The Wall | MIA | Delta Force Xtreme -- AD, CTF and TDM
I had the French 'Maginot Line' from WW2 in mind when I started this one off. It developed into quite a large map, and should be fun. With Helicopters, Tanks and bikes and plenty of snipe positions it'll be very active. It's not what I would call close quarters, more like a battle from two fronts. It's also pleasing to the eye (that's just my opinion of course) which is always nice no matter who made the map. Enjoy
Barracks | Bubbachuk~{PG}~ | Delta Force Xtreme -- DM
This is a small DM with wall to wall action. The setting is a makeshift military barracks area nestled in a low point within a valley. There are several levels of play area which add to the play of the map.
Secure Depot | Bubbachuk~{PG}~ | Delta Force II -- DM
This is a fully enclosed arena map with action from wall to wall. The setting is a train stopped inside of a domed building. An enclave on one side of the building is segmented with walls. The lighting is a purple haze that resembles black lighting.
Wall Climb | Lt.Kill'em~BPC~ | Delta Force II -- TDM
You're Boxed in....--::HINT,HINT::-- The ladders are uneven, so when your're at the end of the 1st one, push prone....then push it again and you may go up... Good luck...Probably my most best map...this year.......
WALL STONES IN A CIRCLE IN THE BIG CIRCLE WE HAVE A SMALLER ONE PLACED INSIDE LADDERS GOING UP TO THE SMALLER CIRLCE ACESS TO INSIDE BEWARE OF PUGI STICKS WALL STONES FOR COVER NOT MUCH COVER BUT ENOUGH....HAVE FUN..PLAY FARE
This is a fun map with a simple design. It stages two well built castle fortresses against each other with a wall in the middle sepatating them. This makes for a GREAT sniper level, and a good CQB and Med level. If the enemy takes the wall PSP, it will turn into an attack/defence map.
This is a fun map with a simple design. It stages two well built castle fortresses against each other with a wall in the middle sepatating them. This makes for a GREAT sniper level, and a good CQB and Med level. If the enemy takes the wall PSP, it will turn into an attack/defence map.
A 6 ring map. All rings are high snipers wont be able to get out. All 6 rings connect. 2 armories hidden inside of paramids you will notice the entrance marked by walls sticking out one side of paramid wall. Some spawns in center making it seem like you are trapped with no way out. If trapped in center just walk to seems of wall there are 4 seems which mean 4 ways out.
Virus Bomb | Hidden | Delta Force II -- SINGLE PLAYER / COOP
We have set up a miniature base about 100-200m from an enemy russian terrorist base. The base is completely covered by walls from all sides, so we have assighned you a special operations unit; demolitions (in the brown suit). Mission Procedure: As you leave the our mini base, the truck carrying Alpha 1, the unit, and a quarintine scientist, will drive slightly slower than you to a location. Once there, the unit will leave the vehicle, and blow up a wall for entry. Be quick, the second he blows the wall, move in and eliminate all hostiles and secure the bomb (hold it) After the objectives have been completed, a black hawk will fly into the base for extraction. NOTE: DO NOT shoot any of your weapons until the wall has been blown up, for the plan to work, the base must be red alert at the time of the explosive has gone off.
Eagle Eye | unknown/-»«x×¢¡st-§ë~ | Delta Force II -- TDM
This map is based around "1 WALL". In order to get to the other base you must climb this wall! Sometimes you will repawn above the map, parachuteing all the way down! This gives you the "Eagle Eye" view! Have fun and always play fair! please post in the forums if you know the name of the mapper so we can give proper credit, THX!
Gunned Down At Sundown | krazeeinjun | DF: Task Force Dagger -- DM, KOTH, TDM and TKOTH
Tour de force gunner/sniper map deluxe. Large rectangular, totally enclosed arena. High tower/wall sections at each far end for the snipers and long distance gunners. In between are varying structures separated by evenly spaced canals of water. Dense foliage in the water and lots of rock and wall cover along canal banks should make for hectic gunner's battle in the center zone. Couple of climbable com towers for the bravest (or the insanest - lol) offer nice view if you can make it to top. Emplaced .50 cal's on high wall sections and on top of smaller bldgs. in center. Armories. Gorgeous lemon-merengue sunset with orange clouds. All ground spawns. Enjoy!! ----krazee
The edge of the impasse | Oriana | DF: Task Force Dagger -- SINGLE PLAYER / COOP
The chinese have a saying"May you live in intresting times"and this time you will enter them,You have been transported to an alternate dimension and smashed the wall of the planetarium trying to get out intead of breaking the door to the outside.The wall that you have broken sucks you in and regurgitates you in to what appears to be some kind of alien swamp land with strange creatures,Your hopes of speaking to these creatures have failed and now they are trying to assimilate you,Kill the creatures is your motive.And the only way out appears to be.... The Edge Of The Impasse , Good luck my child...
A great CQB, Med, and Gunner map. V1.1 has had alot of changes since version 1.0. The map is very much improved. Even if v1.0 wasnt your style, v1.1 may be something you are looking for. This version maintained rotation in EID server for a little while.
v1.1 Changes
- Container Height - Fixed
- Wall too close the building can cause glitch out - Fixed
- Top PSP Height - Fixed
- Wall near the ground PSP (Player can't get in) - Fixed
- Remove Tower outside
- Added more Start Marker for Each Team
- Added armory
-=The Labyrinth=- | Crazy | Delta Force I -- CTF, KOTH and TKOTH
This map is resquested by (Zula or [.uh.] ). The map is surrouneded by rock wall with barbwire on top. It has 4 med towers it has in 4 sides in both base. It has 1 metal guard tower with ramps in the middle and at the top i put barbwire around the sides, it also have spotlights on top of it. Map has 1 smoke effects, event will be activated in 2 mins and 30 sec. Sky is set to sunset. Oh yea... dont be tryin getttin out in there or u will die. I put land mines around the rock wall so no one can get out. ENJOY! CRAZIE DFB STAFF
The Jungel | Gelroos Zolond | Delta Force II -- CTF
I kinda uploaded a jumble of files. Sorry About that *DFB*. So I put my maps in a set. It has screen shots of some maps & a read me text. So you can pick out the ones you like to try. The Screen Shot above is of "The Jungel". A map i like alot. You can lay clays in good spots. And jump roof to roof or walk the wall. Or lay & wait for flag runnner. The Teams start & Spawn on the out side of the wall. 4 ways into the city part. I have tryed to keep the glitchs to a min. and ez to run for dial up. the maps are not loaded with lot of stuff not needed. If you like the maps let me know
Hazardous Circle | Mr. Nice Guy | Delta Force II -- CTF, KOTH, TDM and TKOTH
Well, I made a map, while looking @ the Sniperex TST map. Its very simple.. a very big circle, and straight opposite to each other 2 armory's. They have been placed very smart: 1 wall at Z3 and 1 wall a few meters behind that one at Z-2. This is what I call anti-base rape protection, you cant shoot nades/laws or your rubber bullets in the spawn points now . Incase of (T)KOTH the zone is the bunker and the 2 little sandbagbunkers. The flags are 5 for each team. 2 at the corners of the bunker and 3 in front of the armory. Hard level, bring your saw out there NOTE: flags arent really visible at the screenshot, and the ss has been token from a tower that I have deleted!
Readme: This a cqb map that should have a lot of action. There are wall sections randomly placed in the middle. It is almost impossible to get out and if you do theres nothing you can do.
Readme: A great layout lots of fun. snipers this one is not for you. well you are closed in bye fencing and stone walls and each has has there own little bese.