MercOp4-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Part 4 of 4. The saga continues into the last episode of MercOp. Two villages left before we RTB for some well deserved R&R. It won't be easy but it's gotta be done. Prepare for some close-quarters urban warfare in the finale.
Changling-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
A chameleon of a map. Depending on what gate gets entered first, the back buildings take on a different look. This is a tough little city to conquer. Bring plenty of medical kits. Street patrols, rooftop and balcony snipes, intersecting lanes of fire.
3 Sisters-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Take the 3 Sisters (Hills). Grab the Intel, destroy the SAMs, destroy all ammo and kill the commander. IF you can get out of your home base. You will be attacked from land, sea and air. Good hunting.
Shifter-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
This is a cross-country combat patrol, investigating three enemy camps on the way. Destroy their communication capabilities, H.Q., ammo storage and grab Intel. Each camp is strongly defended with paratroops covering the approaches. This map may Shift after you play it a few times. You'll see.
DewLine-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
In 3 hours, 5th Army is launching a major attack into enemy territory. This requires that the enemys early warning system be destroyed. You must destroy all communication/ radar centers. In addition, disable their Microwave Comm. Dish, take out their Mobile Defensive SAM missile sites and destroy all computer systems.
Warehouse-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Your mission is to clear the interior of this large warehouse complex. The enemy Commander is hiding inside. Find him and kill him. Destroy enemy SCUDs, ammo and destroy their Biohazard making capabilities as you go. Their commander is guarded by over 100 of their best troops. Go low, go slow. Good hunting.
J-Park-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
The enemy is using a local Japanese style park as a staging area for its operations. Your mission is to destroy all communication dishes, ammo and computer systems. In addition, take control of any enemy intelligence documents. Expect vigorous defense by a reinforced company sized infantry unit, and some parachutists. This is just a walk in the park. HA! P.S. Dont drink the canal water.
OilWar-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Terrorists have taken over an oil platform off the coast of Texas. They are threatening to blow it up causing a giant oil spill and fire. The environment will be damaged along the entire gulf coast. Gas and heating oil prices will go up. Take out their supply helicopter and communication dish. Destroy their ammo stashes and kick their butts back into the sea. Can you handle the mission? I hope so!
Towers-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Drop in, look around you. See the Towers? One for each of your targets. Move out to the west; take out all resistance in the town. The town defenders job? Stop you Dead in your tracks. Move south. New town, new goals. Destroy all ammo and computer systems. The enemy is alert and mad .. Yea that. Stagger, I mean move east to the last town. Walled, tough, hard to take, and defended by the best. No problem for you and your buds, Right? Maybe.
HellTown-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
The enemy is well entrenched in this town. You and your team are directed to clean it out. Eliminate all ammo stocks, vehicles and aircraft, to include SCUDs. Destroy the Communication/radar building. Clear all tunnels and secure any intelligence documents. Expect vigorous defense by a reinforced Company sized infantry unit. Be alert for foot patrols, rocket men in trucks, rooftop snipers and booby traps. War, and this little town, are hell.
SAMs-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Your mission is to destroy your enemies Surface to Air Missile (SAMs) capability. They have mobile units at various locations in the area. Take them out NOW before our air units move over the area in support of our counter offensive. Destroy the Ammo stores and Radar that support the SAM sites. Better move in a diamond formation because they will be, I say again, they will be hitting you from all sides. If you don't travel as a team, you will die. Enough said........................ Thanks for heads up murphy, BMS file has been placed in the zip file.
MercOp1-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Your Mission Part 1: This is part one of a four-part campaign. Where one mission ends the next mission begins. Even the time of day changes as you progress. Each map does stand-alone but can you handle all four in a row to really GET THE JOB DONE. Your objective (part 1) is to capture the enemies helicopter base. Clear the storehouses and collect any intelligence documents as you go. Destroy any ammo caches, operational trucks and all helicopters. Fixed guard posts, roving patrols, troops in trucks and a mortar team defend the base. A reactionary platoon also comes to the aid of the defenders.
Liberate-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
You and your team are just outside a quite town deep in Iraqi territory. Looks can be deceiving. Insurgents are hiding within the town and the local population. They have captured several U.S. trained Iraqi policemen and are holding them hostage in the police station (former Cuban embassy). News cameramen and civilians are in the area. Your mission is to board the available trucks, ride into town and free the hostages. Take out the Comm. Center before insurgent help can be called in. Clear a path of enemy troops for the hostages to use to get to ex-fill. DO NOT FIRE, unless fired upon. This is a friendly town and we need to avoid civilian casualties. If the stuff does hit the fan, and of course it will, then handle it. This is urban warfare at its best. Where are the enemy, where are the hostages, where are you and, oh yea, where is the rest of your team? Can you handle the stress? We will see.
DustStorm-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Dust storm or not, Dagger orders your squad in on a three-village mission to destroy terrorist assets and to capture important documents. You cant see far but neither can the BGs. Fighting is close-up and very personal. Enemy patrols respond to your intrusion. Map features paratroopers, roof-top runners, roof-top shooters, technicals, street runners, and some tricky cramped quarters requiring the use of explosives. IMPORTANT! There are defective test-copies of this map floating around out there the map does not end properly. Please replace those copies with this copy. The version number (Located in the Mission Briefing) should match this maps version number/date.
Frogs-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
You and your team are about to get your feet wet. Your mission is to move overland through a cluster of small fishing complexes. You are to eliminate the enemy commander that is on the move in the area. Intel also states that there is an old derelict French fort that may harbor enemy biohazard assets. The main village contains radio and generating equipment. Destroy both. Ammo supplies are believed to be hidden in several of the fishing huts. Eliminate them. Expect a spirited defense of this area because it is a major supply route crossing the river. The river is patrolled by armed boats. Intel also believes that large contingents of enemy frogmen are stationed at this location. This has not been confirmed. might want to keep an eye on the water though. Make it happen people
Patrol-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Thanks for the HEADS-UP. ALL BGs ARE NOW HOT as Friday 13th, 2006. This will be a major combat patrol sweep for your team. Suit up heavy, you will need all the ammo and weapons you can carry. Destroy their transport, communication capabilities and tunnel complex. Clean out the enemy camps and kick some....ass. you know. Red squares on GPS are your goal/targets. (NOTE) At the East Camp in this map, you are required to kill all the enemy. A single Red Square shows on your GPS to represent ALL the AI/BGs in the east camp. After you kill the required AI/BGs, the red square/goal will disappear from your GPS, letting you know you are clear.
Mars Orbit | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Effective 8/24/06 I have added " VERSION 2 " of this map to the zip file. Map 2526 Mars Orbit V-2 addresses some of the concerns below & makes the map playable by a single player. The original is a CoOp map only. Try both and use the one you like. .................................................. .................................................. .................... The year is 2525; you will use our Stargate to move into orbit around Mars. As a starship trooper you and your fellow Jumpers are to accomplish the following; Kill all enemy Drones in the area of, Three Ring Station Eliminate their communications by destroying all tracatron dishes, Destroy stores of fusion ammo and most importantly Get the Intel documents & specifications on their new cloaking device. Force fields will block off some areas in your area of action until later in your mission. Use the second Stargate to get to the Intel Docs. Oh yea, the medical types suggest you stock-up on bandages and ......... barf bags. HANG ON! Here comes the jump.
MercOp2-CoOp | 95Bravo=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Updated/Errors Fixed 6Dec2005: Your Mission Part 2: This is part two of a four-part campaign. Where one mission ends the next mission begins. Even the time of day changes as you progress. Each map does stand-alone but can you handle all four in a row to really GET THE JOB DONE. Your objective (part 2) is to defend your hard won victory taken during your first mission (MercOp1). Yes you have the helicopter base under your control. You and your Buds are crowding round for some hard-earned MREs, but? What is that! Enemy chopper inbound. Shoot it down! Shoot it down! You look up. HOLLY COW! Look at 'em come. They want this place BACK. Secure and hold, secure and hold. Good luck trooper. Repairs performed 6 Dec 2005 -- WP Fixed; BGs moved off roofs/boxes to prevent fall-throughs; Chopper now self-destructs/vaporizes; Movers now static for more lag-free Internet play.
Dakota-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP
It's cold now and fixin' to get much warmer as your team advances through the city street to accomplish your mission. Rooftop snipers, street patrols and fixed sentry positions all hinder your progress. When your team violates the enemy Intel Headquarters, a platoon of elite guard attack... and you still have to knock out the Communications Compound down the road yonder! Good mix of action throughout. Constructed in partnership with 95Bravo=M= but listed under one author so that it can be found by an "author search".