Just Another Mission | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
(coop & single player) I kind of had to make a new map with all those new buildings and stuff, so I ended up with this. The coop and the single player is basically the same map.
Hotel Battlefield | Mr. Nice Guy | Delta Force II -- TDM
Very nice map, good for sniping and gunning. Theres some huge ''bunker'', I call it my hotel ... it has few 50's and 4 nade launchers, which have pitches to make it impossible to spawn then when you go to 1st floor there's a corridor behind the armory which leads to 2 bunkers.. those are reachable for attackers 2 by ladders.. attackers also have a lil bunker and 50's spread over the battlefield... please rate, i love it!
BLACK OPS/Jungle | Mr Black II | DFBHD: TerraNova EXP -- SINGLE PLAYER / COOP
Best as a COOP, hard single player map. Take helo to drop zone, JUMP when over the water. 5 objectives must be met, hit your tab key. Exfill via waypoints, numerous bad guy respawns so go slow and be on your toes. Take the drug lords camp from him. (You must have the intel on you to finish the map)
Instant Action | mr tarzan | Delta Force Xtreme -- SINGLE PLAYER / COOP
COOP only. The action takes place on a jungle island. TOD 2200. You will come up against heavy resistance. Nade launchers, 50 cals, relatively accurate AI's, Mine fields (marked) and you might get a mortar or two in your head (don't stay in the same place for too long). This is a HARD map. Recommend 3 - 4 players minimum. If you download and / or play this map. Don't bother complaining to me about it's hard, I know.
Well, it isnt really a map, but I played it and its quit fun... It cost me lots a time to make this map, and its still not glitch free.. but if you play it with friends who dont know how to prone jump it rocks.. for the guys who CAN prone its even more fun, cause youll find lots a cool spots.. i couldnt get the complete map on the ss, if you should explain this level short: Lots a corridors and REALLY much shoot bunkers, small, medium big, the bunkers are everywhere
The Cage 2 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
(No Respawners) Updated: April 2007
This map was created to just play and have fun without all the run and gunners. If you're a run and gunner type player, you'll hate this map. This map requires players who are able to logically solve the puzzle to get to your next goal/waypoint. You might have to blow something up; kill something; or just be standing in the right spot to trigger the correct sequence of events.
The waypoints have been placed so that each points to a certain area that you should pay close attention to. Use and follow your waypoints; they will be your guide.
Watch your step; not everything is as it appears to be.
Note: Read the included text file for more detailed info.
Goofy Golf | Mr WebMaster & Cmdr Momster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Created by: Mr WebMaster & Cmdr Momster (No Respawners) Updated: April 2007
Platform: JO:IC (International Conflict)
190 People
61 Vehicles/Objects
997 Buildings/Decorations
32 Markers
6 Area Triggers
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The perfect hiding place for enemy forces to train their elite forces at; a golf course.
Your mission is to navigate the course and destroy all hostile forces; radio equipment; weapons crates; technicals and oil storage tanks that you locate.
This training facility is in the early stages of completion; with your help we can crush the enemies elite forces before they get the chance to attack anyone else in the world.
Good Luck on your mission!!
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Author Notes: This is not intended to be a single player COOP map; so please take a few friends along with you - trust us - it will cause you far less stress.
As always, please report any glitches, flaws, bugs, non-working items, etc to: cops@cogeco.ca (Mr WebMaster) so that they can be corrected immediately.
The Cage | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Difficulty Rating: MEDIUM to HARD (No Respawners) Updated: May 2007
169 People
56 Vehicles/Objects
848 Buildings/Decorations
25 Markers
7 Area Triggers
Originally Created in: 2004
Updated in: May 2007
Difficult map for single player, although it can be done. Teamwork and patience is required here. Follow the waypoints (otherwise bad things might happen to you); only 3 objectives (but very in-depth). Bring lots of medics with you; armories at each PSP. If you don't see who is killing you, look harder. Enjoy!
WildThing | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Difficulty Rating: HARD (No Respawners) Updated: Jan 2008
188 People
104 Vehicles/Objects
920 Buildings/Decorations
17 Markers
27 Area Triggers
Objectives/Goals:
- eliminate all resistance
- destroy all radio equipment
- destroy all technicals
- destroy bridge
Originally Created in: 2004
Updated in: 2007
Mission: You are attacking the Rebel HQ; you will encounter massive build-ups of troops and you will require expertise from every chartacter of the game. Follow the waypoints in order; if something is done out of order - you loose. Enjoy it - I very much would like to have feedback. Thx.
Hazardous Circle | Mr. Nice Guy | Delta Force II -- CTF, KOTH, TDM and TKOTH
Well, I made a map, while looking @ the Sniperex TST map. Its very simple.. a very big circle, and straight opposite to each other 2 armory's. They have been placed very smart: 1 wall at Z3 and 1 wall a few meters behind that one at Z-2. This is what I call anti-base rape protection, you cant shoot nades/laws or your rubber bullets in the spawn points now . Incase of (T)KOTH the zone is the bunker and the 2 little sandbagbunkers. The flags are 5 for each team. 2 at the corners of the bunker and 3 in front of the armory. Hard level, bring your saw out there NOTE: flags arent really visible at the screenshot, and the ss has been token from a tower that I have deleted!
WildFire: Part 1 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
(No Respawners) Updated: April 2007
170 People
35 Vehicles/Objects
430 Buildings/Decorations
8 Markers
8 Area Triggers
In game photo's done by: T4E AcidSniper
Goals:
Eliminate all resistance
Find Intel Documents (Destroy Intel actually)
I have been asked by dozens of friends to please create a map that does not take hours to complete; this is one of several that I will be creating just for those people. The map title has been named after my best friend (WildFire) and because the firing from the AI is really wild.
This map has an estimated play time of approximately 25 to 30 minutes or less, depending on the amount of people in the map.
Please have fun with it and should you wish to comment on it, good or bad... drop me a line.
The Rush 2 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
IC3 Mod Required for this map. NO Respawners was used at all. Updated: April 2007
Difficultly level: Medium to Hard
Thinking Ability: ZERO - just stand your ground and shoot
NOTICE: This can be a very fast map to WIN or LOOSE. It has been created intentionally as an Ant Hill map (for those who don't know what that means: AI converge to one location, it is your job to stop them at any cost).
The LOOSE condition for this map is: if ANY of the special forces AI gains access to the Rush 2 HQ - you loose.
228 People
0 Vehicles/Objects
181 Buildings/Decorations
26 Markers
1 Area Triggers
WHY DID I MAKE THIS MAP??
Cuz someone asked me a while ago if I could make a working map in under 15 minutes. I never did answer that person... until now; here's my reply: The Rush 2 (created in 14 minutes... with another 20 minutes for tweaking after the basic map was made).
For those who think this map is stupid or silly or whatever.. it is. Orange flags mark the area where AI should not be permitted to enter.. the problem is you won't know which AI are not permitted to enter this area.... good luck on that!! (And) Yes, it took myself and two other friends 4 tries to actually win the map. The chances of you actually being able to kill all 228 AI is pretty slim (although not impossible). Have fun with it, its meant as just that.. a really silly waste of time with nothing but laughs and fun.
The Cage 3.5 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Updated: April 2007
TheCage3.bms, TheCage3.wac = The easier daytime version.
TheCage3NIGHT, TheCage3NIGHT.wac = The harder night time version (bring LOTS of medics).
OBJECTIVES: (in order)
- destroy radio equipment
- find intel documents
- eliminate all weapon crates
- destroy technicals
- eliminate all forces at objective
- destroy technicals
MAP SPECs:
232 People
127 Vehicles/Objects
1133 Buildings/Decorations
95 Markers
14 Area Triggers
The Cage 3 1/2 is the works of over 8 months of on/off mapping; yes thats right I have had no life during this process. If you like my maps, you'll love this one... if however you hate my maps.. don't evn waste your time with this one... cuz I tested this map with seasoned vets in COOP team play and even some of them said "you're outta your friggin mind!!!".
little nieghborhood with train running through, a orchard, town in flats surounded by hills. good for all charector types. thans to FOD(one of my favorite map makers) for the train. as always, 2 versions . #2 has slight fog. enjoy. please do not remove sig.
Inspired by Aerosmiths "Love in an Elevator" and The Towering Inferno...........One team starts on 40th floor, one starts on ground. 4 PSPs evenly distributed throughout all levels. Teams race from opposite directions to get PSPs. Watch that first step....
An island map based on a WW11 movie of the same name. It's a fight to stay alive cause snipers will have a payday on this one. It's only Deathmatch for now but I bet it would make a good Team map too. Feel free to use this map anyway you like. Have a good one. Mac/
The Cage 3 for IC4 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Latest Update: Sept 26th, 2007
IC4 MOD Required to play these maps. NO RESPAWNERS have been used at all.
Average play time with 2 to 4 players per map is approx 35 minutes. There are 79 to 123 AI per map.
Part 1:
123 AI
28 Vehicles/Objects
341 Buildings/Decorations
38 Markers
9 Area Triggers
Part 2:
80 AI
48 Vehicles/Objects
298 Buildings/Decorations
24 Markers
0 Area Triggers
Part 3:
106 AI
30 Vehicles/Objects
427 Buildings/Decorations
38 Markers
5 Area Triggers
Part 4:
79 AI
35 Vehicles/Objects
279 Buildings/Decorations
19 Markers
4 Area Triggers
There are 4 mini maps & 4 .wac files inside of this archive. You can play them in any order you want; but it makes more sense to play them in order.
This project was re-mapped because of the vast number of complaints I rec'd regarding how the original Cage 3 map was just too much at once. Thx for everyone's input.
Both teams start on there side and fight for the middle. Each team has a boat that stops at dock to get on have to jump other two boats.
Hope you like if not change what you dont MIS file there. thanks some one change map name from dock side to mr why? thought the tittle was for me.lol
On this battlefield only the victor will take the glory: Big map about the size of nova's Oil map. Has serveral camps for hiding and cover. Plenty bunkrs used for cover snipers this is a good map butmmake you shots count. (TDM)
Note:this is not a COOP . A BlackHawk has been shot down by an RPG near a hill now called 459. BLUE team is inserted with 3 APC's and 5 Bike's. RED must defend hill 459 with 1 chopper (mini gunz) for close air support and towers and bunkers on hill top for defense.
Clear all russian military. If you want to pick up saw, take it.Because it is necessary to you in other area. Destroy radio and sit the moto's back. You are going to go other area with Mr.French. In other area: Clear all enemy. You go to big buildings. Climd the stairs. Kill all enemy in buildings. Hold laptop. exit building.
You see two blackhawk. You stand blackhawk on helopad's over. And go to helpad base. Finish. ENJOYY
AKA-Seven Levels of Hell | AKA-WAR | Delta Force Xtreme -- SINGLE PLAYER / COOP
Based on a previous map by Mr Black for Joint Ops, this is a very playable team map. Simply progress through the seven levels of hell until you can escape in the Helicopters at the end. Remember to blow the emplaced weapons to open up the next level and watch for high enemies.