Twins | Hidden | Delta Force II -- SINGLE PLAYER / COOP
2 POW soldiers are still being kept in a Farsiac compund. Move into the compound with Alpha 1 and 2 for cover. Once in, secure the hostages, then bring the hostages back to the starting point where a BHAWK codenamed BLACK WIDOW will meet you for extraction. I made this one for the people that can handle an overwhelming amount of bullets. This map isnt very hard at all, but try it and you will like it!
Afro | Hidden | Delta Force II -- SINGLE PLAYER / COOP
African terrorists are planning to use recently stolen vehicles to raid a town in Liberia. Your mission is to move in, eliminate all hostiles, and reach the extraction point. Alpha and Charlie teams are busy, so no assistance is available. Mission length isnt too long, but it isnt too shot, so u wont get bored!
Desert StriKe | Hidden | Delta Force II -- SINGLE PLAYER / COOP
Move into a Farsaic compund to destroy recently built SCUD launchers. A total of five have been reprted by the CIA, so use the equipment we have given you for the easyiest time out on the mission. After all the SCUDS are destroyed, follow the waypoints to extraction. Note: Thanx to Varg, I now know how to add text and wav events! THERE ARE SOME DIALOGE EVENTS IN THIS MISSION
CIA | Hidden | Delta Force II -- SINGLE PLAYER / COOP
SINGLE PLAYER ONLY! NOT A COOP! Move in to a base holding our CIA operatives that had an assighnment in the area. Rescue them, but dont expect an easy time....they can get pretty ruthless and have a fair size quantity of soldiers and barrackades. Once there, walk up to the hostages then bring them back to the entrance where you started. Gaurd them closely, just a warning.
Airport v_1 | Hidden | Delta Force II -- SINGLE PLAYER / COOP
Note: You must jump once and then move one step inside the helicopter or it will glitch and leave without you! Mission: An airport that was shipping SCUDs to a locla russian airbase has been taken over by russin rebels. Move in at night via Blackhawk and secure the shipping schedule so we can confirm no other SCUDs have been shipped to terrorists. Also, destroy the SCUDs onsite.
LaPtOps | Hidden | Delta Force II -- SINGLE PLAYER / COOP
An anti-american terrorist camp is holding a laptop. This contains very important information about the terrorist network. You need to move in the base with Charlie 1 and 2 and retrieve the laptop. Then, eliminate all hostiles at the base. Do not let any enemies get away, they may contain intellegence, too. Mission Procedure: Charlie team will wait at the entrance of the base. Once you get near, they will move in. One BRMD has been discovered at the base. Meet with Black Widow for extraction.
Russian Airstrip | Hidden | Delta Force II -- SINGLE PLAYER / COOP
A Russian airstrip in Cuba has been located by Eschelon. Because this violates U.S.A. airspace, we are sending you in. Move in from the insertion/extraction boat into the base. Destroy all vehicles and airplanes, and eliminate all hostiles. After these objectives have been completed, procede back to the incertion/extraction boat for extraction. Note: Resistance at the base is unknown, so use the gear we have already assighned for the best chances of success.
The sequal | Hidden | Delta Force II -- SINGLE PLAYER / COOP
The sequal to my previously submitted mission "Outpost". First, move into the base nearest you and destroy the COMM building and the 2 sattelittes inside the stone wall. Then, move up the hill, kill the chopper and every remaining enemy unit (some even under the gaurd towers, it is glitched). Ok, dont panic! I set it so all you have to do is law or hand grenade the green trailors, that blows up the SCUDS themselves. After, dont stop! Keep following the waypoints to the extraction, where a BHAWK will meet you.
C&B (convoy and base) UPDATED! | Hidden | Delta Force II -- SINGLE PLAYER / COOP
You have been paradroped to destroy an enemy convoy. Then, move in and destroy the base that it is heading too, if the convoy gets to the base, its all over. After eliminating the hostiles at the base, procede to an awaiting Blackhawk for extraction, and a job well done. Updated! Now theres one more objective, tho it doesnt turn red when completed. The convoy should now follow its course, but tis a little closer to the enemy base. Added some snipers, but have 50 accuracy so not much of a threat.
Camp Tuscon | Hidden | Delta Force II -- SINGLE PLAYER / COOP
Mission: After a recent assault on a major drug trafficing field and destroying all their resources, the drug dealers have become desperate. They have taken an army lutenant hostage and demanding 400,000 dollars cash bye tomorrow. Being it obvious that we cannot comply, and they will hurt the lutennant, we are sending you in. Move in to the small outpost where it is believed the lutennant is being held. Rescue him, and get him to extraction, a Blackhawk waiting on top of a hill NE of the outpost.
PoWs | Hidden | Delta Force II -- SINGLE PLAYER / COOP
Rescue POWs from a druglord's camp. Alpha team is to secure the LZ (landing zone), and await your and the POWs' arrival. Satellite immagery reports indicate not many patrols are gaurding the base, but all are inside the base. This may be a false report, dont let you gaurd down! Blackwidow sent a coded message telling King 6 that they were being tailed by another enemy helicopter. Blackwidow has managed to pull much ahead of the helicopter, but we dont know if it is still following them. Really fun single player mission!
Migs | Hidden | Delta Force II -- SINGLE PLAYER / COOP
SINGLE PLAYER ONLY! Mission: A russian base in Moscow has been found...only problem is, it is stocking two active Mig 29's, that violates the recent made U.S. and Soviet peace conctract. Move in with Alpha 1 and 2, but dont expect them to be alive for long... Destroy the 2 Mig 29's, then head to a blackhawk waiting in the distance (visible at begging of mission), where an allied russian spetznaz team is giving cover for the chopper. Snipers in gaurd towers, and intermediate enemys in this mission.
hosties | Hidden | Delta Force II -- SINGLE PLAYER / COOP
The Farsies are at it again. This time, they want $1000,000 by next week. They are holding 3 coal mine workers hostage in the compund where they announced their demands. You are to move in, rescue the hostages, and then escort them to the extraction point. Note: They have an operating airfield in the area, with B43 Transports. These planes can carry paratroopers and fly above 20,000ft, out of range of the human eye. Just a caution, THEY MAY or may not drop paratroopers, it matters if you catch them un-alert. Also, there is one BRDM that is gaurding the hostages, and another gaurding the main perimeter that contains the path that leads directly to the hostiges. Be careful.
TXP MAP PACK REQUIRED! Both red and blue team start next to their ships, moving onto the island. The level includes: Gaurd towers scattered around the outer places for sniping, at every spawn point beach 2 bunkers with nade launcher and 50 cal are facing them for the oppising team, vehicles that DO NOT MOVE OR SHOOT, net and long tents, a bunker, and the concrete building thats 3 stories, except it has grenade launchers facing in every direction! I loved playing this map against some of my freinds, i think you will like it too! Btw, this map is good for all types of players.
Factory | Hidden | Delta Force II -- SINGLE PLAYER / COOP
My first map, threw in some suprises and triggers. All of them can b avoided. Note: you start the mission in an edboro truck, in order to ride in it as planned you must jump, and while in the air hit the prone key. i give you 20 seconds to do this. Mission: A Top-Secret United States weapons factory in Alaska has been taken over by the workers cause of low pay. Move in to the factory and eliminate the hostile workers and the ring leader of this cause. Also, destroy all the illegal barrels of nitrigen shipped into the plant after the uprising. It has been a month since the ocurrence so most likely the workers wont b barracaded incide the buildings anymore. Please leave me some comments about anything: the walls ANYTHING this is my first map and i need to know how i did! HAVE FUN!
Trail | Hidden | Delta Force II -- SINGLE PLAYER / COOP
Probobly my best single player map yet. Your mission is to destroy a convoy at a checkpoint, then go destroy the base, then get to extraction. The waypoints will lead you to the exact location of: The check point, the "base", and then the extraction. One very nicely camoflauged sniper.... some elite units, and many surprises to make you angry > Dont worry, everything is evenly ballenced out, so you dont need to engage 6 terrorists at a time or something. After you complete it, please come back, rate and comment on this map! P.S.: this is also a coop-map, but the way people play coop, theyd ruin the mission if they dont follow the waypoints!!
Virus Bomb | Hidden | Delta Force II -- SINGLE PLAYER / COOP
We have set up a miniature base about 100-200m from an enemy russian terrorist base. The base is completely covered by walls from all sides, so we have assighned you a special operations unit; demolitions (in the brown suit). Mission Procedure: As you leave the our mini base, the truck carrying Alpha 1, the unit, and a quarintine scientist, will drive slightly slower than you to a location. Once there, the unit will leave the vehicle, and blow up a wall for entry. Be quick, the second he blows the wall, move in and eliminate all hostiles and secure the bomb (hold it) After the objectives have been completed, a black hawk will fly into the base for extraction. NOTE: DO NOT shoot any of your weapons until the wall has been blown up, for the plan to work, the base must be red alert at the time of the explosive has gone off.
Mountains | Hidden | Delta Force II -- SINGLE PLAYER / COOP
The Russians recently built a communications center to aid with local Guerilla Warfare agents. As the fight in politics moves on, you and Alpha team are to take action. You will be inserted about 400m from the communications building, get inside the buildind and destroy it. After the communications building has been destroyed, Alpha 1 and 2 will immediatly be inserted by parachute. They are to land beside the wreckage of the building. They will appear as NEUTRAL so they will not be fired upon while decending, so please follow the rules of engagement to be sure it is a hostiles, though King 6 strongly suggests that it will be the Alpha team. As you move down the hills, Alpha team is to start moving down with you. We want the enemy base the feel as if you are alone, which you are not. After eliminating all hostiles at designated Objective Icepick, Blackwidow will land in front of the building's courtyard. Be on the look out for areial hostiles, GW terrorists have been parachute-training in the region.
Hidden and Dangerous- It leaves 2. | MORICANO | DF: Land Warrior -- SINGLE PLAYER / COOP
This and more a mission based on Hidden and Dangerous. Everybody combats the Germans, and destroy some ammunition boxes. Find the handbag of documents and proceed for extraction. Good luck soldier. The land of this phase and of same DFland he/she doesn't have EXP, I just used some objects of the DF2. Clue to arise in the ship stands up always and arise for the lateral of the ship where there are nets, it can only like this arrive in the weapons.
Exactly as name says, an army camp hidden inside castle walls. Fast game, plenty of kills and fun to play. Corrected TDM spawn problem. Enjoy. sneaky s (sylvturner)