The Cage 2 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
(No Respawners) Updated: April 2007
This map was created to just play and have fun without all the run and gunners. If you're a run and gunner type player, you'll hate this map. This map requires players who are able to logically solve the puzzle to get to your next goal/waypoint. You might have to blow something up; kill something; or just be standing in the right spot to trigger the correct sequence of events.
The waypoints have been placed so that each points to a certain area that you should pay close attention to. Use and follow your waypoints; they will be your guide.
Watch your step; not everything is as it appears to be.
Note: Read the included text file for more detailed info.
Goofy Golf | Mr WebMaster & Cmdr Momster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Created by: Mr WebMaster & Cmdr Momster (No Respawners) Updated: April 2007
Platform: JO:IC (International Conflict)
190 People
61 Vehicles/Objects
997 Buildings/Decorations
32 Markers
6 Area Triggers
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The perfect hiding place for enemy forces to train their elite forces at; a golf course.
Your mission is to navigate the course and destroy all hostile forces; radio equipment; weapons crates; technicals and oil storage tanks that you locate.
This training facility is in the early stages of completion; with your help we can crush the enemies elite forces before they get the chance to attack anyone else in the world.
Good Luck on your mission!!
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Author Notes: This is not intended to be a single player COOP map; so please take a few friends along with you - trust us - it will cause you far less stress.
As always, please report any glitches, flaws, bugs, non-working items, etc to: cops@cogeco.ca (Mr WebMaster) so that they can be corrected immediately.
The Cage | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Difficulty Rating: MEDIUM to HARD (No Respawners) Updated: May 2007
169 People
56 Vehicles/Objects
848 Buildings/Decorations
25 Markers
7 Area Triggers
Originally Created in: 2004
Updated in: May 2007
Difficult map for single player, although it can be done. Teamwork and patience is required here. Follow the waypoints (otherwise bad things might happen to you); only 3 objectives (but very in-depth). Bring lots of medics with you; armories at each PSP. If you don't see who is killing you, look harder. Enjoy!
WildThing | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Difficulty Rating: HARD (No Respawners) Updated: Jan 2008
188 People
104 Vehicles/Objects
920 Buildings/Decorations
17 Markers
27 Area Triggers
Objectives/Goals:
- eliminate all resistance
- destroy all radio equipment
- destroy all technicals
- destroy bridge
Originally Created in: 2004
Updated in: 2007
Mission: You are attacking the Rebel HQ; you will encounter massive build-ups of troops and you will require expertise from every chartacter of the game. Follow the waypoints in order; if something is done out of order - you loose. Enjoy it - I very much would like to have feedback. Thx.
WildFire: Part 1 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
(No Respawners) Updated: April 2007
170 People
35 Vehicles/Objects
430 Buildings/Decorations
8 Markers
8 Area Triggers
In game photo's done by: T4E AcidSniper
Goals:
Eliminate all resistance
Find Intel Documents (Destroy Intel actually)
I have been asked by dozens of friends to please create a map that does not take hours to complete; this is one of several that I will be creating just for those people. The map title has been named after my best friend (WildFire) and because the firing from the AI is really wild.
This map has an estimated play time of approximately 25 to 30 minutes or less, depending on the amount of people in the map.
Please have fun with it and should you wish to comment on it, good or bad... drop me a line.
The Rush 2 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
IC3 Mod Required for this map. NO Respawners was used at all. Updated: April 2007
Difficultly level: Medium to Hard
Thinking Ability: ZERO - just stand your ground and shoot
NOTICE: This can be a very fast map to WIN or LOOSE. It has been created intentionally as an Ant Hill map (for those who don't know what that means: AI converge to one location, it is your job to stop them at any cost).
The LOOSE condition for this map is: if ANY of the special forces AI gains access to the Rush 2 HQ - you loose.
228 People
0 Vehicles/Objects
181 Buildings/Decorations
26 Markers
1 Area Triggers
WHY DID I MAKE THIS MAP??
Cuz someone asked me a while ago if I could make a working map in under 15 minutes. I never did answer that person... until now; here's my reply: The Rush 2 (created in 14 minutes... with another 20 minutes for tweaking after the basic map was made).
For those who think this map is stupid or silly or whatever.. it is. Orange flags mark the area where AI should not be permitted to enter.. the problem is you won't know which AI are not permitted to enter this area.... good luck on that!! (And) Yes, it took myself and two other friends 4 tries to actually win the map. The chances of you actually being able to kill all 228 AI is pretty slim (although not impossible). Have fun with it, its meant as just that.. a really silly waste of time with nothing but laughs and fun.
The Cage 3.5 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Updated: April 2007
TheCage3.bms, TheCage3.wac = The easier daytime version.
TheCage3NIGHT, TheCage3NIGHT.wac = The harder night time version (bring LOTS of medics).
OBJECTIVES: (in order)
- destroy radio equipment
- find intel documents
- eliminate all weapon crates
- destroy technicals
- eliminate all forces at objective
- destroy technicals
MAP SPECs:
232 People
127 Vehicles/Objects
1133 Buildings/Decorations
95 Markers
14 Area Triggers
The Cage 3 1/2 is the works of over 8 months of on/off mapping; yes thats right I have had no life during this process. If you like my maps, you'll love this one... if however you hate my maps.. don't evn waste your time with this one... cuz I tested this map with seasoned vets in COOP team play and even some of them said "you're outta your friggin mind!!!".
The Cage 3 for IC4 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Latest Update: Sept 26th, 2007
IC4 MOD Required to play these maps. NO RESPAWNERS have been used at all.
Average play time with 2 to 4 players per map is approx 35 minutes. There are 79 to 123 AI per map.
Part 1:
123 AI
28 Vehicles/Objects
341 Buildings/Decorations
38 Markers
9 Area Triggers
Part 2:
80 AI
48 Vehicles/Objects
298 Buildings/Decorations
24 Markers
0 Area Triggers
Part 3:
106 AI
30 Vehicles/Objects
427 Buildings/Decorations
38 Markers
5 Area Triggers
Part 4:
79 AI
35 Vehicles/Objects
279 Buildings/Decorations
19 Markers
4 Area Triggers
There are 4 mini maps & 4 .wac files inside of this archive. You can play them in any order you want; but it makes more sense to play them in order.
This project was re-mapped because of the vast number of complaints I rec'd regarding how the original Cage 3 map was just too much at once. Thx for everyone's input.
The Cage 4 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Updated: April 2007
IC3 MOD Required to play these maps. NO RESPAWNERS have been used at all.
Average play time with 2 to 4 players per map is approx 45 minutes. There are 101 to 165 AI per map.
Part 1: (Updated to a fool proof ending)
101 People
53 Vehicles/Objects
513 Buildings/Decorations
22 Markers
4 Area Triggers
Part 2: (Updated to add counter for technicals)
102 People
87 Vehicles/Objects
473 Buildings/Decorations
26 Markers
11 Area Triggers
Part 3: (Updated to prevent rock jumping at insert)
163 People
34 Vehicles/Objects
515 Buildings/Decorations
10 Markers
0 Area Triggers
Part 4:
140 People
57 Vehicles/Objects
650 Buildings/Decorations
20 Markers
9 Area Triggers
There are 4 mini maps inside of this archive; 4 parts to The Cage 4. Please play them in order; otherwise things just won't look right. Also read the text file included in the archive for more info.
All big mapping projects have issues, mine is no different... please PM me if you find something that just isn't right. Thx.
Part 1 was updated to prevent players from jumping over the rocks and triggering the end of the map prior to the goal being completed. Now it is impossible to trigger that final area without first completing the goal.
NOTE: When searching for these maps via your game, in the Map Name field use the "<" symbol without the quotes.
Goofy Golf | Mr WebMaster & Cmdr Momster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Created by: Mr WebMaster & Cmdr Momster (No Respawners) Updated: April 2007
Platform: JO:IC (International Conflict)
190 People
61 Vehicles/Objects
997 Buildings/Decorations
32 Markers
6 Area Triggers
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The perfect hiding place for enemy forces to train their elite forces at; a golf course.
Your mission is to navigate the course and destroy all hostile forces; radio equipment; weapons crates; technicals and oil storage tanks that you locate.
This training facility is in the early stages of completion; with your help we can crush the enemies elite forces before they get the chance to attack anyone else in the world.
Good Luck on your mission!!
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Author Notes: This is not intended to be a single player COOP map; so please take a few friends along with you - trust us - it will cause you far less stress.
As always, please report any glitches, flaws, bugs, non-working items, etc to: cops@cogeco.ca (Mr WebMaster) so that they can be corrected immediately.
Mr. Lunatic Map | Mr.Lunatic | DF: Task Force Dagger -- TDM and TKOTH
This is a reley good cqb its somethang that u want if u r a cqb player some what cover as u can see but nothing a at4 cant fix to get some one outa there spot
Crates | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
COOP. The accuracy for the AI's is set relatively high. Stay low. You are going to need some help on this map. Recommend at least 3-4 players. Good luck. And most of all; Have fun !!! mr tarzan :-)
A Walk In The Park | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
COOP. Follow waypoints and objectives. Destroy comm. tower, technicals, crates and command center. Go to final wp for extraction. Have fun !!! mr tarzan
This is my second map.This time you got to run alittle and swim alittle not much though. Lets see witch team can own the river. but watch out for the shooting copters.Let me know what you think guys and gals. thanx MR.BOOM
The River Of Deceit | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
COOP. Large scale. Good map for snipers as well as gunners. Work your way down the river. Destroy the emplaced 50 cals, comm tower, crates and some bad guys. Have fun !!! mr tarzan
Black OPS/Revenge | Mr Black | Joint Ops -- SINGLE PLAYER / COOP
People have asked for a large city map, so here it is. It's a real meat grinder!! hehe I have attached a read-me file with the map with the mission statement. Good Luck!! Mr B.
Head Above Water | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
COOP. Your main objective is to destroy all weapon emplacements. + 7 other hidden subgoals. Quite hard map with relatively accurate bg's. Recommend minimum 3-4 players. And......oh.....yeah..... The map title has got a meaning. Have fun !!! mr tarzan
Polar Beer | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
COOP. Pretty straight forward coop map. Work your way through the objectives. Lots of bg's. Relatively hard map. Recommend minimum 3-4 players. Have fun !!! mr tarzan
Riverside | mr tarzan | Joint Ops: Escalation -- SINGLE PLAYER / COOP
COOP. Straight forward coop map. Lots of bg's (no spawners). Destroy weapon crates, weapon emplacements, technicals, command center, Reach final waypoint and kill a few bg's. Difficulty: medium/hard. Recommend at least 3-4 players. Have fun!!! mr tarzan :-)
DJ3 - Bombay | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
COOP map that requires the Deep Jungle 3 mod (DJ3) to play and/or host. Only 1 waypoint, but you have 6 subgoals when you get there. You have to destroy the rocket, the support arms and kill a few BG's to get a checkpoint. This is a rather hard map. Recommend a minimum of 3-4 players. Have fun !!! mr tarzan :-)
DJ3 - Last Breath | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
DJ3, COOP. Follow the waypoints, destroy all targets, kill a few BG'S and reach final waypoint. It is that simple. I recommend you to get all targets in one area before moving on to next. Medium hard, recommend 2+ players. Have fun !!! - mr tarzan :-)
Black OPS Hill 309 | Mr Black | Joint Ops -- SINGLE PLAYER / COOP
Hill 309 has been fortified and must be taken at all costs. Follow the waypoints, do each goal as listed in order to advance. Readme file attached with instrutions. Download all files into your JO folder to make game play correctly. And as always, Good Luck!!! Mr B
DJ3 - Redwood | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
COOP map that requires the Deep Jungle 3 mod (DJ3) to play and/or host. Your 2 main goals are -Destroy all weapon emplacements and -Eliminate all weapon crates. You also have to kill some bad guys. The map is medium/hard, and I recommend 2+ players. Have fun !!! mr tarzan