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By sanmusen DFBHDTS SP 254 Downloads Added 04/14/2024 Add Comment PermaLink

Look for Black Hawk v1.0
This map doesn't take much time, but it drags on too long, this map is a follow-up to the deep position action, and the deep position action is a series (destroy the Aideed plan renamed into a series of changeable series) The comparison of this map The previous deep position action is, the accuracy is up to 75~90, the number of resurrections is 1, the firing interval is cut from 1 to 7, the discovery distance is 500, the fog is 350, the enemy has a patrol route, this map also has a mission area, okay, there is nothing to say, good luck 5-1!


By sanmusen DFBHDTS SP 376 Downloads Added 10/21/2023 1 Comment PermaLink

Special Action
This map is my first official map. The map took seven days to make, when the early Black Hawk landed, slow down during the radio, coordinate with teammates to trigger events, let the golf-3 fly away or there will be no victory, Also, let the teammate go to the next path point or player, so you have to wait for the teammate to reach the end of the path point, and then you get close to them to trigger the next event. There are also generators that can not be blown up, but radio stations and communication towers must be blown up. I wish the players who play a happy game! Good luck, 5-1!

Note: I am a novice who has just learned the editor for a short time, and there may be some bugs



By sanmusen DFBHDTS SP 327 Downloads Added 01/26/2024 1 Comment PermaLink

Operation: Deep position v1.1.5
This is my third map (official version 1.1.5), This map was made on a whim last Saturday. And then I also invested some time. The content of this map is different from the previous two maps., This time there is no large span and large-scale transfer. And this is a new series to destroy the Aideed plan series., The number of people is still full. There's no big problem on the map. The production time is 7 days. And the production of special operations has more content than special operations., Of course, there are still mission areas. The difference is that I make maps with few general failure conditions., But this time there are 4 failure conditions., This map features, The enemy fire interval is 1. So don't underestimate the enemy, if you are not careful, it may give you seconds, the process is not too long, the shortest time is 10 minutes, the normal is 12 to 16 minutes, the process time is also decent, the difficulty of the map is on the low side, and it will not be so stressful, okay, don't talk nonsense, I wish you a happy game! Good luck with 5-1 and 2-1 teams!


By sanmusen DFBHDTS SP 73 Downloads Added 12/31/2024 1 Comment PermaLink

The last hope v1.2.5
Happy New Year's Day 2025!
This map is official version 1.2.5
This picture was completed in August, but for some reason it is only released now, this picture put some thoughts into me, this picture needs to pay attention to teammates when walking (although there is a teammate path), to avoid teammates stuck in the wall (generally does not appear), because there are some events that need to be triggered by you and teammates together (those also include some voices), the authentic machine gun must be clear, otherwise two voices will be lost, although I made a teleportation device to put teammates stuck after the mortars and anti-aircraft guns were blown up in the back, But if you stuck your teammates in one place before, and then went to the one-way pass, then you will lose a bunch of voices and certain events along the way, it is recommended to keep your teammates walking normally and trigger to avoid getting stuck. If you reach a waypoint and don't switch, it means you have to be here with your teammates to trigger the event and change the waypoint.
This series can be said to be a large-scale series, with the beginning starting from the end of the varied series 4, and each level is connected.
The difficulty is medium personally.
Okay, without further ado, I wish you all a great time!
Have a nice 5-1 journey!


By sanmusen DFBHDTS SP 291 Downloads Added 04/30/2024 Updated 05/07/24 6 Comments PermaLink

Fearless warriors v1.2.1
This is the follow-up to the changeable series 2 to find the Black Hawk, this map took about 2 weeks, but it was actually 1 month, and the mission area of this map was added back, and the place where the birds hovered on this map depends on luck, it may be one time, it may be several times, and the difficulty of the map is medium.
Plot: When arriving at the crash site of Super 61, Super 64 was unfortunately shot down while supporting, and now you need to take Romeo 3 to follow your teammates to the second crash site, Delta 1-1 and Ranger 2-1 and the last Humvee will continue to stick to the garage, because we have fallen into their serial routine, and we are currently in the trap, and the main support cannot reach the destination and cannot assist you in evacuating, you need to overcome or fight your way out of the encirclement, we can only send two Romeo 9 to assist you in completing the mission and retreating, remember that we have suffered a lot of damage, and can no longer accept any casualties, I hope you can come back safely Good luck 5-1!
Well, there's nothing more to say, have fun and good luck!
What's new: I saw someone's helicopter stuck in the ground and my teammates couldn't ride the helicopter, so I turned it up a bit and everything is working fine for now.


By sanmusen DFBHDTS SP 74 Downloads Added 12/31/2024 1 Comment PermaLink

initial starting point v1.2.3
The version of this map is official version 1.2.3.
This map was done in July, but for some reason it was not released, so it is now posted here, this map is the fourth in a series of variety, this map returns to the third level of the dreadnought warrior garage in the middle of the night, because at the end of the dreadnought warrior, the enemy took advantage of his unpreparedness to attack the garage, in the fourth chapter back to the original starting point, we have to go back to the garage to support them, by the way, bring back to the garage for the people at the Super 64 crash site, teammates act to the waypoint, it is after the teammates arrive, and then you go forward a little bit, Then they will move forward, for the player's waypoint, I put one on the area where the corresponding teammate is going forward, if your waypoint does not change, it means that the event is not triggered, but just in case, I still made a teammate teleportation mechanic, but there are only two places, and the last place must have made a teammate teleporter (at least one Ranger and one Delta in), because in the end all teammates must be there. This map personally feels moderately difficult, okay, don't talk nonsense, I wish you all a good time,
Good luck with the 5-1 squad!
I hid a weapon case in the first place, and it doesn't show up on the map.


By sanmusen DFBHDTS SP 334 Downloads Added 12/03/2023 Updated 12/30/23 4 Comments PermaLink

Operation: Capture of Paulo v1.3.1
This map is my second map (official version 1.3.1) Update content: I saw some people comment that the map is too big to enter. So, I deleted some buildings and moved some things. At present, the author himself has tested it and can enter (Rewind the version for a moment. At the moment, it seems that some people can enter this map, some people can't, and some of my friends can play my map, and some can't The preliminary judgment should be that the memory is insufficient, resulting in the item entity not being able to load, so it is impossible to enter the map So there's nothing I can do about it If you're the kind of person who can't get in, then remove /d from the map, but some things won't work, so it's up to you My running memory is 16G). and it is also the most time-consuming map so far, the production time is 3 months (actually two months, the middle pigeon is a month), and it is also the second map of the decapitation of the three major boss series, the name of the series is after the release of the first map special operation thought to make a series, the prequel is a special operation, this map has many enemies less than 685 more than 1200 or so, the difficulty of this map personally feels medium and high, but also uses some new things, warm tips: The briefing is not up-to-date, because the appearance of Paul's plane had to make the command change the plan, so some places do not match the actual situation of the briefing, and at the same time, some places in the map should be archived and read the file, otherwise there will be some voice play half a sentence or not play directly, such as teammates bombing the barricade is to be archived and read the file, otherwise the voice will not be broadcast directly, and there is a tactic in front of the artillery area to be archived, or the voice may only play half a sentence, and then when evacuating, When coming to pick up the player's Black Hawk, save it to avoid being hit by enemies and moving. There are some save tips in the game. At the same time, it is also the largest map I made, the current WAC of this map is written 774 lines, and the event of the map is used 181, and the map in order to avoid players from entering the mission area in advance, but also added a teleportation mechanism, teleporting players back to the corresponding location, to avoid bugs, but also added 7 mission areas, when you go out of the mission area, there will be a voice reminder. If the teammates are slow in the early stage, Then you don't have to wait because the teammates are not in the corresponding area will teleport over, If you won't teleport, Play the homemade map, please create a shortcut to the game base and then add a space/d to the path of the shortcut attribute to play the homemade map normally (if you have already done it, you can leave it alone),There are quite a few events in the middle and late stages of the game that are triggered by players and teammates, So don't go too fast to avoid bugs. At the same time, I personally felt a little stressed in the early middle and late stages, so I strengthened the accuracy of my teammates and slightly reduced the accuracy of the enemy in the later evacuation stage. Then the basic normal play time of this map is 30~60 minutes or longer, so it is best to calm down before playing, so I wish everyone a happy play on this map! Good luck with 5-1 team and 2-1 team!