Map 02: This is a Flagball map. You snake through a few small tunnels, and you get to the middle. I made custom barriers to block you in places. Both sides are exactly the same, and there is no way to get out. Enjoy! ~_~Killjoy Assassin~_~
Readme: Assassinate the leader in his forest hide-out and kill all hostiles. He is heavily defended. Attack the small village in the valley below and retrieve the case before making your getaway.
You will have a hard time staying alive in this map b/c as soon as you go through the castle door u will be in combat.....and maybe even before then, so bring a lot of ammo and have a few medics to keep you alive if they can stay alive !!!
Map 05: If you like close combat, this ones for you. Very small, enclosed space with some cover. Center area with fountain and some bushes. Very fast paced, and Run N' Gun style. There are way to go around on the sides. So, if u like CQC, this is you map!! Enjoy! ~_~Killjoy Assassin~_~
Your teams job is to infil undercover by ship, then kill all guards and drug/weapon crates
there. Clear out the facility quickly so its defences wont be activated and used against you. A helicopter is waiting once
you completed your objective.
Good Luck!
Special Thanks for those who helped me make and test out the map: The Commander, Kill BIll, Assasin Xaero, and many other guys.
Map 03: This is a very CQC TDM map. It has sister buildings connected in the air. Down in the middle there is a large tunnel that connects to two side. 3 psp's, one on each side, and 1 in the middle. No sniping on this one! Enjoy! ~_~Killjoy Assassin~_~
Map 01: This is a mostly CQB, fast paced map.. 2 roads, covered with objects. 2 psp's in middle, and tiles as the roads. Very tight and fast paced! Enjoy!
~_~Killjoy Assassin~_~
North Pole Premises | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- AAS
Welcome to the North Pole. It is the afternoon before Christmas, but Santa and some reindeer are still missing. This is because Santa himself has been naughty this year. He has been forcing the Elves to do several things against their will. Just 3 days ago, the Elves began to rebel. They soon kidnapped Santa and 2 of his reindeer. Joint ops forces were sent in to restore peace. This mission soon ended up becoming an epic struggle over retaking the Noth Pole and it's premises.
Both Joint Ops and Elf forces have established a cabin camp next to the battle zone. They will have battle accross the artic ground through 2 cathedrals and the Pole. The battle should come to a halt as soon as one side has secured the enemy's camp.
This epic stuggle will determine weather or not Christmas will really happen this year. Fight bravely soldiers.
Map is best played on a medium to large server. Map .zip includes a .wac file, and a .bin file. Both are required to be placed in your JO folder. Merry Christams to all and have fun with my map.
There is a sercret area in this map in the Cathedrals, and another secret area inside the secret area (lol). Have fun trying to find them if you wish. Hint: press "g" while in game.
I had thought one day, "What if there was a map that had elements and enviroments of many different great custom maps, all in one place?". Without surpassing the object/verticie limit that novalogic has integrated into Joint Ops levels, I worked days upon days to create this such imagined map. I named this map Mixed Worlds, because each Control Point has it's different enviorment/mood to it.
The End Of Time Uprising | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- AAS
**Another Important Update**!! --Fixed buggys falling through concrete.(the earthquake was causing this) *Map will not function fully without this fix!
*Important Update!* 4/24/06 -- You do not die from any fall (no parachute required!) Added light flashes and earthquake rumble. Players now die instantly when they hit the water. Made last interval of map with buggys less confusing. In-game messages display. Hightened the plank at base and took the armory out of it.
It is 2,100,002,031 AD. Little is left of the earth. It has become a giant black mass in space surrounded entirely by water. Some small man-spawned establishments high above surface still remain. Or at least had remained.... until last year.
There is only one establishment left. And little is left of it. War has broken out over this final establishment. It contains the last man-made gravity core left on the planet. Those several losing sanity and wishing for the terror to all just end, have created battle over the core. Battle over the core has caused the area around the establishment to obtain warped gravity. Some areas are sustained; others left to disinegrate.
You start off on a small grey platform with darkness surrounding every side of you. You look down and see a huge star below you. Your only option is to leap and fall towards the star. As you do so, the darkness soon fades away. Your mission is to control the gravity core and it's premises. Welcome to the crisis that will decide the end of time; for at least all humans know of it.
I spent a remarkable amount of time creating this map; I hope you enjoy it. I recommended it for large servers only with around a 1 hour time limit. Have fun.
hi all..this is the co-op virson of prisoner of the sun..your mission is to take out all enemys. Destroy enemy trucks & a speed boat.some radio stuff .and free the 2 prisoners (srg)billco & his combot medic lol ..there not much left to say only download map read the text file and play lol..i hope u all have fun on this map as it was fun makeing it..would like 2 say thanks to ~AA~assassin & kenny & peregrine falcon & kill-bill & any 1eles i missed out for all there help on makeing this map work thanks lads well appreciated....plz rate map ty have fun enjoy
peace out
the.commander
Redneck Christmas | BLooDY AsSASsiN (Steve Van Bellinghen) | Joint Ops: Escalation -- CTF, DM and TDM
Welcome BLooDY's lil redneck ranch, all suit up for Christmas! An actual life-scaled model of a one story house (two including the attic). The "redneck" in the name is in relavation to the fact that it looks like a ghetto man's house; since I had find ways to use JO's objects to craft a refrigorator, stove, fireplace, sinks, sofas, ect; even a toilet and shower. All of wich crafted with enough thought to the extent that I wasnt able to continue building, since the house reached JO's object limit (thus resulting in the only bedroom being the attic).
IC mod is *NOT required.
I have designed this map in versions of CTF, TDM, and DM; best played on a small-medium sized server. Note that in the CTF version, you must drop the flags off at the flag bay in the attic. 9 files are included in the .zip (bin, wac, and npj for each map version). Have fun and Merry Christmas
Also a note to fellow map makers:
I created the glass windows in this map actually in fact from the fog decoration insert. Sounds hard to belive, but if you look far under the terrain when you have this object selected in NILE, you will notice a wierd rainbowy square far down there. If you raise up the fog decoration about 100 meters so that it is above terrain, then while in game, look under the square, it will be a square peice of the glass particle effect. You can walk through this, but you cant shoot through it, and it will only appear on one side. If you go back into NILE you can then vertically rotate it 90 degress to get it upright. You must be carefull though, this is weird object and you will have to raise it several many meters off the ground in order for it to appear like it is a few meters off. If you pull this off sucessfully flip it -90 and paste it on the other side of the previous one; you will eliminate the one-sidedness and have a large chunk of glass. voila. and if you would like to make it not able to be walked through, put a wall over it and use .WAC code to hide the wall object in game,
" hidessn(object number) "
(haha sorry i just like wrote a book for you)