Operation: Razorback | Socom_Ops | Joint Ops: Escalation -- SINGLE PLAYER / COOP
This mission involves securing your LZ after you touch down, securing enemy barracks and finally, destroying two SAM units and their radars. The weather is rain and fog so visibility is limited. The Ai are also adjusted accordingly so they aren't too nasty. There's respawners also but one unit will stop after one of the objectives has been cleared. The other unit will not stop but they aren't bad, the extraction helo does it's job to relieve the pressure. As usual, if your near a PSP, your near an armory and meds...just need to look around for them. Basically, the map and mission are pretty easy flowing, just follow the screen text, waypoints and use your map and you'll do fine. Have fun and Thanks.
Operation: Sandbox | Socom_Ops | Delta Force Xtreme -- SINGLE PLAYER / COOP
This is a desert map which uses an edited .TRN file(included in zip)for the dfd4 terrain. I basically remarked-out the vegetation to get a hard-rocky/sandy look to the map. If you don't like it, just delete the .TRN file from the DFX folder no biggie. The mission involves striking two SAM units, a communications facility and finally, locating and securing enemy intel before extracting. The map is fairly sparse but there's decco in areas of interest remember....it's a desert... . Has some respawners but not bad. Just pay attention to the screen text and waypoints and you'll do good. I also added a few PSPs at critical points so keep an eye out for those along the mission route also. So, have fun and enjoy and let me know what you think. Thanks much.
Operation: Brother Bear | Socom_Ops | Delta Force Xtreme -- SINGLE PLAYER / COOP
This mission is centered around striking a soviet fuel storage facility in the mountains. Tasks include destroying the fuel storage tanks, a small munitions cache, neutralizing the facility commander and searching for intel items. When all the tasks are completed, a blackhawk will fly you out.**NOTES** This mission starts you off parachuting..look straight down..you'll see where to land. RESPAWNERS - Theres two groups of them but they advance at different events so at the end, your getting hit pretty hard by all of them. Their locations are staggered so theres time between each of them(individually and group). They're also out of sight so you wont see them spawn. But at the end, the helo will show up and keep them back for you to board.** Fairly easy map to play. Hope everyone enjoys it, Thanks.
Operation: Keep-Away | Socom_Ops | Joint Ops: Escalation -- SINGLE PLAYER / COOP
**UPDATED 4-13-09**(Minor adjustments)FIRST - NO FLAMING(I despise those who rant and knock something they recieved for free). OK, this is in no way a serious map so take it with a laugh. It was a map I used for testing my mods on and a buddy said I should make a full mission out of it...so, I did..and we laughed all the way through it. Basically, you must locate and hold a crash site until more reinforcements arrive...lol meanwhile, tons of bots are battling it out all around you..lots of action and death and bots screaming...and helos and boats...just funny as hell to watch. Also, a note to those who don't like respawners...you won't like this then...both blue and red respawners set to max..it's more for atmosphere..the mission is not to kill them all...cause you wont..so, with that said....have fun...thanks. BTW - This map does use a bin and wac file so all players should have the full set of files to play properly....I think...maybe...don't really know who needs them....hahaha......
Operation: Ozark | Socom_Ops | Joint Ops: Escalation -- SINGLE PLAYER / COOP
**UPDATED 4-13-09 20:04pm-pst**(Event Adjustments)This is a mission where you are tasked with striking an airstrip being held and used by the phillipino druglords and militias. Your team is also tasked with locating one of the militia heads and snatching him before being extracted from the area. Fairly relaxed mission and map design. Beginners should have a good time with it and seasoned coop teams can use it for warm-ups or practice sessions. **RESPAWNERS** This map has a few respawners in it but, they are lousy shots with fairly close engagement settings. As usual, pay attention to the text and you'll do fine. **ARMORIES** Had to add this note. All of my maps have armories/meds at critical points. If you are near a PSP, there's an armory near. Always. You just need to look around for it. I don't mark them on the spinmap...not too realistic to me. Anyway, have fun with it. Thanks.
Operation: Cold Run | Socom_Ops | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
***UPDATED 5/12/09(fixed radio event so any player can trigger it)***This is my first and possibley only mission for IC. I did it as a favor for a friend. The mission starts with your team just being shot down while returning from operations. You must locate the AA gun that took you out and destroy it, locate a radio and call for another extraction and finally, make it to the designated extraction point. It's a fairly small map using the snow terrain.***RESPAWNER WARNING - This map has a lot of them. The primary group will never end and never stop searching for your team. The secondary group will stop after a certain area has been cleared...and both groups are pretty nasty too. I usually use more passive BGs but my pal wanted a challenge.*** Four of us ran it and had a ball. I wouldn't suggest playing it loner style as the respawners will piss-you-off after a while. There's several PSPs and armories...just search around. As usual, keep an eye on the text prompts(very important), waypoints(when you see them) and have a ball. Thanks much.
Operation: Rumblefish | Socom_Ops | Joint Ops: Escalation -- SINGLE PLAYER / COOP
**UPDATED 4-13-09**(Minor adjustments)This was another 'test' map I had laying about and was prompted to make a complete mission out of it. It's not hard by any means, just pay attention to the text and you'll do fine. It's another one of those maps that's just good for a laugh or a break from the more serious hardcore coop maps. The only thing is this - watch who you shoot at. Killing civilians is a mission fail. The enemy AI are pretty lax. There are respawners but they stop after areas have been cleared..mostly just to keep the heat on and they are fairly out of sight to start. This is only like my third or fourth map so it's probably not up to the bar of a lot of mappers and I wouldn't expect a legit coop team to even play it. But if you had fun playing it then I think I did ok. Thanks and enjoy.
Operation: EightBall | Socom_Ops | Joint Ops: Escalation -- SINGLE PLAYER / COOP
This is my first attempt at a daylight map/mission so be kind..lol. It involves taking out a SAM unit, gathering intel, destroying transport vehicles, fuel supply containers and enemy air assets.***About the intel, when your in the office(s), just stand near the desks and the event will fire after a few seconds...just watch for the text to appear as the intel objectives are wac driven.*** It uses respawners to a degree and they are a bit tough but not too bad as two of us finished the mission with little problems from them. As with all my maps, if theres a PSP, theres an armory and meds near...just look a bit. Basically, follow the waypoints, screen text and you'll do fine. Have fun and I hope it's not too hard to the point it's not fun for anyone. Really would like feedback on this map as it's my first day map...need to know what it's missing or has too much of. Thanks.