This is a Co-Op map. I have tried a few ideas using teleports,
The map is part two to my first map COOTIES#A.The original map COOTIES was too lge for the DFX game engine so i broke it in half to #A and #B.
Your mission involves telepoting into the interior of some buildings that have no interiors, i have created them. If this style works i will incorporate the idea into more of my DFX so maps.
DFX-so Mod required, Co-Op Your mission FIND THE COMPUTER THAT CONTROLS THE REFINERY AND TURN IT OFF. GAIN ACCESS TO THE COMMANDERS COMPOUND AND TAKE HIM OUT
note: I have added some personal sound files to enhance the game, make your they go into the game folder aswell. Get used to collecting or leaving my sound files in game as all future maps will also come with more COOTIES sound aditions.
DFXso WATERFRONT map #5 in the series
***NOTE**** Special sound files to add to game play have been added, like i did in map COOTIES#A, some maybe reproduced from that map here, DONOT panic if you get an overwrite error message when unpacking into your game, GO AHEAD it is just the sound files. Make sure you put the sound files in with your game files.Overwite error may just be the files from COOTIES#A
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Okay deep covert insertion via Mini-Sub into the heart of the enmy's territory.
Your MISSION is to take out all the re-supply they have loaded on ships ready for dispatch.
Neutralise their FUEL SUPPLIES ,
Disable the Submarine fleet if possible
Stop the movement of any Bulk Processed Ore
and destroy any Ground Based resupply.
My 3rd DFXso map Another Co-Op ISLAND ASSAULT is an Island the enemy are using to mine the Ore they need for their ammunition shells. Good Luck Do your best to stop them producing the mineral ore .
DFXso GUNS of NAVARONE This Island Fortress blocks our approach through the Navarone Straits. Assault the entire Island, make sure you have plenty of time, this is an huge map.
Insertion is via Submarine, take the Beach Bunker first, should be marked as "F" on your spin map.
Once F has been taken the tunnels will open up
Work way through tunnels, tunnel intersections are labelled (Baa-Baa-Baa) so you do not get lost.
As you destroy targets other sections of the map will open up, so should you NOT be able to proceed, it is because you need to complete a task.. Messages pop up as you play and game instruction are available if you push the "I" key. Good Luck
This is Map #4 in the story.
THIS IS THE FINAL VERSION, YOU'LL NEED TO DOWNLOAD THE SONIC CITY FLAT MAP TERRAIN TO PLAY IT,BUT IF YOU LIKE HARD MAPS THEN THIS IS IT. SEE YOU ON THE FEILDS. ---CPT.KILL---
I HAVE FINISHED THE ORIGINAL TAHARAN DAY ONE. THERES 2 BH'S 2 BTR'S ABOUT 150 BG'S AND I FIXED THE WAYPOINTS. THE ENDING IS A GIFT FROM ME TO YOU TY FOR PLAYING.
Cpt.Kill
DawgFight-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Your squad is ordered to raid a river valley controlled by hostile forces. Be ready for a long-range shootout. Enemy paratroopers are within striking distance and are likely to be deployed. Targets have been downloaded to your GPS from the various Intel Agencies, appearing in the color red on your GPS. Also take out targets of opportunity. Locate, close with, and destroy enemy forces. Get in, get it done, and get out! Destroy enemy assets as directed on your heads-up display. your suggested patrol route is visible on your GPS. Press G for your mission goals. Map made to specification for teammates, Velcro=M=, Cpt Cooties=M=, and Eagle1=M=.
Black Hawk Down 2009 | GenElec | Joint Ops -- SINGLE PLAYER / COOP
This map covers a city of 2 km by 2 km ! It is the largest urban map for JO EVER. It was a long winded process to make all this work and I am over the limit with any parameters. So numbers is one thing, anotherone is the "feel" when you enter the scene and you feel as if it is something you have never played before. My BHD is unique in that sense. There are very few maps, with such a large urban object population and so many details. Insert into Mogadishu using a force of almost 100(!) soldiers. Pick up the target persons and return them to your base. then head for Michael Durants and Wolcotts crashsite. Secure the site and destroy the downed Blackhawks. Check for survivors. Some little secret objectives and events can be found. Only teamwork does it ! 4-10 players will be keept busy. Many powerups hidden in the map (check commander screen). Map ends after 2 hours if objectives are not met.
Ballistic missiles have fallen into the hands of the enemy.
Your mission is to eliminate all threats and find the warheads
before they can be used against friendly nations.
Updated in game briefing now works.
This map is a little bit of a cover of the old cpt map Polar Bear who was played on the server Domino Theory which, is no more. So i hope have done something that could be almost that fun =)
This map is a basic vehicle tutorial on how to have two Humvees going around in circles at a designated speed (in km). A .wac file is also included in the .zip as well.
If you want, you can use my .mis as a start for your own map, just make sure you change the name, creator, etc. and all. Thanks!
The Great Escape By Vaulk
TDM
Pretty fun map. Made from the idea of the movie and the story of the great escape. placed in a german prison camp as a cpt. Watch out for the gaurds partroling around the camp. Very dark so watch your back!
This maps made for every type of player..Battle head to head in the lush forest or put a bullet in an unawear soldier form 200 km away on the high mountain peeks. There is a huge bridge connecting the 2 mountains together and there is one psp on the highest peek. Have fun and plz comment on this map so I can update!(IC mod required)
My first mission with wav files hope you like. Rescue the hostages and bring them to safely. Alpha and Charlie will help you in the mission.
11 november 2001 - 2 months later after 9/11 attacks. An group of tourists was captured by opositing force and they are being held hostages in a swamp 5 km of the Vietnam - Laos border. Your mission is to free and escort the hostages safely to the LZ.
Island Hop *UPDATED* | AN4RCHY | Delta Force II -- SD
Like any other S&D Mission... only there's water involved, Lots of water. Bases are about 1 KM (1000 M) appart on seperate islands. There are some minor islands lying between them. There are 17 targets per team (8 hard, 9 soft). There is only 1 way in and out of each base, both guarded by a mounted 50 and 2 bunkers (also targets). This is the first map i have submited, so i hope you guys like it. *NOTE* This map has been updated to include Trees, Higher Walls, and some extras. ~AN4RCHY
Below Zero! | Bitstream(uk) | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Russian mercenaries are transporting shipments of biological chemicals and huge stocks of ammo supplies to neighbouring terrorists from a secure base via a route through endwin valley 100 km of tashkent south russia.You have been surveying troop manouvers for three days from alittle shack just 1km away. Now the russians are becoming suspicous and are sending out search parties to your area. Your cover has been blown, move out and engage. Single player mission could be a tough one for the best. Good luck. Updated 28/01/04. Thanks for all ratings
Bluej-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Your squad has completed your mission atop a mountain plateau, now you return-to-base (RTB) on a comfortable Black-Hawk helicopter, but the enemy has other ideas. Destroy the enemy CommCenter, WMD Bunkers, motor-transport and HQ then get out of Dodge. Map made for long-time friend and teammate, Bluej=M= (now BluejX=M=). Report map malfunctions on =M= maps to admin@mercops.com and the maps will be repaired and reposted, as appropriate. Good Gaming To All Aus10=M= (aka ~KM~D-Dawg).