Your mission is to lead Team 2 and Team 3 to destroy the drugs stored on Island X and all resistance forces.
After landing on the island, first clear the enemies around the beach, destroy the drugs on the dock, and blow up a drug transport ship docked in the port.
According to reliable intelligence, the enemy possesses an unknown number of mortars and an AA anti-aircraft gun, so more caution is required.
After clearing the island of enemies and their air defenses, take a Black Hawk helicopter to intercept a drug transport ship disguised as an oil tanker.
And provide strike coordinates for the fleet. There may be a large number of armed elements on board, so be careful!Good luck!
NIGHT MISSION | David Snow | DFBHD: TerraNova EXP -- SINGLE PLAYER / COOP
A radio transmission was intercepted by American CIA operatives in the American Virgin Islands. It seems a large group of terrorists, supported by Iranian military forces, have set up base at an obscure island in the West Indies chain. Reports indicate they have moved in an unknown number of Surface to Air Missiles (SAMs) which they intend to use against American and friendly interests. Your mission is to destroy these SAM missiles. You are to be inserted by an armed patrol boat and make your way inland, locate and eliminate these Surface to Air Missiles. The patrol boat will circle the island to provide cover fire. When the missiles are destroyed, the boat will pick you up at a to be named location. Intel says the island is very heavily guarded and patrolled. Good luck.
* * * S P E C I A L N O T E * * * You cannot play this mission unless you have both the TerraNova EXP add-on, the Black Hawk Down Team Sabre Expansion add-on, AND the Team Sabre Compatibility Update for EXP Mod from TerraNova.
A radio transmission was intercepted by American CIA operatives in the American Virgin Islands. It seems a large group of terrorists, supported by Iranian military forces, have set up base at an obscure island in the West Indies chain. Reports indicate they have moved in an unknown number of Surface to Air Missiles (SAMs) which they intend to use against American and friendly interests. Your mission is to destroy these SAM missiles. You are to be inserted by an armed patrol boat and make your way inland, locate and eliminate these Surface to Air Missiles. The patrol boat will circle the island to provide cover fire. When the missiles are destroyed, the boat will pick you up at a to be named location. Intel says the island is very heavily guarded and patrolled. Good luck.
DesertAssualt | Vipslot | Delta Force II -- SINGLE PLAYER / COOP
Communist Alive, a terrorist group is making Uraniam bombs in the facility in Iraq to be used against US colisian forces. But unfortunatly all the bombs have allready moved to a differnt base,(unknown). But they have a laptop in the refinery building showing all the maps and data. Your job is to get the laptop and reach extraction, where you will see an APC waiting do not destroy it, but follow it to our base. Once in there run through the flagpole towards armory once at the corner of the armory turn and run towards the hanger and on the way satalite will extract data from the laptop and your mission will be compeleted. This is a really hard mission and best for coop because there will be no support for you. There are several CA guys hiding inside the refinery so its best to use a law to get rid of them a couple of snipers to take you out. Its better to use a saw. Good Luck.
Tank Disposal | front-liner | DF: Land Warrior -- SINGLE PLAYER / COOP
You need EXp and DF2 stuff for this mission. A faction of unknown origin has recently established a tank repair facility in a remote swamp marsh. They are also using old WWII bunkers as part of their defence. You will be deployed a distance away from the main enacampment. From their you will engage patrols and bunkers until you come across a bridge. Secure it but be careful, sattelite images show that tanks are on casual guard duties and there may be a large boat near the bridge. Eliminate all hostile forces and proceed to lay waist to the main tank force. Make sure you destroy all tanks within the area. Once the tanks have been destroyed, take out the enemy's communications by destroying the radio dishes. Be on your guard, they may call for backup and to make things worse, its begun to rain heavily with fog beggining to set in. Good Luck. Please rate and COMMENT.
Situation:
Intel has located suspicious operations of AL Qaeda being carried out with Iran.We sent one of our CIA agents to Iran and he has not reported back.
Intel has identified General Abdul Karim Hashim,who has pledged the Iranians alliance with Al-Qaeda ,responsible for supplying arms and soldiers to AL Qaeda.However,his exact location is unknown.
You will be inserted via MH-5 into Kharq Island and since we do not have sufficient Intel for this Operation,your main objective is to gather intel.Rescue our CIA agent as well and kill the Iranian General after you are aware of his location.
This is a black OP stealth mission,so no teammates no Medivacs and you must not blow your cover
suggestion:
1) when it sounds like a siren, it means that you have been caught by the enemy
2) So you have to kill the enemy silently, if the enemy sees you your siren sounds and you lose, because the weather is very dark at night the enemy can hear your footsteps, but the enemy cannot see you
Whisper-M-C.A.F.Launch Site EXP | Whisper-M- | DFBHD: TerraNova EXP -- DM and TDM
**Small Update after 17 downloads**This is my 2nd map for the Terranova EXP Mod. Welcome to the Canadian Air Force Launch site exact whereabouts unknown. Now we all know that our Canadian Military does not have this kind of equipment. In our hangers we have handgliders with emplaced slingshots,lol, gotta love imagination. This is a Large map where a sniper will be the best character choice, though map does provide moments of some close quarter action. My next map is a nice small one for all you CQB fans. I know mainly sniper maps can be boring so I did what I could to create an active atmosphere. When map first begins there is alot of action just to create mood so pay attention to the two lakes, :-). As well as three rideable moving vehicles, two f-16 jets flying overhead, one ground attack helicopter on patrol, and as well as a useable helicopter, also two moving and rideable experimental watercraft. Too many places to hide and get the enemy in your sites. DM and TDM are in seperate files. I hope you all like this map, I barley slept getting this one ready to post, lol. I know this map is not perfect, I did the best I could do, if you find anything wrong please let me know so I can update. Please rate and comment this map, as well and most importantly Enjoy it! Take Care!
Loonies in the Desert | front-liner | DF: Land Warrior -- SINGLE PLAYER / COOP
Yet another map with one more coming. You need EXP and DF2 objects to play... An ex special forces unit has gone renegade for reasons unknown. They have recently uncovered old, hidden SCUDs that once belonged to the old Republican Guard. It is believed that these SCUDs will be sold on the black market (some how) or used to attack world interests. You are being mobilized to engage the ex special forces. They have a small barracks and radar building beside a road from where the SCUDs will be coming from. Eliminate all hostiles at the radar building and move on to the barracks compound. Eliminate all hostiles and any troublesome patrols. (HINT, be careful when running near the barracks and radar building, you wont see the BGs at the windows but they will see you, I have yet to find out the problem here) Once objective 2 is clear, it is an absolue MUST to place as many satchel charges on Objective Hurricane which is on the road. The SCUDs are being escorted by a large company of infantry, which will be leading a few hundred metres ahead. There is a small vehicle taking point of the convoy, followed by 3 SCUDs and three large tanks which will fire if threatened. Once the convoy arrives, try to stay out of sight while the vehicles pass over your satchels. You have a few artillary strikes, only use them on the convoy. Engage all convoy defences and prevent them from escaping into the hostile border. Good Luck. You will be needing it.
S.O.S | De Buurman | Delta Force II -- SINGLE PLAYER / COOP
Sound of Silence ( S.O.S ) A team of the 4th brigade has come a cross an unknown planted device in the arctic peninsula. Their Mountain Leader has fallen victim to a catatonic state when he picked up the device. The device is implanted in a seagull, which he is currently holding. The seagull “drome†when held produces sound - waves, which will force people to go into a catatonic state. Also it generates ultra and subsonic waves which will effect the nearby environment. It causes un-penetrable air-layers. The other team members have, like you, been giving an antiserum for the hear able “catatonic “ turning sound - waves. The ultra and subsonic waves can not be countered up to this point. You as hypnotic expert of the 4th Brigade have been assigned to, try and get the Mountain leader to let go of the Seagull “ drome “. By hypnotising him. It is believed that this might be the only available way left to shut down the device and to retrieve both the seagull and the mountain leader in good condition for examination and medical care in our lab.The other team-members are already on the location, they are marking the outer ( killing ) Ultra sonic air-layer and keeping guard for their Mountain Leader. Go from drop-zone to the mountain leader’s position. Crawl up to him underneath the Ultra Sonic air-layer. Locate the Subsonic air-layer. Go to full stand to be out of Subsonic air-layer and be on the Mountain leaders eye level. Very slowly proceed towards him until you have full eye contact. Hypnotise him for a few seconds. If the Catatonic sound waves stop then you know the device is turned off! When you experience the ….Sound of Silence …the Ultra and Subsonic air-layers will be lifted and you can move freely. This is Example / Tutorial map for showing it is possible to Delete some of the Soundmarkers. The specifics are explained in the Special Mapping effects tutorial. Have fun and experience the " Silence of the ......Seagulls"
Date: July 6th 1990
We've been hit hard this summer by a very bad drought. This is the worst drought in Colorado in all of recorded history. The Winslow Nuclear Power Plant has been scrambling to find a good stable source of water for just over a month. Even with the U.S. Army Corps of Engineers on site they've had no luck. You are a sheriff in the Lone Pine Colorado Sheriffs Dept. You and your department have just received word that Winslow is going to meltdown. Time and impact of reactor meltdown are currently unknown. You've been tasked to warn all surrounding towns to evacuate immediately. The town most at risk is Elder Creek. Elder Creek is an old mining town that was abandoned in the early 1900s and then purchased in 1989 by a Christian church group that is trying to revitalize the town. The town has a population of 60 people and stands in the shadows of Winslow’s cooling towers. Unable to be reached by phone or radio you must drive to town and order the evacuation. To make matters worse the winds have picked up from the west and have created a brutal dust storm. And because it’s the day from hell, as soon as you arrive at Elder Creek the radiator on your police cruiser lets go and the engine locks up. Just up the road, a tree has fallen on the power lines cutting off power to the town. That explains why we couldn’t reach them by phone. You open your door and get out of your car. Even with the non-stop wind and the sand blowing against your face, there’s a strange smell in the air – somewhat familiar but different. Death, but very different. Something doesn’t feel right. Your gut instinct is telling you to turn around and leave town. But instead you grab the keys from the ignition and your hat from the passenger seat. Then you walk to the back of the car, unlock the trunk and load your police issued M4. Today is going to be a day like no other…
*Note*
This map is made for World in Quarantine mod.
Please rate and comment!
Thanks!!
OPORD 03-05 OPERATION: SMUGGLERS VEIL DATE/TIME: 172330 MARCH 05
1) Situation
Intelligence reports indicate that rebels are using an old ruins site to store weapons and stolen goods, which are being distributed to affiliated cells in the area. A nearby village is suspected of being a staging point for insurgent activities and supporting their operations. Enemy patrols have been spotted moving through the surrounding jungle and along routes connecting both locations.
• Weather: Dark, foggy and misty with limited visibility.
• Terrain: Dense, swampy jungle with interconnected river systems and heavy vegetation.
• Enemy: Unknown. Estimated 100-150 rebel militants equipped with small arms and .50 caliber weapon emplacements.
• Friendly: Possible civilian noncombatants or potential hostages.
2) Mission
• Who: Bravo Team, 160th SOAR.
• What: Link up at rally point, neutralize arms cache, clear hostiles from village, exfiltrate.
• When: Immediately.
3) Execution
• Command's Intent: Disrupt enemy supply routes and weaken their presence in this sector.
• Concept of Operation: Conduct waterborne insertion via Zodiac, rendezvous with friendly elements at a forward position, then advance together to destroy the weapon stockpiles located at the ruins complex. Continue with a clearing operation in the adjacent area. Once the objectives are complete, proceed to the extraction point for pickup by Black Widow.
4) Service and Support
Basic Load: M4A1, M9 Beretta, Satchel Charges, Night Vision Goggles.
Known Issues:
- This map may not be compatible with some mods and will not function properly due to memory allocation issues.
- Friendly AI may occasionally get stuck around structures. Stay close to them to ensure they follow and engage properly with the mission events.
Additional Notes:
- This is a single-player map adaptation of Snake River Ruins, designed to offer the closest thing to a single-player experience in Joint Ops. Inspired by the mission formats of Delta Force: Black Hawk Down and Delta Force Extreme games, it features dynamic events, immersive dialogue, and music tracks. It was carefully crafted to capture the essence of Novalogic's single-player experience and is intended to be played with the vanilla game.
- IMPORTANT: Due to the large mission size, the map could not be uploaded directly to NovaHQ. Please check the included url file inside the zip for the external download link.
This map is in two versions (TDM, CTF).
There are two main bases (blue and red) and two secondary (neutral).
Players can move by helicopter or boat. These go around the map from left to right.
The small boats go in the opposite direction and can only move between two specific bases.
There is a non-player doctor in each main base that allows you to heal by staying nearby.
Because the area triggers used to heal do not differentiate players you can also recover health in the enemy camp by going next to their doctor.
Two of the small boats are only decorative, you can easily recognize them as they have no driver.
The last update made the map more strategic, you can for example steal the small boat in the neutral or enemy zone to prevent enemy players from coming by the right.
You can also use it to attack quickly and send the boat back to your allies.
They will be particularly useful for the Capture The Flag map.
Helicopters and small boats now have a time of 15 seconds before they start moving (10 seconds waiting to make sure the player wants to stay and 5 more seconds before moving).
Small boats have an extra 15 seconds waiting time when they arrive at their destination to give players time to leave.
This time does not reset once it has been reached unless the boat moves elsewhere.
Work on Black Hawk Down and Team Sabre.
PS :
Beware of the MH6 rotors, even if they are turned off touching them will kill you.
Since the game update it has become complicated to use these helicopters in multiplayer because of this and there is only one seat available anyway.
Currently they are just used to decorate the base.
Update 30/09/2023 :
- Removal of several unnecessary vehicles and placement of new objets to decorate instead in the hangars.
- Better waypoint placement for helicopters and boats to reduce the risk of collisions and have a more stable movement.
- Adding a timer for helicopters and small boats.
- Adjustment of the placement of objects and the bases are much more centered on the map. (No more hole in the ground)
- The cargo ships now start next to the neutral bases, they are more quickly accessible at the start of the game.
- Now small boats can move from one specific base to another and come back if the player returns to it.
Small boats are difficult to move so to avoid collision problems they stop at another place in the base instead of their original point.
- Some waypoints have been added to the cargo ships to reduce movement issues in multiplayer.
Players who do not host see the vehicles turning brutally, this could come from the quality of internet connection of the players.
- Replacement of the teleportation markers used to place decorative turrets by objects. The result is the same but the markers are very limited (Beyond 30 there are bugs).
- Teleportation markers were used instead to prevent small boat drivers from moving too far.
For an unknown reason they move gradually until they end up on the roof of the boat. So if you see them teleport from time to time it’s "normal".
The drivers of the cargo ships are not teleported as they stay long in their place.
- Spawn markers were placed in addition to those already existing (30 blue and 30 red).
These markers have been placed higher to prevent players from crossing the ground and falling into the water when they reappear after death.
- Some other modifications that I forgot.
Here you can see all the changes in image between each version :
https://postimg.cc/qtWYDG1Y
I advise you to zoom the image and then open it in a new tab to see more details, you can zoom again by clicking on the image and compare each version.