This is a PDF document with everything you need to know about sniping with the big boys! It's clear, to the point and will help out alot of peopel I believe! You will need Acrobat Reader to open it. You can get Acrobat Reader from http://www.adobe.com Please email him at Boxman72@hotmail.com with comments or suggestions!
Ever have trouble with Z values? absolute heights? well this is a great tutorial and it gets right to the point! no unneeded BS! made buy a map master! very easy to understand and just a great tutorial! **NOTE** you may need Microsoft word to see images!
Supported Games: DFX2, JOTR, JOEFile Name: Nile Editor Tutorial by Damor _TZW_.pdf
The following document has been created to make your Joint Operations / Delta Force Xtreme 2 Mission creation using the Nile Mission Editor program a little easier. I have extracted the terrain images from NILE and also the basic map creation start up information. So on with the show.
These scripts are used for triggering effects, dialog, text, and audio files in DFX & DFX2 maps. These scripts can
be altered. Basically changing SSNs and Groups can produce different results in the scripts. To use these scripts,
copy and paste the script that you want into the wac file and change the scripts to suit your needs. These scripts
can be interchanged and placed together. For example, you can put a wav file with a text command, wav files with
mortar hits, etc......
The tutorial has downloadable MIS files that you can open up in the MED (Mission Editor) and experiment with. You'll find out that you'll have to pay special attention to things like helo speed, waypoint size, and elevation.
Its the most up to date Z values going supporting DF1 - JO , comes with a compass as well for placing items, fully editable, comes with an installer and uninstaller, web support and pretty much what ever else you need, supports 800X600 and up screens.
Map Name: Eagle Eye's Check Point
Game Type: Set in SP Mode
Author: Eagle Eye
Game: DFX full Version
Med: DFX Med
Notes:
This small Demo map is set in SP mode, but, can be used in Coop as well.
What is a checkpoint?
A Checkpoint is a spawn point that becomes active after a certain event has been triggered..
This Zip contains a wac file as well..but, it's only for on screen text..
What you need is a way point list set for the Players..
An event for each way point you want to be a Spawn Point..
Pay particular attention to the Item attributes of each way point.
Notice they are ticked as a navigation way point, and that each has an advancement event..
That advancement event must be present and only needs to be a trigger, no action is required.