APE HOUSE | CM*KRULL*GAArmy | DF: Task Force Dagger -- DM and SD
This is a high speed CQB for two teams TDM or DM. In this map you are shooting, knifing, or blowing up your opponent. This map is a lot of fun. Two story arena and there is not a building that you can't get on top of. Oh, by the way, watch out for the Apes guarding the inside, lol. GAA/GAW@www.dfdsquadgaa.cjb.net
CHICAGO SUNSET | CM*KRULL*GAArmy | DF: Task Force Dagger -- TDM
You think Boyz in the Hood was Bad, welcome to our Hood. Four city blocks of TDM gunner and snipe destruction in Chicago's hood. Multiple respawn and armory points throughout the city blocks. It's sunset in Chicago, do you know where your MEDIC is?
Readme: This is a gigantic Palace for two teams (tdm) or dm for explosive action on two levels of combat from ground 0 to 134 feet. Multiple respawn points and armories on both levels.
This is one of my squad favorite maps, There is a pyramid surrounded by buildings lined up like a steet, then there is a very cool tunnel under it, hope you all enjoy it like we do.
King2King | LTG Krull~GAA | Delta Force II -- DM and TDM
Four Gigantic towers covering two bases for explosive action between two or four teams. Also set up for DM. The bases are only 200m apart, however, snipers can utilize surrounding hills or towers and be quite effective. At the end, only one King will be in this house.
War Lords | GAA~LTG Krull 2*4 | DF: Task Force Dagger -- DM and TDM
Two hugh fortresses divided by a 400m bridge for explosive action between gunners and snipers. Eack team has helo support and plenty of cover. Even threw in a couple 50cal implacements in both forts to support attacks.
Back to Nam | LTG Krull~GAA~ | Delta Force II -- DM and TDM
Med fog, large base to assualt. Good action with lots of players. The fog will reduce sniper range but there are plenty of places for them to hide up close. And best of all, a kick butt monolith type GAA statue.
DESERT CQB | GAA~LTG Krull 2*4 | DF: Task Force Dagger -- DM and TDM
This is a close quarter, in your face, and fast pace map. If the gunners aren't killing you, the snipers will. This is a replica of one of our favorite maps in DF2 and has explosive action between TDM and DM. 50 cals. mounted at each of the four balconies and multiple buildings for respawning and cover. Medics, you have your work cut out for ya on this one.
Operation: ZuluXray | LTG Krull~GAA~ | Delta Force II -- DM and TDM
A TDM/DM map for 2 or 4 teams where special ops teams can coordinate on the Red Team to overwelm the Blue base. A early evening setting, so its not dark at all and snipe teams would be extremely effective. An exciting close combat mission in regular TDM.
King2King(Version 2) | LTG Krull~GAA~ | Delta Force II -- DM and TDM
This is an updated version of King2King with three new towers added per the users request. With an already intensified close combat setting, these towers add cover for the Yellow and Voilet teams. It also creates 3 more DM respawn points. As many of you have found, assault and sniping are effective from these gigantic towers and no one is safe in this King's War.
Train City War | LTG Krull~GAA~ | Delta Force II -- DM and TDM
A large mid-western town with a train moving through the center with its roaring engine and whistle. A great TDM map with lots of action for two or four teams. Excellant DM map. Many building to enter for cover and assault. Sniping in the hills. Thanks Dema for the program.
Scrambler | LTG Krull~GAA | Delta Force II -- DM and TDM
Planet Ape presents "Scrambler", a CQB map for TDM/DM, where players dare to exit the buildings where they respawn for hugh excitement in close combat. Shooting, stabbing, and nads on all sides of you and if you are good enough to make it to the center, two .50 cal. implacements on top of the only armory in the map. This is a high action map not designed for sniping, just pure warrior assault.
Train Yard | LTG Krull~GAA | Delta Force II -- DM and SD
Explosive action between 2 to 4 teams in a train yard with multiple respawn points and seven trains roaring through the middle of the battlefield. A CQB setting, however, plenty of hills for snipers to enjoy there game. Multiple DM respawn points to keep the action rolling. Plenty of objects for those who like to blow things up.
Sparticus(Ancient ruins) | LTG Krull~GAA~ | Delta Force II -- DM and TDM
An ancient ruins setting where two or four teams will battle within a small village I call Spartica. A very light fog setting that will make a sniper's game deadly and easy to move around in the hills. Snipe with a 50 or M4. Two respawn points for each team, one in the hills, and one within the village ruins. Lots of action. CQB and/or sniping. Settings also for DM.
Juggernaut- A massive inexorable force that crushes whatever is in its path. Eight Towers surround the center PSP with eight cat walks overlooking the one who dares to take the center PSP. Want to dominate this one, you're going to have to stay on top. Snipers, CQB, and medics, take your positions. There is no where safe in the Juggernaut Rising. Map was edited by KRULL*GP and ROCK*GP.
**KINGS2KINGS** | GRIM'Z PRODUCTIONS | DF: Task Force Dagger -- CTF, DM, FB, KOTH, TDM and TKOTH
"Death is nothing, but to live defeated and inglorious is to die daily', All wars are civil wars, because all men are brothers". Come to the King's Castles and fight your way to defeat the opposition in six different game types. Choose your weapon because there is no honorable way to kill, no gentle way to destroy. There is nothing good in war, except its ending.****Grim'z Productions*KRULL