TDM set on a POOL TABLE. Access to ball return area through table pockets. If this goes over well, I'm also working on doing a PINBALL MACHINE TDM. Thanks to my buddy Pitdrill for his help, and for the name of the map.
AW Super Maze 1 | Wraith-RD | Joint Ops -- SINGLE PLAYER / COOP
This is a complex maze COOP for Advanced Warfare, divided into 4 sections. Each section has multiple routes to get you through to the gates, so pay attention to the paths you take. Based loosely on a maze from BlackDog's Maze Generator..
Temple of Babylon TDM | Wraith-RD | Joint Ops: International Conflict -- TDM
TDM for IC4. Lots of places to hide in this one (some hidden... see briefing). Map is set up so that you take no damage from falling. Good for CQB and/or sniping. Tested with 8 players, but large enough to handle 20+. Hope you like... I'm also working on a COOP version of it.
Foosball | Wraith-RD | Joint Ops: International Conflict -- TDM
TDM set on a Foosball table. 3 levels to fight on (not counting the ground), with spawns, armories and ladders to get back and forth from each. This map should be big enough to support 8-32 players, maybe more. Just another idea I had after doing the Pool Table TDM. Still working on the Pinball Machine TDM, and will post it when done.
AW2 v4 Breakout2 | Wraith-RD | Joint Ops -- SINGLE PLAYER / COOP
AW 2.4 required. This is a pretty straightforward map. Shoot crates to open gates in each section, and make it to the Helo. No satchels are required. I recommend a minimum of 4 players, with at least 2 of them being medics. My squad tested the map with 5 players... 2 of them medics, and it took about 45 minutes to finish.
IC WOLFsDEN URBAN1 | Wraith-RD | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
This is an updated version of the map (same name) I did 3 years ago under the name Wolfman-RD. The AI has been beefed up and added to, the result being a much more difficult map. Still no respawners, but with over 225 AI, who needs em? If you have the old version, this zip will overwrite those files. Think of it as v1.1
Operation Trinity p1 | Wraith-RD | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
IC3 Map..... Zulu Team was ambushed in the city. Their last known location had them pinned down by several rebel forces in the southeast quadrant of the city. Your mission is to get them out of the city any way you can. Intel shows a large helo in the area to the northeast . It will serve your purposes. Zulu Team has wounded, so you'll have to get the chopper and bring it back to them for Exfil.
Tunnels map. Prepare for a rocky landing, an air fight is the only way in. Once on the ground search the facility for the weapons and enemy personnel. This facility is built on top and within ancient ruins. The area is very unstable so be careful when exploring the ruins facility. Once the weapons are destroyed and the leader is killed, head back topside and extract. Good Luck.
A journey begins | SpiderRD | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
IC3 map design. Special thanks to Wraith-RD for his help with the waypoint list and the Surprises. Where to begin? Four days ago you were sent to Solmalia to locate and eliminate Gen. Ader Kasalna, the leader of a black ops team wreacking havoc in the United States. Over the course of several months, several key officials in the US goverment have been eliminated. Command Has designated Kasalna as the ring leader behind the assalts. You thought your team had him cornered in the caves outside Madrid but an ambush took out 3 of your best men and injured 2 others. Now you have tracked him here to the remote islands off of Fiji. Your mission is to eliminate this madman with extreme prejudice. Now its personal !!!