A FAVORITE CLASSIC FROM MORPHEUS*SFH* THAT WAS AN SFH FAVORITE DURING THEIR VS ALL SERVERS, THIS MAP IS NOT ONLY HARD, IT HAS FALSE TARGETS TO BOOT. GET THIS MAP AND ADD IT TO YOUR ROTATION TODAY!!!!
The Jungle is a place from the movie Training Day that is described as a place that you don't want to go with anything less than a platoon. Well, I doubt that you will quite have a platoon, so you will have to make due. Recently, riots have ensued around the LA area and the source has been linked to The Jungle. It is your job as a member of the elite LA SWAT team to go in and get the members responsible for the riots. Good luck, you're gonna need it. *after 3,503 d/ls, this map has been updated. Please re-download this updated version. THX! 12/17/2021*
SFH Fire Base Spooky | SFH ANEURYSM | Joint Ops -- TKOTH
A mid sized urban map. Made to “ Real War Specifications “. Primary spawns set 1500 meters from the zone. Zone is set in an urban industrial area. Some light fog for added cover. Time set to daylight. A few armored cars and jeeps for each team. Two respawn markers at opposite ends of the battle field 200 meters from the zone.
A NICE CLOSED IN BASE THAT WILL BE DIFFICULT TO ATTACK. ONE OF STRATO*SFH* EARLY WORKS, THIS MAP WILL BE LOADS OF FUN. GET IT INTO YOUR ROTATION TODAY.
Another fine and fast map from Strato*SFH*. 12 targets to blow up is all it takes to win this one, but as soon as the timer runs out, everyone will see it wont be easy!
Strato*SFH* gives us another semi open map to exchange N.A.T.O. rounds in. All out assault usually ends badly for the attackers. Good kills available for all load outs.
Odd but tough map from Sniper*SFH*. All targets are up high on catwalks and the attackers have no cover from the perimeter sandbags to the targets area. 16-20 players suggested.
THIS VERSION IS FROM MORPHEUS*SFH* AND IS SET MORE ALONG AN EARLY EVENING SETTING. JUST A HANDFUL OF TARGETS, BUT CAN BE NEXT TO IMPOSSIBLE TO FINISH THIS MAP. M4 SNIPING WILL HELP THE ATTACKERS GAIN GROUND ON THE BASE. TRY IT OUT TODAY.
An older map from Morpheus*SFH*, this map can turn into a TDM with targets really fast in a full server. Attackers would be best served with at least one sniper on their team.
A BEACH STYLE ATTACKING MAP, REDRUM*SFH* BRINGS US ONE THAT CAN BE VERY TOUGH TO WIN, SINCE THE DEFENDERS HAVE AN ADVANTAGE OF BEING UPHILL AND THE PERIMETER IS ONLY PROTECTED BY A CHAIN LINK FENCE. ATTCKERS NEED TO BE EXTRA SNEAKY ONCE THEY GET INTO THE BASE. ENJOY!
A NICE AIRPORT MAP FROM MORPHEUS*SFH*, THIS MAP CAN BE HARD TO ATTACK ONCE THE DEFENDERS GET INTO THEIR POSITIONS. ATTACKERS WILL NEED TO BE STEALTHY ONCE THEY GET INTO THE BASE, SINCE THERE IS ALOT OF OPEN SPACE THAT NEED TO BE TRAVERSED INSIDE.
A MEDIUM SIZED BASE WITH ONLY 2 ENTRANCES; THIS BASE CAN BE DIFFICULT TO ATTACK WITHOUT A GOOD SET OF PLANS TO DO SO. MORPHEUS*SFH* ADDS 27 TARGETS THAT WILL KEEP THE ATTCKERS BUSY TRYING TO GET THEM ALL. ENJOY!
This map from Morpheus*SFH* can be hard on attack and defense. Attackers must climb the guard towers to gain entry into the base. The base has a chain link fence perimeter and affords no cover for the defenders.
THIS MAP COMES FROM JRMK*SFH* AND IS PROBABLY HIS BEST WORK. A TOUGH MAP TO ATTACK, THERE ARE 2 ENTRANCES, BUT ONE CAN ONLY BE ACCESSED BY A TRIGGER INSIDE THE BASE. THE MAIN ENTRANCE HAS 3 BRDM'S TO KEEP THE ATTACKERS AT BAY FOR A FEW MINUTES UNTIL THE DEFENDERS CAN GET INTO POSITION TO PREVENT ADVANCEMENT.
A COOL MAZE MAP BY MProberts*SFH*. THE TITLE SAYS IT ALL. THIS MAP HAS A.I. IN IT AND THEY WON'T HESITATE TO PUMP YOU FULL OF LEAD OR STICK AN RPG ROCKET UP YOUR BUTT. EASY TO LEARN THE MAZE SINCE IT IS NOT A COMPLICATED ONE. 30 PEOPLE SHOULD BE THE MAX ON THIS ONE.
Morpheus*SFH* brings us a map that is hard to attack as the attackers must ascend up a hill to the base. Only one spawn area for the attackers adds to the difficulty of the map.
THIS MAP BY JRMK*SFH* HAS A TRIGGER EVENT TO OPEN THE FRONT DOOR. THE MAP STARTS OUT WITH AI SHOOTING AT EACH OTHER, BUT THEY WILL ALSO SHOOT AT YOU. ONLY 13 TARGETS TO GET ONCE THE DOOR IS OPENED. HAVE FUN!
ANOTHER EARLY MAP FROM STRATO*SFH*, THIS MAP CAN BE A MOTHER TO ATTACK. THE SUNKEN WOOD BUILDING WITH JUST THE ROOF EXPOSED WILL HELP AID THE DEFENDERS IN SHOOTING ANY ENEMIES THAT ARE TRYING TO ADVANCE ON THE BASE. 4 ENTRANCES, BUT GOOD LUCK GETTING TO THEM. BEING A SNAKE ISNT GOING TO HELP, SINCE THE CLOSEST SPAWN IS ABOUT 75 M FROM THE BASE.
THIS FAST PACED MAP COMES FROM REDRUM*SFH* AND WILL FEATURE ALOT OF CQB ACTION. A ROW OF PUNGI STICKS HAMPER THE ADVANCEMENT OF THE ATTACKERS, BUT THERE ARE 2 WAYS IN ONCE THEY GET TO THE BASE. DEFENDERS NEED TO BE KEEN SINCE THE ATTACKERS HAVE ALOT OF PLACES TO HIDE ONCE THEY DO GET INTO THE BASE. ENJOY!
A fun but at times a difficult map by Morpheus*SFH*, this map offers action for everyone. Grab a saw and mow your way into the base or take a jog with the barret and pull down a few long distance kills. Map needs a well rounded team on defense, otherwise there will be a lot of smoke and boom, boom, boom!
THIS TDM MAP IS KINDA LIKE THE NOVAWORLD STAT MAP CASTLE BATTLE. ITS WAS REWORKED FOR SFH AND IS SUCH A GREAT PLAYING MAP I COULDNT GET GUYS OUT OF MY ROOM WHILE TESTING IT. THEY REALLY LOVED IT. FROM ACROSS THE LAKE THERE IS A HILL ON BOTH SIDES WITH BUNKERS. HAS PLENTY OF RELOAD BOXES, BUNKERS AND GREAT HIDING SPOTS. GREAT SPNIPING AND TEAM AGAINST TEAM MATCH MAP. THERE ARE PLAIN SOLDEIRS INCLUDED WITCH OFFER FREE POINTS. THEY ARE UNARMED.