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By See Credits 1,357 Downloads Added 11/18/2012 2 Comments PermaLink
Supported Games: DFLW File Name: AllDFLWMods.zip

All DFLW Mods in one archive
This will add all the mods for DFLW in one install.

Mod list includes:
DF2 Objects
Black Limo Fix
TFD TO DFLW
EXP
EXP Patch
DF1 Terrains A/B
TFD Terrains



By See Credits 919 Downloads Added 05/18/2017 Add Comment PermaLink
Supported Games: DFTFD File Name: AllDFTFDMods.zip

All DFTFD Mods in one archive
This will add all the mods for DFTFD in one install. Just extract the Terrains.pff and Small.pff to your games folder, overwriting the old files. The EXP maps are in the EXP folder, move those to your games folder if you want to play the EXP campaign.

Mod list includes:
DF1 Items / Terrains
DF2 Items / Terrains
DFLW Items
C4 Items
EXP Pack
LoA Flat Terrain



By BRAD G~RSU~ 3,412 Downloads Added 07/30/2006 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: Coop_tutorial_for_JO_E_JOTR.zip

Joint Operations Build your Own Coop Tutorial
For help with NILE click here

Build your Own Coop

Split this pack in to three steps.

Step 1 (NILE Tutorial) - Teaches you how to use Nile.
Step 2 (NILES Little Helper Tutorial) - Teaches you how to configure your AI in various ways
Step 3 (WAC Tutorial) - Teaches you how to program in WAC, by the time you have read this, you will be typing out your wac file by hand.

Everything typed by BRAD G~RSU~ Apart from the "how to use nile" tutorial ( Credits to Sarc )



By anoshi Version 0.91 6,495 Downloads Added 04/20/2009 Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: anoshi_s_AI_Tutorial_v0_91.zip

BHD AI Waypoint Tutorial
This tutorial demonstrates various techniques that can be used to move and manipulate vehicles and teammates with way points, area triggers, and event code in Delta Force: Black Hawk Down. .mis, .bms, .wac, and .til files included, all of which should be copied into your DF:BHD install directory. See included text files for installation and use! ** UPDATE to v0.91 April 28 2003 ** Corrected the event for the delta teammate who begins onboard the fast rope helicopter to attack the correct enemy when he stops - new .bms and .mis files included as a result. Credits in text files updated. Enjoy :-)



By hunterz 114 Downloads Website Added 01/14/2025 Updated 01/14/25 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: Jointops_64Hz.zip

Joint Operations 64hz Server Host Patch
Works on NovaWorld and local play in LAN

Discussion Thread: https://novahq.net/forum/showthread.php?t=62971

64 hz Server Patch is a small edit to the game executable, required only for server hosts and affecting all connected players. This change forces values that were previously only customizable for LAN servers, now on servers hosted on NovaWorld. With the current speed of providers, everyone can now enjoy the game to its fullest.
  1. ONLY FOR THE SERVER HOST! The Client DOES NOT require the 64hz jointops.exe
  2. ONLY for jointops.exe 1.7.5.7
  3. Works with all the MODs that are based on jointops.exe 1.7.5.7 (TIC, IC4, Reality, Many
    more
  4. Replace the jointops.exe with the jointops_64hz.exe from the download here. That’s it.
    Your Server will run at 64hz and so do all the clients, that are connected to your server
    AUTOMATICALLY





Credits
Kattoor (https://github.com/Kattoor)
Big Baked Bean (https://github.com/b1gbakedbean)
biggy (https://github.com/taylorfinnell)
SPAGHETTI
DUZ (aka HùцÉrZ)
51.pl
Demonic

Joint Ops Community
Discord (https://discord.com/invite/7AG8gTq)
Website (https://jointops2024.com/)



By Menrva Version 0.9.2 391 Downloads Website Added 12/23/2024 Updated 12/28/24 1 Comment PermaLink
Supported Games: DFBHDTS File Name: DFTSO_Setup.9.exe

Delta Force: Team Sabre Operations
Team Sabre Operations is an enhancement mod for Delta Force Black Hawk Down and its Team Sabre expansion. It's meant to fix and improve the stock game's data, sounds, art style and gameplay. It also provides additional content for map makers in order to expand the original experience.

Main features of Delta Force: Team Sabre Operations:
- Custom installer for easier mod installation (a proper installation of DFBHD/TS is required); mod files do not override any of the stock game files, they are separate to ensure that the original DFBHD/TS game and its multiplayer are intact.
- Included a brand new version of Baldo_the_Don's Weapon Sights mod, with much rebalanced stats for weapons, ammo and items in order to increase realism.
- Added more than 150 new items (vehicles, decorations, buildings) for map makers, mainly converted from Comanche 4, reworked with better textures and/or sounds and data.
- Added more than 180 different terrains for map makers, all of the terrains from DF1/DF2/DFLW/DFTFD/DFX/DFX2/JO/JOE have been ported and reworked for the DFBHD game engine.
- Made better looking skins for vehicles, weapons, plants, terrains, buildings (using nicer textures from DFBHD's beta version), soldiers (Rangers in the second Team Sabre mission in Colombia finally get woodland camo, etc.).
- Fixed most of the annoying bugs and glitches in single-player missions (any misplaced objects in Team Sabre's campaign missions are removed, missing sounds and/or wrong voiceovers are corrected, fixed broken or missing triggers in some missions).
- Added an M14 by re-using the M21's 3d model, with both weapons using unique skins, sounds and animations.
- Added MK 23 suppressed pistol converted from Joint Operations (Team Sabre for the PS2 featured this weapon).
- Added AWM aka L115A1 sniper rifle converted from Joint Operations (Team Sabre for the PS2 featured this weapon).
- Added unsuppressed MP5A3 submachine gun converted from Joint Operations.
- Replaced suppressed MP5A3's 3d model with a better one converted from Joint Operations.
- Added different and better animations from later NovaLogic's games in place of stock ones, thus improving the reloading animations of some weapons.
- Added a large array of different sounds to give each weapon more unique sounds (for instance, each light machine gun uses its own reloading sound, like in NovaLogic's Joint Operations).
- Added a playable version of the Weapons Range South mission, included but inactive in stock DFBHD.
- Added fixed and/or new 3d models for missing items (the original Team Sabre expansion lists many map items, some totally missing); what the Mission Editor shows is now available, any missing .3di models have been removed and/or replaced.
- Added slight health regeneration system for small wounds, given engine limitations.
- Restored cut in-game voiceovers for some single player missions, now they feature more dialogue.
- Restored DFBHD main menu music in place of the one from the Team Sabre expansion.
- Restored buttons in the Credits screen for viewing DFBHD's Irene and Ending videos.
- Reworked HUD and UI elements, menu screens now using reworked textures based on the ones from the beta version of DFBHD.
- Reworked animations and behavior of NPCs so that they are more realistic; AI will no longer open fire while moving with a lowered weapon.
- Reworked fog and sky colors for some missions in order to increase variety.
- Fixed several grammar errors and misspelled words in the game's localization.
- Reworked briefing data and loading images of missions for more quality and consistency.
- Given brand new custom names to the Team Sabre campaigns and their missions.
- Fully converted all additional multiplayer maps from the Xbox version of the game; 13 Deathmatch maps (Arena, Boot Camp, Boot Camp X, Burn, Minefield, Park, Site, Trenches, Tunnel, Courtyard, Crash X, Dock X, Island X) and 1 Team Deathmatch map (Siege).
- Added Team Deathmatch maps converted from the beta demos of the game and using beta assets included in the mod (TDMBD_01 and TDMBD_04 from beta v0.0.1 named City Limits A and City Limits B, TDMM_01c and TDMM_01d from beta v0.0.3 named Night Limits A and Night Limits B).
- Fixed all stock King of the Hill BHD maps not having a proper name (KOTH was not part of the original game, maps existed for it but they were using the internal filenames, now they are named like their other game modes' counterparts).
- Removed TKHR_04 map from Team King of the Hill (it was included by mistake by the Team Sabre expansion, it's an older duplicate of Oil Island).
- Fixed all TS multiplayer maps not having a proper name (TKHR_ts02 has been renamed arbitrarily to Jungle Town as no official name exists for it).
- Fixed TS Flag Ball maps having incorrect names (B versions were still named A, for instance Oil Island B appeared as Oil Island A).
- Fixed duplicate TKHR_ts02 map in Team King of the Hill (the duplicate was meant to appear in Team Deathmatch, now it is so).
- Created B versions of the Ruination and TKHR_ts02 (now called Jungle Town) maps; fixed flag colors in the Capture the Flag and Flag Ball game modes.
- Included NovaHQ Heartbeat DLL (Alternate Lobby Reporting DLL) to offer basic multiplayer support.
- Included SuiMachine's wrapper to override FOV and 1280x1024 resolution with custom values.


Credits:
- Menrva (skins, mission editing and bug fixes, sound additions, localization and voiceover fixes, terrain conversions from JO/JOE/DFX/DFX2, etc.)
- Baldo_the_Don (Weapon Sights mod, further exclusive tweaks, help and suggestions)
- 2DNED aka Blade (terrain conversions from DF2/DFLW/DFTFD, additional terrain graphics, items ported from Comanche 4)
- Firefly aka Pentium III (conversion of the MK 23, L115A1, MP5A3 and suppressed MP5A3 weapons from Joint Operations)
- deewoody (borrowed some custom sound files from his sound pack)
- Daewolfe (borrowed some custom sound files from his sound pack)
- Eagle_Eye (conversion of the Chinook's 3di model from Joint Operations)
- Scott Lucht (for the NovaHQ Heartbeat DLL which allows to be play online)
- SuiMachine (for his DFBHD-Wrapper allowing to play the game with custom video resolution and FOV)
- NSO mod (few bits borrowed for custom textures)
- TerraNova-EXP mod (3di item conversions from Comanche 4)
- Insurgency mod (3di item conversions from Delta Force Land Warrior)
- NovaLogic (terrains from later and earlier games)

Special Thanks:
"A.Bullet"
"BuLL"
"buzzman47"
"Cpt.Axe"
"Chrislew200"
"Crack"
"DareHacker"
"DeadBolt"
"Devilsclaw"
"DV"
"^eATER^DFS"
"FwO_Raven"
"Life_of_Agony"
"LoneWolf"
"Major_Headache"
"TedSmelly"
"Vlad"
DFBarracks.com
DFReload.com
LoneWolfs.forumotion.net
NovaHQ.net
Nova-Inside.com
Nova-Outpost.com
NovaLogic



By hunterz Version 1.0 337 Downloads Added 01/01/2025 Updated 01/27/25 Watch video 1 Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: BHD_64hz_Server_Patch_Heartbeat_DLL.zip

BHD/BHDTS 64hz Server Patch + Heartbeat DLL
Discussion Thread: https://novahq.net/forum/showthread.php?t=62971

64 hz Server Patch is a small edit to the game executable, required only for server hosts and affecting all connected players. This change forces values that were previously only customizable for LAN servers, now on servers hosted on NovaWorld. With the current speed of providers, everyone can now enjoy the game to its fullest.

This patch does not magically eliminate lag, the latency generated by your joining-player distance to the server will still remain. Players with high distance-based ping, will still need to shoot infront of their enemy, but they will have naturally less packet loss as the server will refresh at a much faster rate, leading to a significant reduction in the perception of lag.

What are the benefits and practical effects of this community server patch?
  1. A huge decrease in the number of situations where players would teleport while moving, making perceived enemy player movement smoother and easier to aim at.
  2. Now all bullets from all weapons on the server are more effective. Previously, 1/3 of the bullets of all weapons (e.g CAR15) were eaten due to the default low server data refresh rate of 16 hz.
  3. All in-game sound effects can now be heard audibly. At 16 hz, many gunshots and ambient sounds were not played because they started at times when there were no packets to transmit to the player joining the server. Now all players can hear weapons, vehicles and the environment in their real accurate state.
  4. All of a player's mouse and keyboard inputs are transmitted faster to the server, making it easier to execute movements they've really wanted to do on the server. Easy to notice when a player prones.
  5. While it doesn't lower the minimum ping your players can have on a server, their ping tends to not fluctuate as much as it used to.
  6. Movements made by all vehicles are now smoother and synchronized, making it possible for a player e.g. To hit another player who is in the window of a Black Hawk with much less difficulty than before.
  7. Maps load much faster for everyone.

Video comparing 16, 48 and 64 hz:

Why did NovaWorld's servers run at 16 hz and why should we use more than that?
Limitations of the time the game was developed culminated in methods and adjustments to accommodate players with slower connections such as dial-up. Today, everyone plays with connections capable of handling higher refresh rates, so there is no longer any need to degrade gameplay quality. No more players teleporting for no reason.

Why we shouldn't use more than 64 hz?
Although we can go further and reach 128 hz and we've tested higher limits, the game is not prepared for this and may present some problems in animations and other things. 64 is the sweet spot, perfectly matching the frame rate at which both the server and the game is designed to run on natively. This rate is also in line with current gaming standards, allowing new players to have fun and not be negatively impacted.

Compatibility
This patch is not compatible with modifications that also change the game executable.

Credits
Kattoor (https://github.com/Kattoor)
Big Baked Bean (https://github.com/b1gbakedbean)
biggy (https://github.com/taylorfinnell)
SPAGHETTI
DUZ (aka HùцÉrZ)
51.pl
Demonic

BHD Community
Discord (https://discord.gg/r8xYM5w)
Facebook (https://facebook.com/groups/dfosg)