted by rebel forces. They shot down a US SH-60 while flying relief supplies. We must make those rebels pay and recover all UN relief supplies Goals: 1. Eliminate rebel forces on the 2 islands. 2. Find and secure all UN relief supplies. 3. Do not destroy any of the relief supplies. 4. Find 3 of the most wanted rebel leaders. Info: 1: Make good use all weapons that are available. 2: Enter buildings or stand near UN supplies to recover. 3: Original Created by Dawg O War and Redo by same. 2: Please visit www.gwl-squad.com. Thanks to all who helped test this map over the past year or so.
REQUIRES REALITY 2.5 -- This is a re-design of a map I created for BHD for use in a tournament. I worked extreemly well and turned out to be a lot of fun to play. Now with Reality 2.5 I have the objects to recreate it in JO and once again let the fun roll. --- NOTE TO HOSTS --- This mission was created with the idea of all weapons except SHOTGUNS, KNIFES and FLASHBANGS being disabled.
This map was originally made by Bubbachek~{PG}~ . It was called hotbox. He's a great mapmaker. Ke1 decided to make a CTF version of the map. Hope you enjoy.
Quick, easy map I made. Name is a little misleading due to the fact that an idea I had originally only works in single player mode. Nonetheless, it is a decent little map for cqb and snipers can even have an advantage too. Have Fun!