2 close 4 comfort | Delta 73 -DE- | Delta Force Xtreme -- DM
Ok here is my first DM map. DM is not my game but this started out (as mine usually do) as a single player and ... well who could resist it screamed DEATH MATCH!!! Let me know what you think about my maps. But be kind I am an old man (33) and can't take the heart ache ENJOY!!
OP: Siege pt 1 | Delta 73 -DE- | Delta Force Xtreme -- SINGLE PLAYER / COOP
Bravo, Command is ordering you to investigate BAD GUY activity in the deserted town near your present location. As always you are weapons free. Proceed with caution. GOOD LUCK !! updated so it ends correctly updated 2-21-07
EN=This is the map of year!Who love Castle Battles i know you go love it.Nice map for M4 Soldiers,SAW Soldiers and some Snipers.
BR=Este é o mapa do ano!Quem ama batalhas de castelos eu tenho certeza que você irá amar isto.Mapa bom para Soldados de M4,com SAW e alguns Snipers.
" The Flying Dutchmen " | De Buurman | Delta Force II -- FB
The Flying Dutchmen map is CQB KnifeBall map. Set up to be played Knives Only ! and only two teams. It is in reference and based on the legend of the Ghost ship called the “ Flying Dutchmenâ€. The special feature of this map is that all guests will see the Ghost Ship somewhere else ! Also the Flying Dutchmen is invincible or is it not ? For the Host it will be clear what this Mapmakers Riddle is, but how ?
Dome | De Buurman | Delta Force II -- TDM and TKOTH
Maps are mainly set up to be special Knife maps in restricted area ( Dome Knife Arena ) The special feature of these maps is that in Dome arena Jump is disabled! So for fanatic knife specialists who want to experience how it would be without jumping here’s your map. Set up for 1 on 1 fights is recommended, max 4 people, set by four teams for visual identification matters. You can set them on a DM setting by 4 teams and 4 people and all will be visually identified by their uniform. Sumo ( named after sumo wrestling ) setting : set TOTH on 1 ,minute and you’ll have to decide, if you stay in circle or step out But for the insane go a head try to catch a recochet! With your teeth : have a go with guns. In any case ( probably not needed) and to knifers I recomend Dfavourites ( and put weapons restrictions on ). If you need by change a prison feature here it is , just copy and paste. Happy playing and map making De Buurman
bonjour !
sais un map tres facile lequipe peux faire jusqua 1000 killer sais tres ideal de partir une game host !
et aussi tu peux avoir les rss et les mis a jour et pour savoir ci je suis en ligne ( online game )
au plaisir de jouer ensenble un jour
DESTROY KILLER
my site wed
http://host-destoy-killer.spaces.live.com/
No Jump | De Buurman | Delta Force II -- TDM and TKOTH
No Jump is an example map of how you can use area triggers to confine 3d space in a map. It has a whole lot of possibilitites and one is shown in here. It is ment to be a knife map for 1 on 1. Special feature in this map is that you cant jump because it will kill you. And your opponent will get the points. Same things happens when you step out of the Heli-pad. Also this map is made to be a knife map for clean knife fights with no use of jumps...in this map you will have to controle the habbit of spacebar And have one eye on where you are and one on where your opponent is. Also it seem to even up some of the hosts advantage. As the arena is small and confined and the defeated player has his spawn shield to his advantage! Happy playing and mapmaking
allo tout monde !!!! je suis de retour en ligne !good game cool game GOOD LOOK !!!! une game ideal pour partir une game host et ty peux faire jusqua 1000 killer !!! pour avoir mes rss et les mise a jour ou avoir mes mis de mes maps ta juste a venir sur mon site wed
http://host-destoy-killer.spaces.live.com/ chanlengeur assurer is destroy killer !!)))
POW XIII is a variation on POW XII and an example map for special mapping effects. It has the same map outline and POW functions in it but.....it has a mapmakers riddles in it concerning “Penguinsâ€. Also you will be able to see the Visual ID of the POW camps. Teams can win either by bodycount in a certain time...or by stealing the enemy flag ... but then they risk being captured and made POW. A Prisoner of War ( POW in this map can only be released if team-mates pick up again the enemy flag, or he has to rejoin...better not become a POW : ) . Basically its a combination of an Attack and Defend, TDM, DM and a Capture The Flag map all in one ! Have Fun
Dali~ | De Buurman | Delta Force II -- DM, KOTH, TDM and TKOTH
Dali maps ( 2) are Knife Only maps where players have an invisable cube in Mid-Air. I wanted to create a feel as with Dali in his paintings where there is a time distortion and therefore all kind of weird phenomena appear. Here it is the feeling that Gravity is messed up. Players who walk on thin air and Parachutes that stopped falling. These Parachutes have a nice glance to the shaded Background in Dali~1. Also in Dali~1 there is a Black Moon and of Course some Pyramids who defy Gravity! In Dali~ there are two Vultures they will pick in time the players they feel will end up as their lunch... they will then constantly circle that player real close like a good bred Vulture would do . The Pic shows the Vultures around my head Advisable is DFavourites with weapon restrictions on with Dali~ so your vultures wont be killed.
Medea I is an example map of 3D cubic area triggers, here it is a variation as used in the NoJump map. Medea I is made to be a special KnifeBall map. Special feature in this knifeball map is that the target zone ( Helipad, where Green Flag is ) Is restricted to walk or crouch in. When you do so the map will kill you with the last death you have had. If it is your first the message will be “Your dead “ The only way to get the flag is to crawl on to the Helipad and crawl out. The name Medea refers to the crawling mess you can get at the Helipad when lots off people manoeuvre to get the green flag. I made this restriction to make it a little more interesting to get the Green Flag. As sometimes people are waiting for it to return. Well if you are in this map,..you will have a reception commity on the edge of the Helipad The Map is very simple so it is easy to see how it works and how the 3D Cubic areatriggers work together with the events
POW XII is a tactical game for DF2full with imprisonment possibilities. It is an Teleport & Assigning example map. It makes use of a Shade able terrain in Df2full so the valley`s are darkened to get a more intense feel to the map. There is only one flag in this map so all players will be fearsomely focused. And if they decide to pick up the flag the enemy will be able to capture them by killing them. When killed they will end up in enemy jail ! ( teleported ) Where they will find themselves POW together with the Penguins of Waterloo! While in prison study ….lol … the penguins, they have a reality of their own. A POW can only be released from prison by his teammates. If they pick up the enemy flag again he will be released. Due to events settings he will be killed as he was last killed and set free. But the Flag runner who freed him is now a running POW target! Which makes this a highly tactical game. Hopefully the possibilities shown in this map will inspire other mapmakers to develop their own POW maps or even other gametypes. Teleport & Assigning and a Shading Tutorial are included as is the orig. mis file. Happy mapmaking and Playing
victor 3, Aidid's militia should not be done with more weapons.... this mission in the most dark and hidden horn of africa, find and destroy weapons of Aidid fucking.....greetings from Estado de la Laguna,México..
Many innocent people are dying by lost bullets in conflicts between police and drug dealers at the favelas of Rio de Janeiro.
Your mission is eliminate the drug leader M.M.Bolinha and all his staff, and finish with the free drug commerce at the docks.
Pay attention and follow the waypoints to the targets.
English: This Map is reply of the CS_ColdMansion of Counter-Strike (My English is Bad hehehe =P)
Portuguese: Este Mapa é uma Replica do CS_ColdMansion de Counter-Strike