A medium sized map suitable for all player. Has a plain tunnel system but if playing tkoth, you can expect a lot of action. Control those waypoints or total chaos will break out.
A SEMI-ENCLOSED MAP, ATTACKERS MUST MAKE THEIR WAY BEHIND THE WALLS TO GET TO THE TARGETS. EASY TO DEFEND, AS IF A PLAYER SAVES A TARGET, THEY USUALL SAVE ALL WITHIN THE NADE/LAW BLAST. CAN BE A TOUGH MAP WITH A WELL ROUNDED TEAM.
>> THE SHIP << | Frog Masher | DF: Land Warrior -- DM
Deathmatch on a large ship at sea!, in the middle of a large deep ocean. Voxels, and shadows are off to reduce lag. There is a way to get into the ship from underneath, very slim entrance. Hope you like it! I made this map a long time ago for our land warrior server, but hardly play the game anymore. I will be submitting more of my old maps soon, so look out for them if you are interested. Many thanks and have fun!
Less LAG. Added Paratroopers V1.1 - This mission picks up where “Operation Ground Zero X” left off. We find out that the convoy is leaving out for the winter and supplies are slim. The nuclear material is a high priority. Remember to use your team well. The helo ride is always a little different and the air drop unique. The battle zone is in constant change because of the crippled rocket launchers. The battle zone unfolds in multiple battles. In the beginning, be patience until you get to the hangar at the start. In the end make sure you stand right on the last waypoint
The Rush 2 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
IC3 Mod Required for this map. NO Respawners was used at all. Updated: April 2007
Difficultly level: Medium to Hard
Thinking Ability: ZERO - just stand your ground and shoot
NOTICE: This can be a very fast map to WIN or LOOSE. It has been created intentionally as an Ant Hill map (for those who don't know what that means: AI converge to one location, it is your job to stop them at any cost).
The LOOSE condition for this map is: if ANY of the special forces AI gains access to the Rush 2 HQ - you loose.
228 People
0 Vehicles/Objects
181 Buildings/Decorations
26 Markers
1 Area Triggers
WHY DID I MAKE THIS MAP??
Cuz someone asked me a while ago if I could make a working map in under 15 minutes. I never did answer that person... until now; here's my reply: The Rush 2 (created in 14 minutes... with another 20 minutes for tweaking after the basic map was made).
For those who think this map is stupid or silly or whatever.. it is. Orange flags mark the area where AI should not be permitted to enter.. the problem is you won't know which AI are not permitted to enter this area.... good luck on that!! (And) Yes, it took myself and two other friends 4 tries to actually win the map. The chances of you actually being able to kill all 228 AI is pretty slim (although not impossible). Have fun with it, its meant as just that.. a really silly waste of time with nothing but laughs and fun.