Each player leaves a random "base" with the possibility of leaving right next to the enemy.
Small streets, some plant to camouflage and a lot of concentration.
A PSP to the center that will be constantly in play for both teams.
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Each team starts in a stadium, it must go to the first PSP through an underground tunnel.
Once the PSP is taken, you will have to go to the central PSP through another tunnel, but this one is of containers.
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Each team begins by taking a PSP hotel, it will rise to the top and it should be directed through some small wooden bridges to the buildings that are in the central platform to take the PSP.
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Each team starts at one end, passes to a hotel that, when going upstairs, will pass through a container tunnel.
From this tunnel goes to another subway that finishes this one, you will arrive at the next PSP.
Once taken, you will reach the middle zone where the central is located.
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Map with four bases, at each base there are barricades and a building to guard against the attackers.
In the TDM version, there is a drop to the center of the map where there are rocks, water, the only PSP, four small and accessible towers and four stairs to climb and have the possibility of attacking any base.
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Each team appears at one end where it will be possible to take 3 PSPs before reaching the center of the map.
These PSPs access through containers.
Once taken, through another container tunnel you will have to go to the center of the map.
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Map of great dimension, many streets and several PSPs.
We started at our base where our goal is to go to the first PSP that can be taken safely.
After this, you must choose between two hotels to climb to the top where you will find the enemy.
These hotels contain PSP and are in the middle of the map.
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Map of small size, but very playable. Each computer appears at one end, a PSP near each base and another at the center of the map. To take the one from the center you have to climb a ruined building. The team that takes the PSP from the center will subject the other.
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Each player has his base with the objective of leaving it and taking the only control point in the center.
Map with the possibility of playing with all weapons, but also with the idea of playing only with knives or secondary weapons.
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Each team starts on a small base, which through a tunnel will reach its first checkpoint.
Once taken, they will have to go down to another tunnel that will take them to the second that like the first one, through a tunnel will take them to the center of the map, a very easy labyrinth with the objective of being able to hide of the enemy.
In the center of this zone is the last control point.
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Map of good size, playable for both a few players and a considerable number of players.
Each team starts at a point where they should take the road to the center of the map where there are two psps in the TDM version or an area where they can take points in TKOTH.
In this the central psps have been erased and one of these has been added to each side of the map.
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Each team starts at a base and will have the possibility to reach the enemy base by taking a direct tunnel or you can also climb through a container tunnel until you reach the top of the tower where there is a checkpoint.
In the TKOTH version, an area has been added to take points.
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Good map valid for playing with few or many players.
We start at our base, where we will go to a small tunnel.
Halfway through this, we will have a path to the left where you can take a PSP and you will have another path to the right where you will reach another PSP in the middle of the map, this is a hotel, where when climbing, there will be a small but very Playable battle zone where you can also climb to the roof to have some advantage over the rival.
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Sloping: new map that i made a few months but until today i havent been able to share it with you.
Its a small closed city where when going down a slope full of alleys, you will reach the central area where you will fight for the PSP or the TKOTH zone depending on the game mode the server has.
Its medium sized for approximately 30-35 players.
I have tried to make all buildings accessible, i hope you like it.
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Medium dimension map with the possibility of playing few or many players.
Each team starts at its base, it must go by a path and take the first PSP, they must go forward where they will arrive in the middle of the map, where they must choose if to take the PSP of the right or the one of the left, these are between some Buildings, with the idea of going around and have a good gameplay.
In the TKOTH version, everything is exactly the same, the difference is that you have added zones inside the building that´s in the middle of the map.
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Map very peculiar, you start in your base to take the first psp, which is in a small underground tunnel, when leaving the tunnel, to advance to the center of the map, you must enter another tunnel.
It is not possible to enter running, so you must crouch by pressing the "X" key to be able to pass and immerse yourself in a great tunnel, where in the TDM version, you will encounter the enemy and you will fight for the dominion of this one.
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Map of small size.
Four bases distributed and a platform with buildings and streets to the center where you can put your skills into practice.
The bases are divided on each corner of the map, two for the blues and two for the reds.
In each base there is a PSP and another one in the center of the map.
Despite the size, it is a map that can play a good amount of players because all the buildings are accessible.
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Closed map and medium size.
Ideal for 30-40 players.
You start in a subway where you must go up to different floors to capture the PSPs until you reach the highest floor, where the building is located. This is the middle of the map, there are two PSPs, one that will take each team if it is fast and will fight to conquer the other and this area of the map.
In the TKOTH version these two PSPs have been removed and the area is integrated only within the building.
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Map of great dimension but also possibility to play it with not too many players.
It is based on a river, buildings on each side and a bridge with a PSP in the center.
Each team starts from a base, where it must be done with the PSP and maintain it.
In the TKOTH version, the PSP has been replaced and it has put something more secluded, since near the bridge are the zones KOTH and thus avoiding to use the spawn.
In all versions, buildings have been adapted to be scaled and defended, there are barricades, containers, etc...
All buildings are accessible.
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Each team starts at one end, it is a small city located between mountains, where the objective will be in the DM and TDM version to kill as many enemies as possible.
The mountain is surrounded by water and at each end of it, a boat with a PSP.
In the TKOTH version, two TKOTH zones have been incorporated into two buildings located in the middle zone of the map where each team can play to take points and eliminate the opponent.
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New medium sized map which of 06-30 players enjoy. Try on closed streets but with a bit of freedom, 4 psps and CTF mode 2 psps and 2 zones. This map is provided with 8 flags for both the teams . Enjoy ! ! ! !