Sorry about that folks, but this map has been corrected. Many of the floating and misaligned objects have been removed. It should play better now. Please delete old verison you had and replace with this correct one.
Please don't ask what I was on when I made this - because there's none left. 50 player TDM and DM of an oil field with 3 PSPs equi-distant in maze. You're either going to love it or hate it, but in either case bring your Dramamine.
Small night map set in valley with several mogadishu huts and trees down below in middle. 2 PSPs opposite across valley are easily seen from each other. Snipers and naders will have a blast (literally).
I'm almost embarassed tio put his out there, but this was one of my first maps so please bear with it. I've fixed it up as much as possible. Small desert town map circled 360 deg by choppers. 4 PSPs symmetrically placed in town. Very open.
A fairly small map with 4 buildings symmetrically attached. Teams start opposite each other in facing buildings with access to roofs. Good "in-your-face" map.
Teams start opposite sides of small island. Large tunnel network with a few PSPs in them. Some sniping if you prefer land action, or else tunnels are way to go. Some minor glitches in tunnels but alot of fun
Island map with several strategically placed PSPs. Each team starts opposite ends of the island with good sniping (if you can find cover) and lots of CQB at PSPs.
50-Player TDM, DM map; teams start opposite sides of linear town with room for sniping and gunning action; please don't be too critical - my 7 year old made this map
2 adjacent tunnels with teams starting at opposite entrances. 1 PSP in each tunnel directly in middle of map and each tunnel has an elevated catwalk. There's also a walkway on roof of tunnel if you're claustrophobic. Sorry but may be choppy due to lighting.
Not a very exciting map but snipers will have fun. 1 PSP at each base on opposite sides of map. Teams will have to go for other teams flag at spawn point or else just have a good ol' shoot out.
An epic map visually stunning - set at dusk, teams start at opposite ends of runway. 9 PSPs on both sides of runway; Lots of sniping but limited by fog; lots of places to hide
Heavy fog on this map. Interesting PSPs in top of huge tower, and another submersed in tunnel under water. You'll have just enough time to swim under water in tunnel to hit PSP and keep going to other side. You will come up gagging........Don't see any sniping really.
(aka "Shoots and Ladders"), 6 PSPs spread out evenly in medium size city, 3 on north side of road, 3 on south. Teams approach facing each other "dodge style", opposite ends of street. Most PSPs on roof tops. If you see a ladder - take it.
Inspired by Aerosmiths "Love in an Elevator" and The Towering Inferno...........One team starts on 40th floor, one starts on ground. 4 PSPs evenly distributed throughout all levels. Teams race from opposite directions to get PSPs. Watch that first step....
Insanely large oil platform city in middle of ocean. 1 PSP in middle of map. Lots of sniping and places to hide, lots of propane tanks and gunning action.
Several corrections made to map: removed 50 CAL from center, fixed 2 outer tunnel PSPs with invisible barriers preventing access, several new objects added. 1 problem with tunnel blink point but tunnel parts are attached correctly.
Large maze of cargo containers, based on Port Newark, New Jersey. Several PSPs scattered in maze; equal amount open areas and container maze; Some sniping; Ladders on all 4 sides of platform if you decide to go for a swim.
Visually gorgeous night map of oil refinery. Teams start opposite ends of oil fields with many PSPs scattered on refinery levels. May lag due to lots of lights on decks but lots of room for sniping and CQBing (Lots of propane tanks too - boom)
Map set around 2 adjoining villas, connected by tunnel. 2 PSPs in opposite ends of tunnel. Both teams start opposite ends of map with plenty of room for sniping and close combat in villas and tunnels.
30 player TDM and DM in all-cargo container maze. Tight spots in maze due to container doors opened next to each other. Also some blinking spots due to overlapping objects but the map works. Any problems with spawns falling through floors, please email me at : whosteppedonaduck@yahoo.com
Fairly small, very open South American jungle night map. All action revolves around a small jungle drug storage warehouse storing barrels and crates. 1 PSP on ground floor and 1 PSP on roof. Will be very tight in warehouse but once the barrels blow it will open up a little.