This is one of my squad favorite maps, There is a pyramid surrounded by buildings lined up like a steet, then there is a very cool tunnel under it, hope you all enjoy it like we do.
Snipheaven | Gen.ATTAR~GAA~ | Delta Force II -- TDM
This is an awsome sniper map. teams start about 1000m from each other with nothing but hills,few buildings, and a lot of awsome hiding spots in between each other. I love this mape, hope you all well too!
This is a cqb map spawns are about 100m apart in two little villages seperated by a river. Visability is only 200m do to the light fog. There are also respawns for some sniper action also. I really like this map, hope everyone well.
This is the some map as SnipHeaven but in Deathmatch version. This is a awsome sniper map with lots hills,few buildings, and some trees. Set in a overcast day. Very large map, good for high number of players. Hope you all enjoy it!
~Se~ !FUN! | Gen.ATTAR~GAA~ | Delta Force II -- DM, TDM and TKOTH
This map can use any form of combat you want! Head to Head, Snipers Galore, or just Hide and Seek! Blue has to move quickly if they want to elude the bullets of the low hideing Red Base! This map is pretty even. Play Hard!
King2King | LTG Krull~GAA | Delta Force II -- DM and TDM
Four Gigantic towers covering two bases for explosive action between two or four teams. Also set up for DM. The bases are only 200m apart, however, snipers can utilize surrounding hills or towers and be quite effective. At the end, only one King will be in this house.
War Lords | GAA~LTG Krull 2*4 | DF: Task Force Dagger -- DM and TDM
Two hugh fortresses divided by a 400m bridge for explosive action between gunners and snipers. Eack team has helo support and plenty of cover. Even threw in a couple 50cal implacements in both forts to support attacks.
Back to Nam | LTG Krull~GAA~ | Delta Force II -- DM and TDM
Med fog, large base to assualt. Good action with lots of players. The fog will reduce sniper range but there are plenty of places for them to hide up close. And best of all, a kick butt monolith type GAA statue.
Amp_DagNabitt==UPDATED FINAL | Amp | Joint Ops: Escalation -- SINGLE PLAYER / COOP
Title = Amp_DagNabitt FINAL UPDATE, AUGUST 3 2006 read description txt for full details. All sugestions were implemented. This mission will run in =JOE=JOIC=JOREALITY=
APE HOUSE | CM*KRULL*GAArmy | DF: Task Force Dagger -- DM and SD
This is a high speed CQB for two teams TDM or DM. In this map you are shooting, knifing, or blowing up your opponent. This map is a lot of fun. Two story arena and there is not a building that you can't get on top of. Oh, by the way, watch out for the Apes guarding the inside, lol. GAA/GAW@www.dfdsquadgaa.cjb.net
DESERT CQB | GAA~LTG Krull 2*4 | DF: Task Force Dagger -- DM and TDM
This is a close quarter, in your face, and fast pace map. If the gunners aren't killing you, the snipers will. This is a replica of one of our favorite maps in DF2 and has explosive action between TDM and DM. 50 cals. mounted at each of the four balconies and multiple buildings for respawning and cover. Medics, you have your work cut out for ya on this one.
Operation: ZuluXray | LTG Krull~GAA~ | Delta Force II -- DM and TDM
A TDM/DM map for 2 or 4 teams where special ops teams can coordinate on the Red Team to overwelm the Blue base. A early evening setting, so its not dark at all and snipe teams would be extremely effective. An exciting close combat mission in regular TDM.
King2King(Version 2) | LTG Krull~GAA~ | Delta Force II -- DM and TDM
This is an updated version of King2King with three new towers added per the users request. With an already intensified close combat setting, these towers add cover for the Yellow and Voilet teams. It also creates 3 more DM respawn points. As many of you have found, assault and sniping are effective from these gigantic towers and no one is safe in this King's War.
Train City War | LTG Krull~GAA~ | Delta Force II -- DM and TDM
A large mid-western town with a train moving through the center with its roaring engine and whistle. A great TDM map with lots of action for two or four teams. Excellant DM map. Many building to enter for cover and assault. Sniping in the hills. Thanks Dema for the program.
Scrambler | LTG Krull~GAA | Delta Force II -- DM and TDM
Planet Ape presents "Scrambler", a CQB map for TDM/DM, where players dare to exit the buildings where they respawn for hugh excitement in close combat. Shooting, stabbing, and nads on all sides of you and if you are good enough to make it to the center, two .50 cal. implacements on top of the only armory in the map. This is a high action map not designed for sniping, just pure warrior assault.
CHICAGO SUNSET | CM*KRULL*GAArmy | DF: Task Force Dagger -- TDM
You think Boyz in the Hood was Bad, welcome to our Hood. Four city blocks of TDM gunner and snipe destruction in Chicago's hood. Multiple respawn and armory points throughout the city blocks. It's sunset in Chicago, do you know where your MEDIC is?
GWL_KELS_CQB_2_JABO_EDITION | GWL-Kel, GWL-AMP, GWL-Dawg O War | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
**RESUBMIT ORIGINAL POST WAS LOST** This map was made because Jobo was disappointed with first version not having Knifers. We had a lot of fun making and testing this map I hope you all will enjoy it! THANKS to Dawg O War and AMP for their help in making this map. Also THANKS to everyone else that joined in on the server and helped test! Goals: 1.KILL AS MANY OF THE AI THAT YOU CAN 2.DESTROY THE TARGETS MARKED IN RED 3.RETURN TO HOME BASE (FULL VERSION ONLY) Hints: Hint1 FULL MISSION IS DEFAULT FULL Hint2 LEFT CHAIR HALF MISSION / RIGHT CHAIR FULL MISSION Hint3 DO NOT USE PRIMARY WEAPONS YOU WILL NEED A SOME MEDICS
Train Yard | LTG Krull~GAA | Delta Force II -- DM and SD
Explosive action between 2 to 4 teams in a train yard with multiple respawn points and seven trains roaring through the middle of the battlefield. A CQB setting, however, plenty of hills for snipers to enjoy there game. Multiple DM respawn points to keep the action rolling. Plenty of objects for those who like to blow things up.
Sparticus(Ancient ruins) | LTG Krull~GAA~ | Delta Force II -- DM and TDM
An ancient ruins setting where two or four teams will battle within a small village I call Spartica. A very light fog setting that will make a sniper's game deadly and easy to move around in the hills. Snipe with a 50 or M4. Two respawn points for each team, one in the hills, and one within the village ruins. Lots of action. CQB and/or sniping. Settings also for DM.
CQB_Pool_Party | GWL-Kel and Amp | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
This map is a KNIFE ONLY map if weapons are fired you will be punished.If you don't like to use your knife don't download this map!! This map is a close quarters battle. Targets will self destruct when player is near! We hope you enjoy it. Thank you to everyone who tested this map for us. Goals #1 Destroy all weapon crates marked in red #2 Capture the 4 zodiacs in the pool
Amp_Combat IV | Amp | Joint Ops -- SINGLE PLAYER / COOP
DEC20 Reported bugs repaired. The map will end without some goals being met flexibilty had to be made for dedicated public servers. THREE CIVILIANS WILL HELP US TO GAIN CONTROL OF THE HOMELAND. ONE COMMANDER STANDS IN THE WAY.BARGES ARE STORING SOMETHING BUT ITS NOT FUEL. OUR JOB IS TO ELIMINATE HIS FORCES COMUNICATIONS AND STORAGE. WEAKEN HIS DEFENCES FINALLY ELIMINATE HIM. IF ALL CIVILIANS LIVE THEY WILL AID IN OUR MISSION. GOOD LUCK SOLDIERS. Compatible and tested with all Joint Operation versions. Have Fun.
%R&D% JUNGLE OF DECEPTION | Amp | Joint Ops -- SINGLE PLAYER / COOP
UPDATE NOTE(Fixed the Blackhawk landing.)Jan13. JUNGLE OF DECEPTION, Follow waypoints, destroy tech at both outposts, keep an eye on your hud for intel it may save your life, move in to main base destroy the radio, move to main base hangar destroy crates. Wait for extraction. Thanks to all who help test this map non squad members and squads ( ETA, GAK, SWC, MMI, ZG77, WCC, 911 TAC )
GWL_KELS_CQB_2 | GWL-Kel | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
** RESUBMIT ORIGINAL POST WAS LOST**My first solo map! This map was built for Amp he likes to run around and knife AI so this map was built for knives, pistols and secondary weapons ONLY!!!! No flashes no grenades no nothing except what I've already said. Now of course I can't control what weapons you use but I thought I would tell you my intentions. Special THANKS to Amp for wac help and suggestions! And Special THANKS to Dawg for wac help, suggestions and for making the walls all even LOL so much for a flat terrain! Goal 1 Kill as many of the AI that you can. Goal 2 Destroy targets marked in red. Hints: Watch out for surprises!!