Odd but tough map from Sniper*SFH*. All targets are up high on catwalks and the attackers have no cover from the perimeter sandbags to the targets area. 16-20 players suggested.
Attackers must gain entry to the temple to destroy the targets. Once inside, utilize stealth to go unnoticed so you can complete your mission. 30 players max.
Attackers should employ snipers in this map as they will need the long support to get the targets. Semi long run for the attackers will slow them down a little. 30 players should be the max on this one.
A NICE ENCLOSED CITY MAP THAT IS BASED FROM THE FINAL SCENES OF "SAVING PRIVATE RYAN" WHERE THEY MUST HELP DEFEND THE BRIDGE FROM BEING DESTROYED. NOT COMPLETELY ACCURATE, BUT A DECENT RENDERING. CAN SUPPORT UP TO 32 PLAYERS. ENJOY!
ANOTHER LARGE CITY MAP THAT WILL REQUIRE TEAMWORK. USE YOUR MEDS WISELY, AS THERE ARE A COUPLE TARGETS THAT WILL NOT BE TAKEN EASILY. THIS MAP IS NOT FOR PLAYERS WHO HATE TOUGH MAPS. CAN HOST 32 PLAYERS.
Cool red fog give this map an evil feeling. This map is spread out and open to allow for full-on assault. Fog will limit long range sniping. Up to 50 can play this map.
Submarine pens is the setting for this map. Stealth and all-out assault go hand in hand here. Decent construction makes this a nice map to play. 24-30 players.
A FAVORITE CLASSIC FROM MORPHEUS*SFH* THAT WAS AN SFH FAVORITE DURING THEIR VS ALL SERVERS, THIS MAP IS NOT ONLY HARD, IT HAS FALSE TARGETS TO BOOT. GET THIS MAP AND ADD IT TO YOUR ROTATION TODAY!!!!
SFH Fire Base Spooky | SFH ANEURYSM | Joint Ops -- TKOTH
A mid sized urban map. Made to “ Real War Specifications “. Primary spawns set 1500 meters from the zone. Zone is set in an urban industrial area. Some light fog for added cover. Time set to daylight. A few armored cars and jeeps for each team. Two respawn markers at opposite ends of the battle field 200 meters from the zone.
A NICE CLOSED IN BASE THAT WILL BE DIFFICULT TO ATTACK. ONE OF STRATO*SFH* EARLY WORKS, THIS MAP WILL BE LOADS OF FUN. GET IT INTO YOUR ROTATION TODAY.
Another fine and fast map from Strato*SFH*. 12 targets to blow up is all it takes to win this one, but as soon as the timer runs out, everyone will see it wont be easy!
Strato*SFH* gives us another semi open map to exchange N.A.T.O. rounds in. All out assault usually ends badly for the attackers. Good kills available for all load outs.
JINYX*SFH* finally enters the BHD mapping foray with his version of a junkyard. Not too many targets, but can be a pain on attack. We suggest no more than 24 players.
ANOTHER GREAT FAST PACED MAP FROM JINYX*SFH*, THIS ONE WILL BE EXTREMELY DIFFICULT TO ATTACK IF THE DEFENDERS ARE ALLOWED TO GET INTO THEIR POSITIONS. 2 ENTRANCES, BUT ONE HAS PUNGIS PROTECTING IT. GOOD LUCK!!
JINYX*SFH* BRINGS US ANOTHER MAP THAT CAN BE DIFFICULT TO ATTACK. ONLY 2 ENTRANCES TO GET INSIDE THIS BASE AND THERE IS SOME OPEN AREAS THAT PROVIDE THE ATTACKERS WITH NO COVER. 23 TARGETS IN THIS ONE. HAVE FUN!!
THIS VERSION IS FROM MORPHEUS*SFH* AND IS SET MORE ALONG AN EARLY EVENING SETTING. JUST A HANDFUL OF TARGETS, BUT CAN BE NEXT TO IMPOSSIBLE TO FINISH THIS MAP. M4 SNIPING WILL HELP THE ATTACKERS GAIN GROUND ON THE BASE. TRY IT OUT TODAY.
JINYX*SFH* brings us a big base with 27 targets. Attackers have multiple ways to advance into this base and the defenders have a few exits of their own.
An older map from Morpheus*SFH*, this map can turn into a TDM with targets really fast in a full server. Attackers would be best served with at least one sniper on their team.