Four detailed Pyramids placed close to each other in the Volcano terrain. What can I say.... lots of time went into this one and it has proven to be a great CQB map on the <GD> server.
A night map situated on a large concrete pier. Lots of buildings and places to hide, for the snipers there are boats to get away from the action and head for the hills.
If any of you played DF1 then you will remember my server and the types of maps I liked to build. Here is a remake of one of my favorites from the DF1 days. Banyon trees sunk deep in the ground to give the effect of large bushes, so there are lots of places to hide and knife.
Situated in the valley on the volcano's terrain it has 2 bases with helo's situated behind concrete monliths to allow the pilots to get off the ground. Lots of buildings in the valley with vehicles and gun emplacements all over to aid in defense of the helo's.
People who play our mod 7 server have a great time on this one as it has a bit of something for everyone.... including snipers.
Two spawn area's enclosed with walls and connected with short tunnels, this is an action packed map. I installed the edited items.def file and you will see many items in this map that weren't available with the standard map editor. (no mod required) LOT's of time spent on this one making sure all items are aligned and well placed.
This is a revision to fix a few minor problems and to add the enhancements I promised. I wanted to get this out before I go out of town for 3 weeks so here it is. If you want to play this map drop by the Gunnys World server.. (Mod 7 required)
Three concrete fortresses with large ramps for access / egress with vehicles. Loads of gun and grenade emplacements and a lot of power ups scattered about. This is a initial release of this map and I plan on adding enhancements......
Lay It On The Line | Gunny Munny | Delta Force II -- TDM and TKOTH
Can your team hold the line in this bloodbath? Zone is a line of structures that lies between the spawns. Strong assault map with opportunities for sneaks and snipers as well.
The Big Valley | Gunny Munny | Delta Force II -- TDM and TKOTH
This map is a long valley with a spawn on each end and a defendable zone in the middle. Good sniper range, yet plenty of bunker cover for assaulters as they battle their way to the zone. Good ridges on each side for flanking manuevers. No superfluous items/plants to keep lag to a minimum. Enjoy!
Meet At The Y | Gunny Munny | Delta Force II -- TDM and TKOTH
This map is located in a Y-shaped valley, with a defendable zone located in the bottom leg of the Y. Metal walls provide cover for the assaulters working to the zone. The battle for the junction promises to be bloody. The surrounding mountains provide opportunities for short-range sniping. No superfluous plants/items to minimize lag. Enjoy!