This version has massive firepower for payback on the AI's. Payback for the times they shot you through the fog, foliage, sandbags, shot you underwater, when they stole you lunch and kicked your dog. You can leave the big guns at home and make your way through the maps using a knife, throwing knives, pistol or any of the weapons with iron sights.
Battle against Camouflaged Smarter AI shooting different weapons. Experience the realism created by the new sounds and explosions, let your senses create an atmosphere that enhances your game play and displays the battle scenes as the mapper intended.
WHAT TO EXPECT IN THE TIOCOOP91 VERSION
New Themes (Like Winter)
New and Enhanced AI
New Uniforms
New Character Faces
New Effects
New Sounds
New Weapons
New Foliage
New Buildings
Our aim with this version is to try and slow down the run and gun style of play and make you use a more tactical approach. Now that the AI are smarter, sharper and have weapons to match, your game play has to change. If you advance to fast you will die. We have a "No AI Re-Spawn" policy in our maps made for our TIOcoop92. So once you have battled hard for that ground, it's yours, no AI re-spawn. Our 92 test server has sixty maps in rotation, all with no AI re-spawn. You are able to install our Mod with BHD only or with BHDTS installed on your computer. Both BHD and BHDTS players can join a TIOcoop Mod server and play together. It does not matter what game type map is being hosted. Our Mod is a BHD Mod and when hosted on Novaworld it will display as a BHD server.
WHAT TO EXPECT IN THE TIOCOOP192 VERSION
NEW GAME MENU
NEW MISSION EDITOR
NEW AI (Artificial Intelligence)
NEW PLAYER CHARACTERS
NEW EFFECTS
NEW SOUNDS
NEW WEAPONS
NEW VEHICLES
NEW FOLIAGE
NEW BUILDINGS
NEW VOLCANIC THEME
NEW THINGS THAT EXPLODE OR GO BOOM
Installer for the original DFBHD Pinger V6.0 with Fixes and Tweaks by the TIO Gaming Group.
The Pinger is a Pinger/IP joining tool for Delta Force Black Hawk Down and Delta Force Black Hawk Down Team Sabre V1.5.0.5.
FIXES:
- Installs Desktop Shortcut.
- Pinger displays the game servers.
TWEAKS:
- Added the Novaworld.cc Lobby (Alternative Novaworld Lobby) via the “Play Public Games” link.
- Your Desktop Shortcut starts the Pinger in “Run as Administrator” Mode.
- Limited the Pinger startup errors to just one error.
“Auto refresh Server Info on startup” is turned on by default.
This is just another installer for the original DFBHD Pinger with Fixes and Tweaks.
All credit and our thanks are still with the Owners of the Pinger. Special thankyou to Blade and Daewolf for helping put this package together.
DEADLINE: Zombie Mod
For Blawkhawk Down Team Sabre
-NSO and TIO v1.9 items have been combined in the Deadline mod!
-New Decorations!
-Over 70 zombies! New Teammates!
-New Weapons - Flamethrower, Flare gun, Punching and more
-New sounds and Effects!
64 hz Server Patch is a small edit to the game executable, required only for server hosts and affecting all connected players. This change forces values that were previously only customizable for LAN servers, now on servers hosted on NovaWorld. With the current speed of providers, everyone can now enjoy the game to its fullest.
This patch does not magically eliminate lag, the latency generated by your joining-player distance to the server will still remain. Players with high distance-based ping, will still need to shoot infront of their enemy, but they will have naturally less packet loss as the server will refresh at a much faster rate, leading to a significant reduction in the perception of lag.
What are the benefits and practical effects of this community server patch?
A huge decrease in the number of situations where players would teleport while moving, making perceived enemy player movement smoother and easier to aim at.
Now all bullets from all weapons on the server are more effective. Previously, 1/3 of the bullets of all weapons (e.g CAR15) were eaten due to the default low server data refresh rate of 16 hz.
All in-game sound effects can now be heard audibly. At 16 hz, many gunshots and ambient sounds were not played because they started at times when there were no packets to transmit to the player joining the server. Now all players can hear weapons, vehicles and the environment in their real accurate state.
All of a player's mouse and keyboard inputs are transmitted faster to the server, making it easier to execute movements they've really wanted to do on the server. Easy to notice when a player prones.
While it doesn't lower the minimum ping your players can have on a server, their ping tends to not fluctuate as much as it used to.
Movements made by all vehicles are now smoother and synchronized, making it possible for a player e.g. To hit another player who is in the window of a Black Hawk with much less difficulty than before.
Maps load much faster for everyone.
Video comparing 16, 48 and 64 hz:
Why did NovaWorld's servers run at 16 hz and why should we use more than that?
Limitations of the time the game was developed culminated in methods and adjustments to accommodate players with slower connections such as dial-up. Today, everyone plays with connections capable of handling higher refresh rates, so there is no longer any need to degrade gameplay quality. No more players teleporting for no reason.
Why we shouldn't use more than 64 hz?
Although we can go further and reach 128 hz and we've tested higher limits, the game is not prepared for this and may present some problems in animations and other things. 64 is the sweet spot, perfectly matching the frame rate at which both the server and the game is designed to run on natively. This rate is also in line with current gaming standards, allowing new players to have fun and not be negatively impacted.
Compatibility
This patch is not compatible with modifications that also change the game executable.