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By p1gs1ck JOE SP, CO-OP 532 Downloads Added 06/17/2024 Add Comment PermaLink
MOD Required: International Conflict

Cursed Citadel IC
Cursed Citadel IC | p1gs1ck | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

A Black Hawk carrying 21 Radioactive crystals was shot down by Rebel Forces.
The crystals have been taken by the Rebels and stored in a citadel to the south of your location.

Intelligence has managed to locate the crystals (marked on map by yellow dots). You and your team need to infiltrate citadel and recover all the stolen crystals.

One more thing, Rumour has it the Tomb at the top of the City is protected by a curse. But that's only a rumour, right?

CO-OP only!

Map was written in 2007 - been so long I no longer have MIS file, which I otherwise would have included. Hopefully some of you die-hards will enjoy it.



By p1gs1ck JOTR CO-OP, DM 575 Downloads Added 04/18/2024 Add Comment PermaLink

Race Template
Race Template | p1gs1ck | Joint Ops -- SINGLE PLAYER / COOP and DM

I thought it would be a change to host a race map as an interlude between shooting each other....

Included are 2 playable basic templates (race template 2 and race template 3) for hosting race style games and a very basic template for building a race map (although the 2 playable examples can be used instead).. The WAC and med events keep tabs on which player is in the lead and announces the winner at the end plus a run through of points accumulated by each racer. All mis files included - install all files to your joint ops directory.


By p1gs1ck JOE SP, CO-OP 526 Downloads Added 06/17/2024 Updated 06/19/24 Add Comment PermaLink
MOD Required: International Conflict

Electra Glide
Electra Glide | p1gs1ck | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Updated 24th Feb 2007. IC2 parked trailers removed.

Added no "IC2 parked trailers" version as I'd read it causes sysdumps - also added mis file to zip so you can do what you like with map.

Take a break from the killing and show off your Motorbike prowess... Well, I know race maps have been done before - but hopefully this one is different.

8 Player race - 3 laps (can be changed in WAC). Leading racer is announced during race and race progress is always displayed on top left of screen. Last lap announcement for each racer.
At the end of race the winner is announced and then a run down of participating player race scores. For a template on how to do this see

P1g


By p1gs1ck JOTR SP, CO-OP 581 Downloads Added 04/18/2024 Add Comment PermaLink

P1gs Pendemonium
P1gs Pendemonium | p1gs1ck | Joint Ops -- SINGLE PLAYER / COOP

Gonna be a Jailbreak!

Incarcerated for 2 months, sympathetic locals have smuggled in weapons to your cell. Now is the time to make your bid for liberation.

Co-op JO:TR map - based on my BHD map p1gs pen. At least a year in the making (on and off). 1st attempt with Nile, then with A.Bullet's med but map kept crashing after game was updated. Have finally got it working properly using DFX med (thanks EE).

Mission is to escape from prison and find heli that will take you and your squad out of region.

Mission objectives:
1. Escape cell and liberate team mates.
2. Destroy weapons cache to the West.
3. Destroy Radios in Tunnel lab on North bank of river.
4. Infiltrate base of bridge and make way to heli.
5. Freedom!

Good luck!

Mis file included for those that are interested in map eventing.


By p1gs1ck JOTR SP, CO-OP 598 Downloads Added 04/18/2024 Add Comment PermaLink

Dicemen on Duty
Dicemen on Duty | p1gs1ck | Joint Ops -- SINGLE PLAYER / COOP

Different mission objectives each time you play it!

As far as I know this is the 1st delta force map with proper random objectives and eventing (random thunder and lightning effects do not count!). Happy to be corrected tho

Make sure WAC, til, env and bin are installed, if WAC not installed map immediately finishes as red win!

Mission:

Elimate Rebel Leader. In order to do this 4 out of a possible 8 objectives will be dynamically assigned as you make your way to him. Once the 4 objectives are complete you can infiltrate and attack Rebel leader's home town of Yogyakarta. He is rumoured to be hiding out in 1 of 12 marked locations - different location each time map played,

Complete missions in assigned sequence to negate risk of failure. If you are succesful and kill him - make a quick exfil by stolen BlackHawk located in the town.

Follow instructions carefully. This is not a mission for lone-wolf, renegade types. Team work is a must. Willingess to obey orders marks you out as a good soldier.


I will release a tutorial of how to do random eventing as I'd like to see more maps with them in.

Have fun....and don't forget that JO:TR maps can be hosted in JO:E , Reality and IC mod servers....

P1g

P.S. There is a 1 in 6 chance of enemy BTR attack at start...

Do you feel lucky, Punk?


By Chrispy DFBHD TDM 2,103 Downloads Added 12/01/2006 Updated 03/02/07 Add Comment PermaLink

Dark Night
This map is based in the dark desert, populated with slum huts and decos, ensuring it'll be a dark night in a small village.

The map has a BH, closest to Blue Team's insertion area, whereas the Red Team, have two emplacements. Both of these are advantages, having their own ups and downs.

! Thanks to the the ''BHExample'' and p1gs1ck's BH tutorial, I got this map working with correct BH events, meaning the helo will only take off if you enter the helo area. !


By Assassin Xaero JOTR TDM 577 Downloads Added 04/16/2024 Add Comment PermaLink

Operation Quake [AI Human Replace - 6]
Operation Quake [AI Human Replace - 6] | Assassin Xaero | Joint Ops -- TDM

This is a small, enclosed city map I've been working on for a year. Errr... well, about twenty days short of a year. There are two spawn points and a old garage in the center. This map is like nothing else ever done in any Novalogic game (or if it has been done, I've never heard of it). Until there are six players in the map, AIs will replace the players. It starts off with three AIs on red, and two on blue. By default, the first player should go on blue team, so then it's three against three. When the next player comes in (and goes on red), once the AI that is replacing that member dies, they will disappear until that person leaves.

Special Features:
- Five AIs to replace players until atleast six people join.
- All AIs go on one of five random waypoint lists when they spawn.
- The accuracy of the AIs randomly changes each second.
- AIs will climb ladders to get on roof tops, use emplacements, and more to try and kill you.

Thanks To:
- Chrislew200 (and the other person whose name I forgot) that helped me test the 'human join - AI leave' commands over and over until I got it to work (almost a year ago).
- P1gs1ck for making the random event tutorials and teaching me how to do that.
- Everyone that has helped me test this map.
- id for making Quake III Arena, which gave me the idea for the AIs replacing the players.
- And anyone else I forgot that had helped me with this map in one way or another.

If anyone wants this map for another game type, u2u me and I'll make it work. Also, if people like this idea, I can make another map like this only bigger with more AIs that do more things. I am aware that there are probably bugs in this map, and if anyone finds any, please let me know.