Each team starts at one end, passes through a fenced lane until you reach a city where you will find the first PSP.
Once it is taken, it must go down to the tunnel to take the next one and right there it will cross with the enemy.
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Map of small size.
It consists of 4 bases, 2 for each team.
When advancing you have the possibility to go to the right or left, where there are PSP on both sides (in the picture you see what I mean), if you go ahead, you will arrive at the central building where the whole battle will be.
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Closed map in which each team has its own base, to get to the center of the map must enter through a long tunnel where you will only find stairs.
Once you get to the top, you will fight in a small town for the domain of two PSPs.
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Each team starts at a small base, will advance and will have the possibility to walk through three different paths that will take them to the central control point.
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It starts in a tunnel, you encounter the enemy to fight for the two PSPs.
Once taken, when advancing, you will arrive at a kind of bunker where there are two checkpoints.
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Two cities delimited by an accessible wall that divides them where each team must face the other, the one who manages to climb the wall will have some more advantage over the other team.
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Small and closed map for a number of players not exceeding 20.
Its a small land where we have 4 boats and some wooden boards that you must travel not necessarily to capture the PSPs and get some more playability.
Enjoy.
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Small map based on a single tunnel. In the TDM version each team starts at one end, it must go down to the tunnel to face the center where there is a gap with an arsenal.
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Each team starts at its octagon base, you have to climb through stairs to an upper platform. You will arrive at a small staircase that will take you to the middle zone Of the map that it is a long tunnel of containers.
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A long road full of houses, barrels and any type of object or useful object to protect from the enemy.
Composed of three control points, two for TKOTH version.
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