the pic of this map was taken in day light so it would come out better to see the map is for all you can get out of the town at any time so your not confined for attackers and snipers its dark setting to give it more cover
300m - bases separated by center river - with boats, docks, and off loaded cargo - busy riverport - deep grass, good m4 snipin - spawns spread out in buildings - plenty of cover.
cQc - Arena style map - 200m square - screen shot is with black sky off to give you an overall view of the buildings. Plenty of cover, high and low respawns, mounted 50 cal's.
CQC- sub 200m - spawns in prison at each end - make ur way thru buildings, or over prison walls to walled in courtyards with multiple exits and ladders. Fast paced, little snipin. ss is from blue base, map is mirror image.
You make your way through 3 or so buildings until you reach the center. There is one way for each team to reach the center...definitly whoever gets control of center first will win the map.
Bridge To Bridge | sQueaky~M4H | Delta Force II -- TDM
CQC-150m - walled in - ss is from blue bridge - high and low respawns inside warehouse - plenty of crates and walls to hide and take cover - if u can prone jump walls u will like this map.
cQc - 100 x 200m square arena - sniping opps from the hills and the outside towers...if u get out there are ladders to get back in...multiple platforms with sand bags on the edges and mounted .50 cals....plenty of cover to make your assault from...some good m4 camping here as well...This map is all about attention to detail.