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By Prowler-ZTA- JOE SP, CO-OP 545 Downloads Added 06/18/2024 Add Comment PermaLink
MOD Required: International Conflict

Winter Wasteland-IC
Winter Wasteland-IC | Prowler-ZTA- | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

***IC Mod ONLY*** An Alqaeda Opposing Force has gained control of a Nuclear Missile complex in the Northern Indian mountains and are planning to fire against China hoping for a large scale retaliation from China against all United Nations countries. India is asking for a Joint Operation to regain control of the missile complex to prevent a global conflict! The OpFor are well funded and have many Mercs working for them. Good Luck!



By PRATSCHER JOE SP, CO-OP 554 Downloads Added 06/18/2024 Add Comment PermaLink
MOD Required: International Conflict

BADLANDS III
BADLANDS III | PRATSCHER | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Your plane has crashed in the middle of enemy territory....This map can be played with 1 to 5 or more players. Take over PSPs and destroy as many enemy and weapons as possible. The ultimate goal to to terminate the evil commander locked up in a bunker near C PSP to end this conflict.



By PRATSCHER JOE SP, CO-OP 551 Downloads Added 06/18/2024 Add Comment PermaLink
MOD Required: International Conflict

EAGLES NEST
EAGLES NEST | PRATSCHER | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

This is my latest map...You start in a chopper and decend to a safe zone for weapons and recruits....There is a very challenging enemy camp which needs to be cleaned out where the evil commander has made his home....On top of a large hill. "EAGLES NEST".... TAKE OUT the commander to win this one. You will find that you have several soldiers that will help you in the fight if you want them to come along.....They will only start to fight if you trigger them to start by using 3 of the 8 vehicles provided at the safe zone. Yellow Blazer, Armory truck and or Grenade launcher hummer will turn them into volunteers. FUN MAP! NO RESPAWNERS! ENJOY!!!! Pratscher



By PFG-Mav JOE SP, CO-OP 547 Downloads Added 06/18/2024 Add Comment PermaLink
MOD Required: International Conflict

Sniper_1Shot_1_Kill
Sniper_1Shot_1_Kill | PFG-Mav | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

This is a 100% sniper map, if you rush it you will die. If you treat it as if you were a sniper then you should do fine. Very few re-spawners only to help control the map. This map was tested on 2 different servers one being the GWL server so Thank you to Dawg and Kel for hosting this for our test. Map design by PFG-Mav & PFG-Zuh also called the C.I.C Group, we hope you enjoy this map as it is the first one we have ever shared outside of our server.


By ToW-Angel & ToW-Papa JOE SP, CO-OP 537 Downloads Added 06/18/2024 Add Comment PermaLink
MOD Required: International Conflict

ToW-IC Tundra Wars
ToW-IC Tundra Wars | ToW-Angel & ToW-Papa | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Mercenaries are setup in a valley to the west. You and your team are to search out and destroy their communications and heavy weapons. There are reports of sniper activity in the area with roving patrols. Equipment Required: Medic Sniper Rifleman **NOTE** This map is best played in a team that works together. Run-n-Gunners will die quickly and often. This is a slow and tactical map meant for squads who enjoy playing together. There are no vehicles in the map for a reason, I didn't want them in. The map can be played as a single player, but it will take you a long time to complete it. The average for a single player is 2.5 hours, where a squad can complete the map in about 45mins.



By ToW-Papa JOE SP, CO-OP 535 Downloads Added 06/18/2024 Add Comment PermaLink
MOD Required: International Conflict

ToW [IC] Peacemaker
ToW [IC] Peacemaker | ToW-Papa | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

(**Requires the International Conflict Mod***) [Time: 0100. Weather: overcast, rain. Visibility: 250m] Welcome to the newly established Desert Outpost 35Delta. You are located in an abandoned farm house approximately one click south of al Qursah, which is a vital distribution point for terrorist weapons traffic in the region. Since learning of the new Joint Operations outpost, the al Qursah terrorists - supported by a company-sized element of western nation mercenaries - have taken hostages and deployed defensive positions throughout the town. Your mission is to engage the enemy and restore peace in al Qursah. Expect heavy, organized resistance. [GOALS: 1. Destroy all emplaced weapons and weapon caches. 2. Rescue hostages in warehouse district and provide security for extract team 3. Rescue hostages in the town park and provide security for extract team] [IMPORTANT: Rules of Engagement are in effect. More than 3 civilian deaths will terminate this mission.]



By ToW-Papa JOE SP, CO-OP 530 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

ToW [IC] Flood Damage
ToW [IC] Flood Damage | ToW-Papa | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Flood's in trouble... again. His helo went off the grid yesterday with no further contact. This morning we monitored a radio transmission from a cargo ship located 1 klick north of a remote island near Flood's last know position, reporting suspicious activity at the island's small shipping port. Today's satellite imagery indicates a marked increase in shipping traffic in and out of the port and a microwave comms tower on the island that was not there a month ago. sd1 has volunteered to fly you to the cargo ship and set up a FOB. You will be met by a Mark V assault boat for your island insertion. If you locate Flood and his crew, sd1 will extract them. Objective: 1. Rendezvous with Mark V for island insertion. 2. Conduct a recon of the island and search for signs of Flood's helo and crew. Important: Further objectives will be transmitted as the mission progresses. Stay alert!


By p1gs1ck JOE SP, CO-OP 543 Downloads Added 06/17/2024 Updated 06/19/24 Add Comment PermaLink
MOD Required: International Conflict

Electra Glide
Electra Glide | p1gs1ck | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Updated 24th Feb 2007. IC2 parked trailers removed.

Added no "IC2 parked trailers" version as I'd read it causes sysdumps - also added mis file to zip so you can do what you like with map.

Take a break from the killing and show off your Motorbike prowess... Well, I know race maps have been done before - but hopefully this one is different.

8 Player race - 3 laps (can be changed in WAC). Leading racer is announced during race and race progress is always displayed on top left of screen. Last lap announcement for each racer.
At the end of race the winner is announced and then a run down of participating player race scores. For a template on how to do this see

P1g


By p1gs1ck JOE SP, CO-OP 552 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

Cursed Citadel IC
Cursed Citadel IC | p1gs1ck | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

A Black Hawk carrying 21 Radioactive crystals was shot down by Rebel Forces.
The crystals have been taken by the Rebels and stored in a citadel to the south of your location.

Intelligence has managed to locate the crystals (marked on map by yellow dots). You and your team need to infiltrate citadel and recover all the stolen crystals.

One more thing, Rumour has it the Tomb at the top of the City is protected by a curse. But that's only a rumour, right?

CO-OP only!

Map was written in 2007 - been so long I no longer have MIS file, which I otherwise would have included. Hopefully some of you die-hards will enjoy it.



By TM.OldMan JOE SP, CO-OP 546 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

STARGATE COMMAND
STARGATE COMMAND | TM.OldMan | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

IC mod 2 required. SG-1 has been captured by Ba'al and taken to different planets. Your job as SG-2 is to rescue them. All crates must be destroyed to go to the next planet or level. First map posted on DF Barracks. All feedback welcome.



By new york swat JOE SP, CO-OP 546 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

Swat Takedown:Echo Team update
Swat Takedown:Echo Team update | new york swat | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

whatz sup soldiers,lets get down to business we got rebel force holding a city hostage our local base name echo base camp was over run. your mission is to clear the city.Careful thier ir alot of snnipers and gunners looking around Also if you need the help the black bird will come around and help yeah for evac and attack runs so dont let it get shot down then you are on another mission lol so have fun soldiers and return safty. NOTE: with this map you must use teamwork and you must ahve the ic mod 3 and higher install ..........have fun


By Nutz Marine JOE TDM 548 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

TD - Urban Siege v1.5
TD - Urban Siege v1.5 | Nutz Marine | Joint Ops: International Conflict -- TDM

Coastal desert urban environment. 6 PSPs. Map includes fighting over a shipyard, skyscraper/central courtyard, bombed out alley, market, and bridges. Blue X Ray is a carrier with apaches, blackhawk, and chinook. Red X Ray is an isolated town with KAs, BTRs, T-80s, SUVs and a Puma. Blue team has its heavy equipment at the shipyard psp.

Updates:
-Added "highrise" objects in four corners of city
-Added LCAC loaded with 2x M1A1 and 1x armory truck at JO XRay
-Added FARP at JO XRay
-Fixed stairs of skyscraper
-Desert M1A1s replaced with black M1A1s


By Nutz Marine JOE AS 530 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

AS - Normandy v1.4
AS - Normandy v1.4 | Nutz Marine | Joint Ops: International Conflict -- AAS

Normandy map made with new terrains included in IC4. Beach head followed up by bocage/farmland surrounding a small town. Blue team can paradrop, spawn on 3 beach psps, or spawn near naval equipment. Red team controls 7/10 bases at start and has static howitzer emplacements.

Updates:
-Moved para-assault spawns farther inland and lowered their height
-More sounds in the map, removed some
-JO destroyer secured better with sandbags
-Base radii increased to 50m



By KR-Nevada JOE SP, CO-OP 544 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

Unreal Castel Part 1
Unreal Castel Part 1 | KR-Nevada | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Make yourself on the way to the Unreal Castel. The way will be fatal for you. Experiences things are the unreal.



By KR-Nevada JOE SP, CO-OP 546 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

Unreal Castel Part 2
Unreal Castel Part 2 | KR-Nevada | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

You have it till made here. Go to the Castel now. Be courageous and prepared for everything.



By Mr WebMaster & Cmdr Momster JOE SP, CO-OP 570 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

Goofy Golf
Goofy Golf | Mr WebMaster & Cmdr Momster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Created by: Mr WebMaster & Cmdr Momster (No Respawners) Updated: April 2007


Platform: JO:IC (International Conflict)


190 People
61 Vehicles/Objects
997 Buildings/Decorations
32 Markers
6 Area Triggers


-----------
The perfect hiding place for enemy forces to train their elite forces at; a golf course.

Your mission is to navigate the course and destroy all hostile forces; radio equipment; weapons crates; technicals and oil storage tanks that you locate.

This training facility is in the early stages of completion; with your help we can crush the enemies elite forces before they get the chance to attack anyone else in the world.

Good Luck on your mission!!
-----------


Author Notes: This is not intended to be a single player COOP map; so please take a few friends along with you - trust us - it will cause you far less stress.

As always, please report any glitches, flaws, bugs, non-working items, etc to: cops@cogeco.ca (Mr WebMaster) so that they can be corrected immediately.

Mr WebMaster


By Mr WebMaster JOE SP, CO-OP 553 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

The Cage 3.5
The Cage 3.5 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Updated: April 2007
TheCage3.bms, TheCage3.wac = The easier daytime version.

TheCage3NIGHT, TheCage3NIGHT.wac = The harder night time version (bring LOTS of medics).

OBJECTIVES: (in order)

- destroy radio equipment
- find intel documents
- eliminate all weapon crates
- destroy technicals
- eliminate all forces at objective
- destroy technicals


MAP SPECs:

232 People
127 Vehicles/Objects
1133 Buildings/Decorations
95 Markers
14 Area Triggers


The Cage 3 1/2 is the works of over 8 months of on/off mapping; yes thats right I have had no life during this process. If you like my maps, you'll love this one... if however you hate my maps.. don't evn waste your time with this one... cuz I tested this map with seasoned vets in COOP team play and even some of them said "you're outta your friggin mind!!!".



By Mr WebMaster JOE SP, CO-OP 546 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

The Rush
The Rush | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

(No Respawners) Updated: April 2007

Objective: Eliminate all rebel AI.

This is an "ant hill" map; meaning it is pure fun, zero thinking involved. Point in the general direction of the attacking AI and shoot (a lot)!!

Once all rebel AI have been eliminated - the map will end. It was created to just have fun with - please do enjoy it.



By Mr WebMaster JOE SP, CO-OP 553 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

The Rush 2
The Rush 2 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

IC3 Mod Required for this map. NO Respawners was used at all. Updated: April 2007

Difficultly level: Medium to Hard
Thinking Ability: ZERO - just stand your ground and shoot


NOTICE: This can be a very fast map to WIN or LOOSE. It has been created intentionally as an Ant Hill map (for those who don't know what that means: AI converge to one location, it is your job to stop them at any cost).

The LOOSE condition for this map is: if ANY of the special forces AI gains access to the Rush 2 HQ - you loose.

228 People
0 Vehicles/Objects
181 Buildings/Decorations
26 Markers
1 Area Triggers


WHY DID I MAKE THIS MAP??

Cuz someone asked me a while ago if I could make a working map in under 15 minutes. I never did answer that person... until now; here's my reply: The Rush 2 (created in 14 minutes... with another 20 minutes for tweaking after the basic map was made).

For those who think this map is stupid or silly or whatever.. it is. Orange flags mark the area where AI should not be permitted to enter.. the problem is you won't know which AI are not permitted to enter this area.... good luck on that!! (And) Yes, it took myself and two other friends 4 tries to actually win the map. The chances of you actually being able to kill all 228 AI is pretty slim (although not impossible). Have fun with it, its meant as just that.. a really silly waste of time with nothing but laughs and fun.

Mr WebMaster


By Mr WebMaster JOE SP, CO-OP 574 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

WildThing
WildThing | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Difficulty Rating: HARD (No Respawners) Updated: Jan 2008

188 People
104 Vehicles/Objects
920 Buildings/Decorations
17 Markers
27 Area Triggers

Objectives/Goals:

- eliminate all resistance
- destroy all radio equipment
- destroy all technicals
- destroy bridge

Originally Created in: 2004
Updated in: 2007

Mission: You are attacking the Rebel HQ; you will encounter massive build-ups of troops and you will require expertise from every chartacter of the game. Follow the waypoints in order; if something is done out of order - you loose. Enjoy it - I very much would like to have feedback. Thx.



By Mr WebMaster JOE SP, CO-OP 548 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

WildFire: Part 1
WildFire: Part 1 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

(No Respawners) Updated: April 2007

170 People
35 Vehicles/Objects
430 Buildings/Decorations
8 Markers
8 Area Triggers

In game photo's done by: T4E AcidSniper

Goals:

Eliminate all resistance
Find Intel Documents (Destroy Intel actually)

I have been asked by dozens of friends to please create a map that does not take hours to complete; this is one of several that I will be creating just for those people. The map title has been named after my best friend (WildFire) and because the firing from the AI is really wild.

This map has an estimated play time of approximately 25 to 30 minutes or less, depending on the amount of people in the map.

Please have fun with it and should you wish to comment on it, good or bad... drop me a line.

Enjoy it!


By Mr WebMaster JOE SP, CO-OP 540 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

The Cage
The Cage | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Difficulty Rating: MEDIUM to HARD (No Respawners) Updated: May 2007

169 People
56 Vehicles/Objects
848 Buildings/Decorations
25 Markers
7 Area Triggers

Originally Created in: 2004
Updated in: May 2007

Difficult map for single player, although it can be done. Teamwork and patience is required here. Follow the waypoints (otherwise bad things might happen to you); only 3 objectives (but very in-depth). Bring lots of medics with you; armories at each PSP. If you don't see who is killing you, look harder. Enjoy!



By Mr WebMaster JOE SP, CO-OP 556 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

The Cage 2
The Cage 2 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

(No Respawners) Updated: April 2007

This map was created to just play and have fun without all the run and gunners. If you're a run and gunner type player, you'll hate this map. This map requires players who are able to logically solve the puzzle to get to your next goal/waypoint. You might have to blow something up; kill something; or just be standing in the right spot to trigger the correct sequence of events.

The waypoints have been placed so that each points to a certain area that you should pay close attention to. Use and follow your waypoints; they will be your guide.

Watch your step; not everything is as it appears to be.

Note: Read the included text file for more detailed info.

Goofy Golf | Mr WebMaster & Cmdr Momster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Created by: Mr WebMaster & Cmdr Momster (No Respawners) Updated: April 2007


Platform: JO:IC (International Conflict)


190 People
61 Vehicles/Objects
997 Buildings/Decorations
32 Markers
6 Area Triggers


-----------
The perfect hiding place for enemy forces to train their elite forces at; a golf course.

Your mission is to navigate the course and destroy all hostile forces; radio equipment; weapons crates; technicals and oil storage tanks that you locate.

This training facility is in the early stages of completion; with your help we can crush the enemies elite forces before they get the chance to attack anyone else in the world.

Good Luck on your mission!!
-----------


Author Notes: This is not intended to be a single player COOP map; so please take a few friends along with you - trust us - it will cause you far less stress.

As always, please report any glitches, flaws, bugs, non-working items, etc to: cops@cogeco.ca (Mr WebMaster) so that they can be corrected immediately.

Mr WebMaster


By Mr WebMaster JOE SP, CO-OP 541 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

The Cage 3 for IC4
The Cage 3 for IC4 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Latest Update: Sept 26th, 2007
IC4 MOD Required to play these maps. NO RESPAWNERS have been used at all.

Average play time with 2 to 4 players per map is approx 35 minutes. There are 79 to 123 AI per map.

Part 1:

123 AI
28 Vehicles/Objects
341 Buildings/Decorations
38 Markers
9 Area Triggers

Part 2:

80 AI
48 Vehicles/Objects
298 Buildings/Decorations
24 Markers
0 Area Triggers

Part 3:

106 AI
30 Vehicles/Objects
427 Buildings/Decorations
38 Markers
5 Area Triggers

Part 4:

79 AI
35 Vehicles/Objects
279 Buildings/Decorations
19 Markers
4 Area Triggers

There are 4 mini maps & 4 .wac files inside of this archive. You can play them in any order you want; but it makes more sense to play them in order.

This project was re-mapped because of the vast number of complaints I rec'd regarding how the original Cage 3 map was just too much at once. Thx for everyone's input.




By Mr WebMaster JOE SP, CO-OP 547 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

The Cage 4
The Cage 4 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Updated: April 2007
IC3 MOD Required to play these maps. NO RESPAWNERS have been used at all.

Average play time with 2 to 4 players per map is approx 45 minutes. There are 101 to 165 AI per map.

Part 1: (Updated to a fool proof ending)

101 People
53 Vehicles/Objects
513 Buildings/Decorations
22 Markers
4 Area Triggers

Part 2: (Updated to add counter for technicals)

102 People
87 Vehicles/Objects
473 Buildings/Decorations
26 Markers
11 Area Triggers

Part 3: (Updated to prevent rock jumping at insert)

163 People
34 Vehicles/Objects
515 Buildings/Decorations
10 Markers
0 Area Triggers

Part 4:

140 People
57 Vehicles/Objects
650 Buildings/Decorations
20 Markers
9 Area Triggers

There are 4 mini maps inside of this archive; 4 parts to The Cage 4. Please play them in order; otherwise things just won't look right. Also read the text file included in the archive for more info.

All big mapping projects have issues, mine is no different... please PM me if you find something that just isn't right. Thx.

Part 1 was updated to prevent players from jumping over the rocks and triggering the end of the map prior to the goal being completed. Now it is impossible to trigger that final area without first completing the goal.


NOTE: When searching for these maps via your game, in the Map Name field use the "<" symbol without the quotes.