A tunnel network is where your battle takes place. Walls prevent getting out (but if you do..better expect a boring game). There are a lot of walls to conceal your presence or hinder your advance. This is a fast action map.
Taliban Cave | FoX | Delta Force II -- TDM and TKOTH
A large cave complex is the battle area. Night Vision is a must and a good sense of direction. Many of the tunnels lead back to the beginning, one wrong turn and you end up where you started. All you need now is a flashlight .
Wolf's Lair | FoX | Delta Force II -- DM, KOTH, TDM and TKOTH
No need to worry about an armory, there are 2 of them. But once you get out you have to go back thru the gate. The battle will be intense. CQB is your skill and a fast reflex. Don't worry about the dead and wounded........the Wolves are hungry today.
Black Thunder | FoX | Delta Force II -- DM, KOTH, TDM and TKOTH
The swamp is the battle zone. There is little cover except in the center where the zone is but you have to make it there first. The sky is black and the thunder is real.
Arafat Compound | FoX | Delta Force II -- TDM and TKOTH
Map designed from schematics of Arafat's Compound. Can you hold off the attackers? This is an enclosed map to control the shipers; but they can still use the rooftops.
Slaughter House | FoX | Delta Force II -- DM, TDM and TKOTH
The idea came from a Ghost Recon map. 50 cal emplacements cover the rooftop and windows. A walkway avoids all the hassle, but there is no cover. The TKOTH zone has little cover, it's going to take all of your team to help you zone this one out. Finally, the sky is always red at the Slaughter House.
It hunts the Fox | Moricano | DF: Task Force Dagger -- SINGLE PLAYER / COOP
One of our contacts that it was infiltrated among the Palestinian, passed information that an informer of fox nickname is Bin Laden main informer, find the informer and catch the document that this with him. Good luck. Map requests Objects of the DF2.
The fourth part of my World in Flames map series!In this desert map, you must clear out a base and capture the leader!It's a medium-lenght map, with about 50 hostiles.I suggest you to use silenced weapons, and prone when you kill the guards and snipers, so you will stay undetected!
IMPORTANT:You need DF1 terrains, DF2 and TFD items for this map!
Haven't been mapping much due to being busy with life, but I finally finished a map I've been working on for a while!
In this single player map, your mission is to infiltrate a building and escort 2 hostages safely from the enemy. There will be close quarter combat throughout the mission. Once you escort the hostages, you all will ride out in a cargo truck. Protect the cargo truck until you and everyone else has made it out of the city.
This is a last minute assault on a SAM Scud site. Nearby an unexpected Rescue Operation has popped up at the last second and the Rescue Choppers cannot get into the area until these SAM sites have been taken out. Unfortunately Time is of the essence and these Rescue Choppers have no time to wait for your "OKAY" signal. In good faith they are heading full steam into the area with the hopes that you can succeed in your mission to clear the Air for our Air Force brethren. You have only a handful of minutes to complete your mission, so don't get distracted by unnecessary fire fights. Good LUCK.