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By Anthony Melise aka StandAlone Version Full 287 Downloads Website Added 07/13/2019 Add Comment PermaLink
Supported Games: DFX2 File Name: DeltaForceExtreme2Project.zip

Delta Force Extreme Project
This mod was being made for a wile to get thing in and out to bring back and out some thing and to have more thing light up some fans eyes with the stuff we add and we spent are money on to get them in to this game.

All weapons are all new and the Vehicles and a lot of the Buildings and props and sounds we spent a lot of money to bring a lot of stuff into this mod, I hope you all enjoy this mod and if any one would like to make any more links for this mod you can do so to make it a lot easy for others to download. This mod will not be updated or patched at all it has every thing we need in to it. and this mod is are last and we just want every one to have fun... There are 6 MP maps all TDM DM and thats all to give you a feeling how it plays, You can play this mod on Novaworld and we put all DFX2 JO objects in but DFX and JO maps will not work because of the ID number. I have only 11 AI in the mod all so i have put in DF1's Abominable Snowman in and a UAV Drone driver AI because i do have a lot of Drones inside this mod for the coop mappers.



By Scott NHQ Version 1.7.9 332 Downloads Website Added 12/07/2016 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: JOStats_Standalone_V179_PHP56.zip

JOStats Standalone PHP 5.6+
Standalone version of the JOStats that is compatible with PHP 5.6+. For use with the BAB.Stats Multi Tracker v3

Please make sure you read the Readme.txt file before you install or upgrade your stats. It has all the information you need to install / upgrade your JOStats. If you need more help, please post in the forums here.

You can help with this project here:
https://github.com/phphq/JOStats



By WATKINS Version 1.2 1,701 Downloads Added 01/27/2002 Add Comment PermaLink
Supported Games: DFLW File Name: TerrainViewer.zip

DFLW RandomCoops Standalone Terrain & Height Map Viewer
This program allows you to view all the stock
and exp terrains for Delta Force Land Warrior.

It shows you the color, height, and depth map.

Also included is a 3d picture of terrain.



By TerraNova 3,116 Downloads Added 05/05/2002 Add Comment PermaLink
Supported Games: DF1 File Name: DF1Med2.zip

DF1 Updated Mission Editor MED (DF1Med2)
A modified DF2Med completely revamped for DF1 in a standalone package. Includes an installer, 3di item viewer, object outlines and height maps too! Will find all your installed terrains.



By 4rc28 2,726 Downloads Website Added 04/27/2014 1 Comment PermaLink
Supported Games: DFX File Name: DFX1SPmodby4rc28.zip

DFX Single Player Mod by 4rc28
Everything you need to know about the install is in the zip file, just follow the steps

About the mod:

- New missions for peru, chad, novaya zemlya
- Indonesia, uzbekistan campaigns added to the campaign menu
- Quick missions in single player/instant action
- Short campaigns in single player/instant action: australia, egypt, colombia, antarctica

All the maps/campaigns made by me: David Vadász aka 4rc28(novahq profile name)

www.4rc28.atw.hu



By Azrael Version 2.0 2,118 Downloads Added 04/20/2009 Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: Neos_Chronos_v2_BMTV3.zip

Babstats Neos Chronos for BHD / BHDTS
This download contains three versions of BAB.Stats Neos.Chronos. Standalone, PHP Nuke and the EVOSoft version.

Neos Chronos v2 only works with BAB.Stats Multi Tracker



By Baboon Version 1.1.6 1,568 Downloads Added 09/28/2005 Add Comment PermaLink
Supported Games: DFX File Name: BabStats.Xtreme.zip

Babstats Xtreme For DFX
Server Side Scripts:
Serverside scripts to display stats on your website from your DF:Xtreme server.

Works Standalone and on PHP-Nuke

Requirements:
- PHP
- MYSQL
- DFXStats Uploader
- DF:Xtreme version 1.6.5.0

Uploader:
This program is used to record stats from your DF:Xtreme Server and send them to the Babstats.Xtreme serverside scripts.

Requirements:
- DF:Xtreme version 1.6.5.0
- Babstats.Xtreme serverside scripts





By hunterz 114 Downloads Website Added 01/14/2025 Updated 01/14/25 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: Jointops_64Hz.zip

Joint Operations 64hz Server Host Patch
Works on NovaWorld and local play in LAN

Discussion Thread: https://novahq.net/forum/showthread.php?t=62971

64 hz Server Patch is a small edit to the game executable, required only for server hosts and affecting all connected players. This change forces values that were previously only customizable for LAN servers, now on servers hosted on NovaWorld. With the current speed of providers, everyone can now enjoy the game to its fullest.
  1. ONLY FOR THE SERVER HOST! The Client DOES NOT require the 64hz jointops.exe
  2. ONLY for jointops.exe 1.7.5.7
  3. Works with all the MODs that are based on jointops.exe 1.7.5.7 (TIC, IC4, Reality, Many
    more
  4. Replace the jointops.exe with the jointops_64hz.exe from the download here. That’s it.
    Your Server will run at 64hz and so do all the clients, that are connected to your server
    AUTOMATICALLY





Credits
Kattoor (https://github.com/Kattoor)
Big Baked Bean (https://github.com/b1gbakedbean)
biggy (https://github.com/taylorfinnell)
SPAGHETTI
DUZ (aka HùцÉrZ)
51.pl
Demonic

Joint Ops Community
Discord (https://discord.com/invite/7AG8gTq)
Website (https://jointops2024.com/)



By Stand Version 1.9.0.7 Full 500 Downloads Website Added 04/13/2020 Updated 04/14/20 2 Comments PermaLink
Supported Games: JOTR File Name: sabxjof.exe

StandAlone Battle X
For now 3 or 4 years we have been working on this mod trying to get things done the right way this time so the community can enjoy something new and improved so people cannot believe how much stuff we have done in the past 3 to 4 years for game that might be dead but there still people playing it because the enjoy this game play because it's still a great game.

Stand Alone Battle X Mod for Joint operations typhoon Rising

Things that are put inside the mod

(1) a lot more stuff put in from battle field 2
(2) fixed all Iron Sights and scopes
(3) all Delta force extreme 1 and 2 Terrains are in this mod
(4) all joint Ops Terrains are in this mod
(5) new Terrains that I imported from battlefield 2
(6) Terrains that I had made by my self
(7) Nile and the med editor wheel Works properly

Changes and tweaks to this mod
Some vehicles have been updated and upgraded for better performance with less lag all vehicles have their normal speed like the original game had all new sounds for all of the weapons and some vehicles. All new handheld weapons and replacement weapons and vehicle weapons a lot of new items as objects decorations buildings some buildings and decorations are from international conflict mod for some of the settings for the Terrains a lot of work has been done to this mod it took so many years to accomplish to get things right and also get things done the way it needed to work the right way without lag and system dumps.

Stand-alone battle X System requirements:

Windows 10 64-bit 32-bit
8 gigs of RAM or higher
Processor AMD Ryzen 5 1400 Quad-Core Processor, 3200 Mhz, 4 Core(s), or higher or better
NVIDIA GeForce GT 1030 or higher or better
7.1 surround sound or lower
7 GB of free space total 9 GB
Graphics settings into game need to be on Max settings to be played smooth.

The mod version is 1.9.0.7 full and ready to play.

ALT DOWNLOAD URL: https://www.moddb.com/mods/stand-alone-battle-x



By Menrva Version 0.9.2 392 Downloads Website Added 12/23/2024 Updated 12/28/24 1 Comment PermaLink
Supported Games: DFBHDTS File Name: DFTSO_Setup.9.exe

Delta Force: Team Sabre Operations
Team Sabre Operations is an enhancement mod for Delta Force Black Hawk Down and its Team Sabre expansion. It's meant to fix and improve the stock game's data, sounds, art style and gameplay. It also provides additional content for map makers in order to expand the original experience.

Main features of Delta Force: Team Sabre Operations:
- Custom installer for easier mod installation (a proper installation of DFBHD/TS is required); mod files do not override any of the stock game files, they are separate to ensure that the original DFBHD/TS game and its multiplayer are intact.
- Included a brand new version of Baldo_the_Don's Weapon Sights mod, with much rebalanced stats for weapons, ammo and items in order to increase realism.
- Added more than 150 new items (vehicles, decorations, buildings) for map makers, mainly converted from Comanche 4, reworked with better textures and/or sounds and data.
- Added more than 180 different terrains for map makers, all of the terrains from DF1/DF2/DFLW/DFTFD/DFX/DFX2/JO/JOE have been ported and reworked for the DFBHD game engine.
- Made better looking skins for vehicles, weapons, plants, terrains, buildings (using nicer textures from DFBHD's beta version), soldiers (Rangers in the second Team Sabre mission in Colombia finally get woodland camo, etc.).
- Fixed most of the annoying bugs and glitches in single-player missions (any misplaced objects in Team Sabre's campaign missions are removed, missing sounds and/or wrong voiceovers are corrected, fixed broken or missing triggers in some missions).
- Added an M14 by re-using the M21's 3d model, with both weapons using unique skins, sounds and animations.
- Added MK 23 suppressed pistol converted from Joint Operations (Team Sabre for the PS2 featured this weapon).
- Added AWM aka L115A1 sniper rifle converted from Joint Operations (Team Sabre for the PS2 featured this weapon).
- Added unsuppressed MP5A3 submachine gun converted from Joint Operations.
- Replaced suppressed MP5A3's 3d model with a better one converted from Joint Operations.
- Added different and better animations from later NovaLogic's games in place of stock ones, thus improving the reloading animations of some weapons.
- Added a large array of different sounds to give each weapon more unique sounds (for instance, each light machine gun uses its own reloading sound, like in NovaLogic's Joint Operations).
- Added a playable version of the Weapons Range South mission, included but inactive in stock DFBHD.
- Added fixed and/or new 3d models for missing items (the original Team Sabre expansion lists many map items, some totally missing); what the Mission Editor shows is now available, any missing .3di models have been removed and/or replaced.
- Added slight health regeneration system for small wounds, given engine limitations.
- Restored cut in-game voiceovers for some single player missions, now they feature more dialogue.
- Restored DFBHD main menu music in place of the one from the Team Sabre expansion.
- Restored buttons in the Credits screen for viewing DFBHD's Irene and Ending videos.
- Reworked HUD and UI elements, menu screens now using reworked textures based on the ones from the beta version of DFBHD.
- Reworked animations and behavior of NPCs so that they are more realistic; AI will no longer open fire while moving with a lowered weapon.
- Reworked fog and sky colors for some missions in order to increase variety.
- Fixed several grammar errors and misspelled words in the game's localization.
- Reworked briefing data and loading images of missions for more quality and consistency.
- Given brand new custom names to the Team Sabre campaigns and their missions.
- Fully converted all additional multiplayer maps from the Xbox version of the game; 13 Deathmatch maps (Arena, Boot Camp, Boot Camp X, Burn, Minefield, Park, Site, Trenches, Tunnel, Courtyard, Crash X, Dock X, Island X) and 1 Team Deathmatch map (Siege).
- Added Team Deathmatch maps converted from the beta demos of the game and using beta assets included in the mod (TDMBD_01 and TDMBD_04 from beta v0.0.1 named City Limits A and City Limits B, TDMM_01c and TDMM_01d from beta v0.0.3 named Night Limits A and Night Limits B).
- Fixed all stock King of the Hill BHD maps not having a proper name (KOTH was not part of the original game, maps existed for it but they were using the internal filenames, now they are named like their other game modes' counterparts).
- Removed TKHR_04 map from Team King of the Hill (it was included by mistake by the Team Sabre expansion, it's an older duplicate of Oil Island).
- Fixed all TS multiplayer maps not having a proper name (TKHR_ts02 has been renamed arbitrarily to Jungle Town as no official name exists for it).
- Fixed TS Flag Ball maps having incorrect names (B versions were still named A, for instance Oil Island B appeared as Oil Island A).
- Fixed duplicate TKHR_ts02 map in Team King of the Hill (the duplicate was meant to appear in Team Deathmatch, now it is so).
- Created B versions of the Ruination and TKHR_ts02 (now called Jungle Town) maps; fixed flag colors in the Capture the Flag and Flag Ball game modes.
- Included NovaHQ Heartbeat DLL (Alternate Lobby Reporting DLL) to offer basic multiplayer support.
- Included SuiMachine's wrapper to override FOV and 1280x1024 resolution with custom values.


Credits:
- Menrva (skins, mission editing and bug fixes, sound additions, localization and voiceover fixes, terrain conversions from JO/JOE/DFX/DFX2, etc.)
- Baldo_the_Don (Weapon Sights mod, further exclusive tweaks, help and suggestions)
- 2DNED aka Blade (terrain conversions from DF2/DFLW/DFTFD, additional terrain graphics, items ported from Comanche 4)
- Firefly aka Pentium III (conversion of the MK 23, L115A1, MP5A3 and suppressed MP5A3 weapons from Joint Operations)
- deewoody (borrowed some custom sound files from his sound pack)
- Daewolfe (borrowed some custom sound files from his sound pack)
- Eagle_Eye (conversion of the Chinook's 3di model from Joint Operations)
- Scott Lucht (for the NovaHQ Heartbeat DLL which allows to be play online)
- SuiMachine (for his DFBHD-Wrapper allowing to play the game with custom video resolution and FOV)
- NSO mod (few bits borrowed for custom textures)
- TerraNova-EXP mod (3di item conversions from Comanche 4)
- Insurgency mod (3di item conversions from Delta Force Land Warrior)
- NovaLogic (terrains from later and earlier games)

Special Thanks:
"A.Bullet"
"BuLL"
"buzzman47"
"Cpt.Axe"
"Chrislew200"
"Crack"
"DareHacker"
"DeadBolt"
"Devilsclaw"
"DV"
"^eATER^DFS"
"FwO_Raven"
"Life_of_Agony"
"LoneWolf"
"Major_Headache"
"TedSmelly"
"Vlad"
DFBarracks.com
DFReload.com
LoneWolfs.forumotion.net
NovaHQ.net
Nova-Inside.com
Nova-Outpost.com
NovaLogic



By hunterz Version 1.0 343 Downloads Added 01/01/2025 Updated 01/27/25 Watch video 1 Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: BHD_64hz_Server_Patch_Heartbeat_DLL.zip

BHD/BHDTS 64hz Server Patch + Heartbeat DLL
Discussion Thread: https://novahq.net/forum/showthread.php?t=62971

64 hz Server Patch is a small edit to the game executable, required only for server hosts and affecting all connected players. This change forces values that were previously only customizable for LAN servers, now on servers hosted on NovaWorld. With the current speed of providers, everyone can now enjoy the game to its fullest.

This patch does not magically eliminate lag, the latency generated by your joining-player distance to the server will still remain. Players with high distance-based ping, will still need to shoot infront of their enemy, but they will have naturally less packet loss as the server will refresh at a much faster rate, leading to a significant reduction in the perception of lag.

What are the benefits and practical effects of this community server patch?
  1. A huge decrease in the number of situations where players would teleport while moving, making perceived enemy player movement smoother and easier to aim at.
  2. Now all bullets from all weapons on the server are more effective. Previously, 1/3 of the bullets of all weapons (e.g CAR15) were eaten due to the default low server data refresh rate of 16 hz.
  3. All in-game sound effects can now be heard audibly. At 16 hz, many gunshots and ambient sounds were not played because they started at times when there were no packets to transmit to the player joining the server. Now all players can hear weapons, vehicles and the environment in their real accurate state.
  4. All of a player's mouse and keyboard inputs are transmitted faster to the server, making it easier to execute movements they've really wanted to do on the server. Easy to notice when a player prones.
  5. While it doesn't lower the minimum ping your players can have on a server, their ping tends to not fluctuate as much as it used to.
  6. Movements made by all vehicles are now smoother and synchronized, making it possible for a player e.g. To hit another player who is in the window of a Black Hawk with much less difficulty than before.
  7. Maps load much faster for everyone.

Video comparing 16, 48 and 64 hz:

Why did NovaWorld's servers run at 16 hz and why should we use more than that?
Limitations of the time the game was developed culminated in methods and adjustments to accommodate players with slower connections such as dial-up. Today, everyone plays with connections capable of handling higher refresh rates, so there is no longer any need to degrade gameplay quality. No more players teleporting for no reason.

Why we shouldn't use more than 64 hz?
Although we can go further and reach 128 hz and we've tested higher limits, the game is not prepared for this and may present some problems in animations and other things. 64 is the sweet spot, perfectly matching the frame rate at which both the server and the game is designed to run on natively. This rate is also in line with current gaming standards, allowing new players to have fun and not be negatively impacted.

Compatibility
This patch is not compatible with modifications that also change the game executable.

Credits
Kattoor (https://github.com/Kattoor)
Big Baked Bean (https://github.com/b1gbakedbean)
biggy (https://github.com/taylorfinnell)
SPAGHETTI
DUZ (aka HùцÉrZ)
51.pl
Demonic

BHD Community
Discord (https://discord.gg/r8xYM5w)
Facebook (https://facebook.com/groups/dfosg)