This map is set in a nice small village, which consists of lots of palm trees, a few buildings,
some rocks, and some nice water as well with that, too.
In this map, you are inserted into the desert to eliminate enemy forces two bases and destroy the
communications equipment to "break the link" between multiple enemy strongholds in the country.
This map is a basic vehicle tutorial on how to have two Humvees going around in circles at a designated speed (in km). A .wac file is also included in the .zip as well.
If you want, you can use my .mis as a start for your own map, just make sure you change the name, creator, etc. and all. Thanks!
Now for some odd reason, this map disappeared off the face of this site, so I've resubmitted it.
The map bases around a stadium, that is kinda under construction (hence stadium towers), and there is a PSP outside that stadium. There is also a little decorative town outside it...
This map is set at dawn at an oil base, in the desert, with plenty of palm trees. Teams fight over the zone/base. Very detailed and crafted. The map took quite some time for me to start and finish. Hope you like it.
This is set in a nice tropical village, with lots of palm trees and great scenery. Your objectives are
to eliminate all resistance in the area, destroy the enemy's generator, blow the weapon crates, kill
the enemy commander and make it to exfil.
SPECIAL OPS mod required. Go to http://wtf-squad.com/ to download.
This map is based in the most pitchest black setting ever, ensuring whatever is in front of you, is, umm... well, you can't SEE. At least you've got some NVGs right?
So, there's no waypoints to this so called ''Unknown Village'', so there are stone posts built into the ground to help you get there. Two MK19s, and... a PSP! Not much really. Also minor decorations here and there.
Not much really, but I know for sure that fighting in pure black darkness adds some atmosphere of a type...
This map is set on a cold gusty snow island, somewhere... The green flag is in the middle, and the flag bay areas aren't too close to the team spawns, which doesn't make it seem like a suicide mission trying to get the flag captured. The ground is quaking, the screen is flashing, and the weather's ice cold - thanks to the .wac file provided.
This map was aimed to have a bit of land, water, and air (hence the name) in the map!
Blue and Red have five emplaced weapons at their area (two being the MK19), the middle has two symetrical MK19s, there are a few boats, helicopters sitting in the air waiting for someone to respawn at... and some Humvees... that can blow up lol.
Okay, simply putting it, I dunno why I submitted such a very bad quality map. Nothing was right. And just like those other maps, I'm back with a revamp!
This map starts off in a small base that are filled with cargo containers with planks on top of them. There are turrets that WILL shoot at you, and there are tanks included as well, with two LAVs going around the base.
In the middle is a PSP which you have to try and capture, below a stack of connected cargo containers.
Now this is a mission that was hidden in NovaLogic's ''localres.pff''. Thanks to EE's Extracted Stock Maps, I found this. But I didn't really care for a while until I used FwO Raven's PFF Extractor Utility.
This mission has objectives; but they can't be completed. They are not there so you can complete the mission; only to suggest what you should do.
You will also notice that when you play the mission the weather will change; it is unknown why this is featured in this mission specifically. It may be an ''easter egg'' to show different aspects of the day.
The map is set in a militia camp in the jungle. The base looks as if it's been raided by a rival clan and
the weather is stormy!
The environment and buildings have been nicely decorated, the weather's been made in such a way that it brings the mood in, etc.
Red and Blue teams spawn pretty much equal distances away from the zone. Each team will have several motorbikes, buggy vehicles, and pickup trucks. And if you're lucky you'll also find the helo!
The map is set in a training camp in the desert. There is a lot of cover (slum huts, walls, etc.), and the zone will be located in the middle of the map. There are two PSPs in the zone, which can offer great advantages if controlled of wisely. This map isn't strictly CQB, so it also offers a bit of combat for snipers. There are also two technicals (one near Red Team, and one near Blue Team) which offer a bit of .50 combat.
This map is based in the dark desert, populated with slum huts and decos, ensuring it'll be a dark night in a small village.
The map has a BH, closest to Blue Team's insertion area, whereas the Red Team, have two emplacements. Both of these are advantages, having their own ups and downs.
! Thanks to the the ''BHExample'' and p1gs1ck's BH tutorial, I got this map working with correct BH events, meaning the helo will only take off if you enter the helo area. !
This map takes place in a small village loaded with intact Humvees and stone walls blocking any means of secret approaches.
There is a PSP near the main area of the village near the Hot Zone. Three advantages is that there is two ladders, claymores can easily be seen from down below, and that it's fairly close to the zone area.
The other PSP also has three advantages...
There is a .50cal on top, the PSP is also at higher ground which means claymores will be harder to spot, and Red Team is a lot closer to it...
I am proud to announce that I finished off one of Assassin Xaero maps! But it was SP at the start, but I didn't want to get all riffy 'n' raffy so I made it a TDM map.
It's a pretty small and nicely layed out map. Trash corners, etc. have all been placed neatly.
The only edits I made was deleting generally SP related stuff, added 30 spawns for each team, added two small armories at the Blue and Red areas, removed the Cargo Plane (unrealistic position you see), and moved a building that was covering windows of another building.
There is white fog and A LOT of grass, etc. It's also been flooded! The map is also surrounded by Somali sheds, etc. The ''swamp setting'' reminded me of the DF2 swamp missions and the sounds reminded me of DF1's background sounds (birds, etc.) when playing the map so you'll love it!
The Zone is located on a ''floating'' dock. This makes it hard because when the player is on the dock he can shoot using a gun rather than using the knife underwater.
And since (because it's water), it won't show you where the Zone is... so extra hard! :P