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By Bullet Magnet DF2 SP, CO-OP 467 Downloads Added 10/06/2024 Add Comment PermaLink

OpContract
OpContract | Bullet Magnet | Delta Force II -- SINGLE PLAYER / COOP

We have pinpointed the location of a major contract killer that needs to be eliminated.We have found his camp and a convoy is moving in it, stop the troops at the convoy and roadblock(you dont have to destroy the vehicles).When the troops are dead, follow your waypoints to get to his camp.Work your way around their tough perimiter defense and get into the concrete building(2 story).Eliminate the contract killer(green shirt).Next, destroy the armory the killer was using.Then you're done.PLEASE COMENT AND RATE!!!



By Viking-PSG- JOTR SP, CO-OP 565 Downloads Added 04/15/2024 Add Comment PermaLink
MOD Required: Reality Mod

Backstreet Brawl
Backstreet Brawl | Viking-PSG- | Joint Ops -- SINGLE PLAYER / COOP

Backstreet Brawl was made for the Joint Operations Reality mod and uses assets and terrains that are only available in that mod. It was designed for more than 1 player but it can be done by playing alone, it just takes a bit longer to get through it. Details:- Fight your way through a town to get to the industrial zone where the enemy have been amassing armour and munitions ready for a major assault on our frontlines. You have been ordered to destroy the armour and any munitions that you come across. There is also some intel to be found so that we can find out exactly what there plans are. Good luck and I hope you enjoy it.



By k9 DF2 DM, TDM, KOTH, TKOTH 457 Downloads Added 10/13/2024 Add Comment PermaLink
MOD Required: TXP

sport-txp
sport-txp | k9 | Delta Force II -- DM, KOTH, TDM and TKOTH

This TDM,DM,KOTH,TKOTH is a simple one.Good snipping spot`s.I did`nt do nothing fancy im just getting back in to map making again....now that im back in the game ill start making map as normal....!!!! :-) you will need TXP for this map to work and EXP.I put the MIS FILE in here all so.so you can edit it as you like all i ask is to give me credit for it unless you make major changes to.thkz


By krazeeinjun DFX TDM, DM, TKOTH, KOTH 2,150 Downloads Added 11/15/2005 Add Comment PermaLink

krazeedfx07
Jungle-island warfare .... krazee style. Large, wide open combat map. Jungle islands surround major dual-level platform with copter bases on top. Concrete bunker on level one of structure is T/KOTH zone. Team bases are equa-distant (approx. 800m) from the central platform structure/combat area. Vehicle and boat transport and bridged islands Best played with 12 or more players. Good over-all combat map should appeal mostly to gunners and snipers. Enjoy!! ----krazee


By Badkitty DFTFD SP, CO-OP 407 Downloads Added 01/12/2025 Add Comment PermaLink

THE BURBS
THE BURBS | Badkitty | DF: Task Force Dagger -- SINGLE PLAYER / COOP

American Intelligence indicates that terrorists have taken over a major city and its surrounding suburbs. There are suspected car bombs on site. And chatter shows a possibility of Saddam hiding in an underground bunker with possible chemical and nuclear WMDs. Your mission is to destroy all sam launchers, destroy all trucks, find enemy intel, and hunt down and kill saddam. Truck patrols and air support surround the city. Good luck. Not intended for single player. Screenshot doesn't do it justice and makes the map look a little foggy. There is NO fog in this map.



By FEZ JOE SP, CO-OP 528 Downloads Added 06/10/2024 Add Comment PermaLink
MOD Required: International Conflict

The Titan 2 Project
The Titan 2 Project | FEZ | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

We have been thrown into a secure compound that houses 4 of the 'Titan 2' missiles, we have learnt that they will be launched at major cities in less than 48 hours.
You must enter the compound and disarm the missiles so they wont launch, then you need to escape..

Notes.. i made this single player or multi player friendly..
if only 1 player is in game then no AI respawns..
if 2 players are in then selected AI spawn once..
if 3 players then they spawn twice..
if 4 players then 3 spawns..
so on..
only up to a maximum of 5 spawns..
but as usual if you get the triggers then they stop spawning anyway.

And as usual.. bring medics..


By SpecOpsSniper DFBHDTS TDM, TKOTH 2,016 Downloads Added 07/16/2017 Add Comment PermaLink
MOD Required: NSO MOD

NSO Roque Forces
Naval Special Operations....

There are several PSP's on the map we take them we live the
Stealth Hawk cannot land as it is on the air there are only one
Checkpoint but lot of Player Spawn Points so we have ground armor
only Strykers so it upgraded to be indestructible except it's wheels
is on the water so keep it off sea level.Another area where we can win
is that area that location has 4 towers and 4 sandbags so stray bullets is a major problem.RED is on backside of that mountain and we are here.
That Building can be Snipers vantage point so other teams will be covered but we also need to cover them.So be careful they are everywhere
************************************************** **********************
I encourage you to host a Naval Special Operations server so this map
will be in good hands so Good Luck.If you're an Admin please host this map.There's a 10.0 percent you will see this map on NW.Again good luck.



By woodrow JOTR SP, CO-OP 588 Downloads Added 03/26/2024 Add Comment PermaLink
MOD Required: Advanced Warfare 2

StealthAttack6
AW2- StealthAttack6 | woodrow | Joint Ops: Advanced Warfare 2 -- SINGLE PLAYER / COOP

You have been dropped inside a major drug producing complex. The defensive soldiers are well trained and high in numbers your progress will be fought every step of the way. Goals: 1. Enter each compound in turn - eliminate all guards. 2. Destroy all weapon crates. 3. Destroy all Sam Missiles. 4. Destroy all Drug Plants. 5. Destroy all Drug Stocks. 6. Eliminate Drug Baron. 7. Reach Chinook for Extract. Hints: The guard patrols are relentless - set aside cover fire to keep them at bay. Some crates are keys to the next compound - blow all. This map is a heavy action fight - not for the faint hearted. Many thanks to Lunda and Bos for helping me with the wac code ... :-)



By rustCo-Prowler & TrustCo-Rodeo JOE SP, CO-OP 563 Downloads Added 04/21/2024 Add Comment PermaLink

Operation TrustCo Terror
Operation TrustCo Terror | TrustCo-Prowler & TrustCo-Rodeo | Joint Ops: Escalation -- SINGLE PLAYER / COOP

his is our first attempt at making a map so all comments are welcome good or bad.

Enemy forces have taken over a few small islands and are stock piling weapons and perparing for a major attack. They are using oil from one of the islands to fund there operation. Your cover has been blown so the commander has been moved to the main land and the enemy is on red alert. Take out the oil tank, their stock pile of weapons, Sam Sites, Radar dishes and Radios. Then head over to the main land and find and kill the comander in the underground tunnels. Good Luck and God Speed.


By 95Bravo=M= DFTFD SP, CO-OP 393 Downloads Added 01/12/2025 Add Comment PermaLink

Frogs-CoOp
Frogs-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

You and your team are about to get your feet wet. Your mission is to move overland through a cluster of small fishing complexes. You are to eliminate the enemy commander that is on the move in the area. Intel also states that there is an old derelict French fort that may harbor enemy biohazard assets. The main village contains radio and generating equipment. Destroy both. Ammo supplies are believed to be hidden in several of the fishing huts. Eliminate them. Expect a spirited defense of this area because it is a major supply route crossing the river. The river is patrolled by armed boats. Intel also believes that large contingents of enemy frogmen are stationed at this location. This has not been confirmed. might want to keep an eye on the water though. Make it happen people



By 95Bravo=M= DFTFD SP, CO-OP 404 Downloads Added 01/12/2025 Add Comment PermaLink

Patrol-CoOp
Patrol-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Thanks for the HEADS-UP. ALL BGs ARE NOW HOT as Friday 13th, 2006. This will be a major combat patrol sweep for your team. Suit up heavy, you will need all the ammo and weapons you can carry. Destroy their transport, communication capabilities and tunnel complex. Clean out the enemy camps and kick some....ass. you know. Red squares on GPS are your goal/targets. (NOTE) At the East Camp in this map, you are required to kill all the enemy. A single Red Square shows on your GPS to represent ALL the AI/BGs in the east camp. After you kill the required AI/BGs, the red square/goal will disappear from your GPS, letting you know you are clear.



By DAVID SNOW DFBHDTS SP, CO-OP 424 Downloads Added 01/06/2025 Add Comment PermaLink
MOD Required: EXP Terranova

G U A R D D U T Y
G U A R D D U T Y | DAVID SNOW | DFBHD: TerraNova EXP -- SINGLE PLAYER / COOP

Situation: A Cease Fire Zone has been established on the border of two small and warring middle east countries. One country is a member of the United Nations. UN forces, of which you are a member, and Friendly Forces of the UN member country has the directive to man a vital gate which links a major transportation road between the two countries. Civilian refugees on foot and in vehicles are constantly streaming through the gate from the warring side. Each vehicle must be stopped and checked before allowing to proceed. Bands of roaming militia and terrorists are also reported to be in the area and may try to break through the gate. You and your team must stop them while keeping civilian casualities to a minimum.

* * * S P E C I A L N O T E * * *
You cannot play this mission unless you have both the TerraNova EXP add-on, the Black Hawk Down Team Sabre Expansion add-on, AND the Team Sabre Compatibility Update for EXP Mod from TerraNova.


By Robeloto JOE SP, CO-OP 539 Downloads Added 06/18/2024 Add Comment PermaLink
MOD Required: International Conflict

Secus war Redux
Secus war Redux | Robeloto | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

This map has been a project for me for some time. I've completed it some months ago and didn't bother to upload it until now. This map has been tested several times without any major problems. Some AIs are mobile and some bgs will really surprise you. Playing this map alone is really hard. Recommended: 2-8 players. Play time: 1 hour ~

AIs: 242

STATIC: 1018

Dynamics: 55

Vehicle: 59

Marker: 78

Sound Marker: 46

LFPs: 5

Effects: 1

Waypoints: 77

A convoy with highly classified information is heading to an enemy base west of Pakistan. If they reach the base with that information another war will be coming. You need to prevent the convoy for reaching the base and then sneak in to the desert base. Secure any hostages. Eliminate any resistance. Destroy all targets. You got about 5 minutes or more before the convoy reach the base.


By FEZ JOE SP, CO-OP 510 Downloads Added 06/10/2024 Add Comment PermaLink
MOD Required: International Conflict

Gone in 60 seconds
Gone in 60 seconds | FEZ | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

******* UPDATED AT 222 DOWNLOADS******** while playing in a server yesterday i noticed 2 small problems, if you try to bring more than 1 car back at the same time you dont know which one goes on which truck, so now you have to do them one at a time and in order. Also, if you destroyed the cars it cancelled any immobilisation it had.. now it doesnt. . . . . . . . You are working for a european car company this morning, looking around for their new yellow cars which have been stolen from the main factory. Because of the people that live around this area it was decided that its not a job for the local police to take care of. We have set up our operations HQ inside a multi storey car park, go out into the town and find the yellow cars, bring them back to the trucks on the top floor of the car park. ***ICv3*** This map was made a while ago using ICv2 but i have been away for a while, now i am here again i can post it.. woo hoo. A map that requires eyes in the back of your head, or get your team mates to look around, a trickle of spawners to keep you on your toes but nothing major.



By carrion wall DF2 TDM 460 Downloads Added 10/06/2024 Add Comment PermaLink

world war
world war | carrion wall | Delta Force II -- TDM

a fairly simple map... set lines of battle and the ability to go around them to make it fun yet hard...each team has a defencive wall...the story behind the map is a fictional world war... where russian military factions from the former USSR have started attacking major UN facilitys... your platoon has set a ambush outside of Berlin... and you have to pacify the enemy command post... which is just red teams post... its a simple flat sandbag wall defence construction... very simple setup for red teams base... for blue teams base its setup so that u can provide fire over the entire battle field directly infront of the base... theres 4 bunkers with .50 cals and a V shape inbetween each bunker (the bunkers are custom made)... just check the map out its not bad and it provides some great gameplay... comments and ratings will be greatly apreciated... thx and have fun...



By carrion wall DF2 AD 451 Downloads Added 10/06/2024 Add Comment PermaLink

Blackjack-28
Blackjack-28 | carrion wall | Delta Force II -- AD

it has no set lines of battle at all... there are 2 NVA(red) bases...this map is based on a actuall operation that was done by the A-303rd MGF(Mobile Guerrilla Force)... the point of there mission was to drive all main force NVA out of War Zone D into a major open battle with the Main American Forces in the area... it was a battle that was not one but not lost... The main american forces never arrived at the battle zone so the MGF was left with their own 4 platoons, and without artillery support and limited air-support... The MGF where eventually extracted but not without exacting a huge loss on the NVA... During that operation there was atleast 3 to 1 loss ratio... and when you think about that that means that 4 platoons held off atleast 2 divisions for several days after living in the jungle for 3 months doing hit and run tactics and pushing the NVA to the south seperating them from all reinforcements... i made this map and a few that i am still working on to commerate all those that died during the Vietnam War...



By C3-RUSH JOTR AS 561 Downloads Added 04/18/2024 Add Comment PermaLink

C3 - DaNang River Patrol
C3 - DaNang River Patrol | C3-RUSH | Joint Ops -- AAS

This map is now updated and includes .bin file for named places on the map. There is a .wac file to control the daylight settings as well. The goal of the map is to control the navigation of the DaNang River. The AAS objective points jut into the water and each can be destroy by troops passing by on Zodiacs loaded with M/60. For the sake of ensuring plenty of vehicals, each objective point has 1 Zodiac with M/60 and two ATV. This doesn't mention there are 7 of the armed Zodiacs at each sides base. So there is a total of about 26 vehicals to help each player move along the river banks. Plenty of sounds are added with night time animals and the sounds of a stream along the entire river. **Note: The original map was tested many times on the ChalkThree 64 man server. The JO side had several advantages over the Rebels. Mostly in the fact there weren't any major building sets near the JO camp. This update was primarily to focus on the balance of the map. Enjoy!!


By MichaBen JOTR SP, CO-OP 574 Downloads Added 04/17/2024 Add Comment PermaLink

MB Rebel Hunt
MB Rebel Hunt | MichaBen | Joint Ops -- SINGLE PLAYER / COOP

Rebels have taking over many bases in this area and are becoming a major threat to us. It's time to hunt then down and get control over the area again. Destroy all marked targets and locate the intel in the tunnels about where the commander is hiding. Due to the object limit, the last objective (kill the commander) had to be cut from the map, as well as the base with the SAMs. There might be a part 2 in the future, probably in combination with an updated version of this part as I will probably see some things that need fixing/improving after playing it some more times.

You have lots of attack vehicles at your home base, and some more attack vehicles can be found in the map. But be careful, enemies are patrolling around the map with their own attack vehicles as well as RPGs and stingers, and except for the blackhawks your attack vehicles will not respawn. Target vehicles (marked in red) need to be destroyed and cannot be used (except for the miniguns on the super pumas, you can use those to destroy some of the other target vehicles).

There are a few settings you can change for the map (at the start of the wac file), with these settings you can make the map easier by having a lot less enemies for example and some helping bots. The map has been tested and tweaked for the default settings however, change settings at your own risk.



By GWL-Kanga JOE SP, CO-OP 534 Downloads Added 06/11/2024 Add Comment PermaLink
MOD Required: International Conflict

Chaos at the Checkered Flag
Chaos at the Checkered Flag | GWL-Kanga | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

This is my first mapping attempt. Chaos at the Checkered Flag Terrorists have taken over a racetrack during a major racing event. The terrorists have captured one of the drivers. You have been inserted into a more remote part of the racetrack and are tasked to rescue the driver. Reach the infield medical center and use the computer to send message to base for exfil. Make sure you eliminate the broadcast center first as the terrorist are threatening to excecute the hostage publically if demands are not met. Goals: Eliminate the Television Broadcast Center Eliminate sam launchers and radio boxes Eliminate jeeps in garage area Rescue Hostage and reach the exfil point Hints: Eliminate 4 sam launchers to access frontstreach Find radio stacks to access to pit lane and garage area Locate hostage in Media Building located near pit lane Thanks go out to GWL-Kel1994, Amppy and GWL-Dawg-of-War for all their help with mapping and scripting


By GWL-Cobraforce and GWL-Dawg O War JOE SP, CO-OP 572 Downloads Added 04/19/2024 Add Comment PermaLink
MOD Required: Reality Mod

Cobra Castle (R)
Cobra Castle (R) | GWL-Cobraforce and GWL-Dawg O War | Joint Ops: Escalation -- SINGLE PLAYER / COOP

***Reality Mod*** Cobra Force is up to something! Our spies say they are working on a number of secret projects and one they may have a missile almost ready to launch on a major US city. We will launch an attack on Cobra Castle from our new foward base. Maybe we can re-direct that missile to another one of Cobra Force's bases. LOL! Good Luck Team! Goals: 1.Find that Missile and redirect it to Cobra's main base 2. Destroy any weapons crates found 3. Destroy all Cobra's Vehicals 4. Eliminate Cobra Commanders 5. Eliminate Cobra Troopers 6. Destroy rocket fuel tanks Hints: Rambo will not survive alone, you must work as team. Carry always, as a team a variety/mix of weapons. Take some meds to assist and if wandering around you may find surprizes. There is a teleport device you must use to get to one area of map. Note: If you noticed you may have a yellow ball now and then in left corner. We tried to sort out why the game did that but everything is well within limits of normal nile. Games seems to play alright. If someone knows exactly what causes it please let us know. Thanks to all who helped in the many hours of testing the game. This map has custom wavs, one being the rocket countdown and liftoff.


By Woodrow JOTR SP, CO-OP 577 Downloads Added 03/26/2024 Add Comment PermaLink
MOD Required: Advanced Warfare 2

Stealth Attack 1
AW.Stealth Attack 1 | Woodrow | Joint Ops -- SINGLE PLAYER / COOP

UPDATED !!!! 03 03 08 My first map chaps suitable for up to ten otherwise will sys dump as i've loaded in the baddies No spawns but expect a good fight - without running too far !!!!!! Three Nato astronauts have defected to the enemy. They plan to fly proto type rockets ships to attack major cities. Your mission is to assassinate the pilots blow rockets/fuel and collect intel on the technical details. DZ is a ship wreck just off shore. Close by is the Com tower outpost this is your first strike. Goals: 1. Recon guard patrol from ship to find safe entrance to outpost through mine field. They will be moving from the east along the shore line. When they have turned to go into outpost - Kill! Enter outpost to blow com tower. 2. Repel counter attack from main compound then move in to blow targets find and assassinate pilot. 3. Make way to final compound to infiltrate intel find last pilot and blow rocket.. 4. Make safe Evac area for chinook to extract your team. Thanks to Godfather and Tacoma for tips and saving my hair from being pulled out!!


By SpecOpsSniper DFBHDTS SP 2,102 Downloads Added 04/06/2018 Updated 04/11/18 Watch video 6 Comments PermaLink
MOD Required: NSO Deadline

JAF Operation Red Dawn
Hello Everybody the last map is here (me: finnaly!)

JAF Operation Red Dawn

We've finnaly pin pointed the exact location of the International
Anti JAF Head Quarters. It is somewhere in the parts of Middle East.
They've been Robbering, Human Trafficking, R****g, Kidnapping and much more on that region. They kept doing that on the nearby 'ghost' city. But we're sending you(Eric), Mike and John on a Stealth Entry
via BlackHawk. Remember not to expose your self or the mission will
be very hard. They are wearing some vests so a Head Shot would count!
Every Agency is on standby and eager to attack but
Advanced Aerial Combat Agency is halted because of stolen S.A.M Launchers on that site-Disable the SAM First
The Advanced Maritime Combat Agency is halted to provide Artillery
Support because of Radars on the region-Killing the Radios will cut off there connection from every region on the region.
Ajafian Special SPACE Agency is even more halted because of present Rebels on the atmosphere-We've made a major jump on time
so they are.
I'm not going to provide you anymore details of the halted forces
just get in there and END this WAR.
----
WARNING
The content you might download contain(s) some SPG Content.
obviously lol
----
LOG
Texts does not appear on screen
FIXED
Dumb author forgot to place in NSO Deadline MOD
FIXED
end LOG
----


By Northstar78 JOE SP, CO-OP 60 Downloads Added 09/09/2025 Add Comment PermaLink
MOD Required: Advanced Warfare 2

Cloak and Dagger [AW2]
Situation:

Delta has a confirmed position on a facility in a remote, mountanous region of the country. Based on information that we have gathered from your previous operations in the area, we know that this facility is a major waypoint for smuggling activities in the region. Satellite surveillance also suggests that the smugglers may have recently received large shipments of stolen Soviet weapons and equipment, which may or may not include chemical WMD materials. If these WMDs do indeed exist, we cannot allow them to be resold or used against military personnel or civilians. It is essential that Delta operatives move into the base, confirm the existence and placement of the WMD materials, and destroy them. It is also essential that we gather additional information on the source of these weapons, the man referred to as the 'Desert Rat.' Given the extremely remote location, the criminals seem to be relying on secrecy rather than heavy defenses, and this represents our single best chance to identify and destroy these weapons before they can be moved again.

Mission:

Confirm and destroy any chemical WMD materials in the smugglers base and find information about the 'Desert Rat.'

Additional Info:

- This is a reworked version of the third DFX 2 single player mission, Cloak and Dagger from the Monsoon Alley campaign adapted for the AW2 mod. Adjustments include revised text and dialogue, tweaked enemy accuracy, and slight changes to scripted events. The original mission was already solid, so only minimal changes were needed. Can be played solo or in coop mode.
More campaign missions are planned to be reworked in the future.

If you run into any issues, please let me know.


By GWL-Dawg O War JOE SP, CO-OP 547 Downloads Added 06/11/2024 Add Comment PermaLink
MOD Required: International Conflict

OP_SCARFACE_IC4
OP_SCARFACE_IC4 | GWL-Dawg O War | Joint Ops: International Conflict -- SINGLE PLAYER / COOP

Thanks to GWL-AMP for major Wac Assistance and great advise, also for testing done by FS Squad, Bobcat/Snapdragon, GAK, and GWL squad. This map is a bit different than others we have made and it may be a bit more challenging depending on your skill level. There are some respawners but you may not get close enough to see them respawn. Mainly the vehical crews respawn. LOL! I intended for them to respawn out of your view. The AI are not hiding in anything it just happens the trees cover their location. I hope you enjoy this map. We take our time making maps and put a lot of thought and experimentation into it. Not your plop and drop sort of maps we have been seeing. If strange things happen it is probably suppose to. If not sure you can ask if it was suppose to happen. Briefing: Tony Montana survived his many wounds received in Miami. After he recovered he move to Columbia to set up one of the largest drug operations know to date. DEA operatives have found a hidden valley in Columbia where this operation going strong. So strong the DEA requires military intervention. Your mission shut it down and get Tony Montana dead or alive. Goals: 1. Take out Tony's Army 2. Destroy all Coca leaf crates 3. Call in napalm air strike to burn Coca plants 4. Conficate all contraband including drug money 5. Destroy any other things found related to the operation 6. No sampling any of the drugs found Hints- Follow your orders (watch the screen) Notes- Bring a variety of weapons and some meds and play as team.



By sanmusen DFBHDTS SP 705 Downloads Added 12/03/2023 Updated 12/30/23 4 Comments PermaLink

Operation: Capture of Paulo v1.3.1
This map is my second map (official version 1.3.1) Update content: I saw some people comment that the map is too big to enter. So, I deleted some buildings and moved some things. At present, the author himself has tested it and can enter (Rewind the version for a moment. At the moment, it seems that some people can enter this map, some people can't, and some of my friends can play my map, and some can't The preliminary judgment should be that the memory is insufficient, resulting in the item entity not being able to load, so it is impossible to enter the map So there's nothing I can do about it If you're the kind of person who can't get in, then remove /d from the map, but some things won't work, so it's up to you My running memory is 16G). and it is also the most time-consuming map so far, the production time is 3 months (actually two months, the middle pigeon is a month), and it is also the second map of the decapitation of the three major boss series, the name of the series is after the release of the first map special operation thought to make a series, the prequel is a special operation, this map has many enemies less than 685 more than 1200 or so, the difficulty of this map personally feels medium and high, but also uses some new things, warm tips: The briefing is not up-to-date, because the appearance of Paul's plane had to make the command change the plan, so some places do not match the actual situation of the briefing, and at the same time, some places in the map should be archived and read the file, otherwise there will be some voice play half a sentence or not play directly, such as teammates bombing the barricade is to be archived and read the file, otherwise the voice will not be broadcast directly, and there is a tactic in front of the artillery area to be archived, or the voice may only play half a sentence, and then when evacuating, When coming to pick up the player's Black Hawk, save it to avoid being hit by enemies and moving. There are some save tips in the game. At the same time, it is also the largest map I made, the current WAC of this map is written 774 lines, and the event of the map is used 181, and the map in order to avoid players from entering the mission area in advance, but also added a teleportation mechanism, teleporting players back to the corresponding location, to avoid bugs, but also added 7 mission areas, when you go out of the mission area, there will be a voice reminder. If the teammates are slow in the early stage, Then you don't have to wait because the teammates are not in the corresponding area will teleport over, If you won't teleport, Play the homemade map, please create a shortcut to the game base and then add a space/d to the path of the shortcut attribute to play the homemade map normally (if you have already done it, you can leave it alone),There are quite a few events in the middle and late stages of the game that are triggered by players and teammates, So don't go too fast to avoid bugs. At the same time, I personally felt a little stressed in the early middle and late stages, so I strengthened the accuracy of my teammates and slightly reduced the accuracy of the enemy in the later evacuation stage. Then the basic normal play time of this map is 30~60 minutes or longer, so it is best to calm down before playing, so I wish everyone a happy play on this map! Good luck with 5-1 team and 2-1 team!