No Jump | De Buurman | Delta Force II -- TDM and TKOTH
No Jump is an example map of how you can use area triggers to confine 3d space in a map. It has a whole lot of possibilitites and one is shown in here. It is ment to be a knife map for 1 on 1. Special feature in this map is that you cant jump because it will kill you. And your opponent will get the points. Same things happens when you step out of the Heli-pad. Also this map is made to be a knife map for clean knife fights with no use of jumps...in this map you will have to controle the habbit of spacebar And have one eye on where you are and one on where your opponent is. Also it seem to even up some of the hosts advantage. As the arena is small and confined and the defeated player has his spawn shield to his advantage! Happy playing and mapmaking