Knock Knox | Shadow Z *eSg* | Delta Force I -- DM and KOTH
This map is mostly a CQB, but is also good for snipers. It is basicaly a small fenced outpost with "guards" around the perimeter with M16's, the KOTH zone is in the center of the outpost, marked by an oak tree. There arn't many glitches in this map, only two I know of are the two buildings by the grdtower. One of them you can run through the wall, while the other you just cant get back out. This map seems to be good for practice, and I suggest that mostly those of you with faster computers get it, because of the number of objects in one area tends to slow it down a bit. Hope you like it.
Le Peu | Shadow Z *eSg* | DF: Land Warrior -- DM, KOTH, SD, TDM and TKOTH
This map is set in a water-works facility that has a very bad smell of you know what. Consisting of access tunnels and a large sluiceway (waterway) inbetween the bases, LePeu is a good map for all character types. It is a CQB type map that is has at most 150m between the bases. It is currently set up for 2 team play but can easily be modified for 4 team play. This map has PAINSTAKENLY been made to insure that there is ABSOLUTELY no glitches that may be used to gain an unfair advantage. This map has also been made so as to allow most older computers to play without having serious screen lag. Hope ya'll enjoy the map, 'cause it took quite a while to get it just-right...
Blinded | Shadow Z *eSg* | DF: Land Warrior -- CTF, DM, FB and TDM
Hello all! This is my first map in a long time, and also the first map good enough to be submitted for LW version. This particilar map is both a night and day (4 maps total in d'load). The DM and TDM share 2 of the maps, one being day, other being night. CTF is day, and Flagball is night. -This particilar map series is named Blinded (originaly eSg cqb, Lw version of DF1 map that never got completed), because of the fact is, you cant see far at night! Original beta map was set at 3m visablity, but i lessened that to help the game go along (some 20 to 30m vis.) -Flagball and CTF flags in center can only be reached by cqb char's. I might update this later to fix that. -there are gun emplacements North and West of the center, but not much use at night. -try disabling all explosives at night to get interesting results. 4/19/05 - CTF and Flagball flags have been lowered, all char's can now reach them 4/20/05 - Barracks in CTF map has been fixed, previously there was no "guts" inside them
TIO COOP 1.9.2. is required to play this COOP map!
Play solo or team up with friends to play a remake of Shadow Moses from Hideo Kojima's game "Metal Gear Solid". The map starts off in front of a weapons disposal facility on Shadow Moses island. It ends where you fight Sniper Wolf. Clear all enemies on the map in order to get picked up by a Black Hawk!
Run Down City | Shadow | DF: Task Force Dagger -- TDM
An old City used as a battlefield, good night time setting youll probably want your nvgs,small and packed good for rooftop jumping, have fun and happy gaming
City surrounded by water, water layeering the ground and a night time game, this map is awesome and has several spots to hide, bring silent weapons when playing this map
~ Bridge ~ | Shadow(Ronin in-Game) | Delta Force II -- TDM
Yet again, another of my better maps, go on and also check out my Bloodlust map.now to this one, great map 2 identical bases connected by a single bridge, tank jacks on bridge to provide cover and 50 cal. on each side for extra firepower.
Awesome map, a striahgtforward cqb map, blue arrows mark the wall that can be destroyed, 4 towers and 2 ruins surrounding the arena, wreckage of destroyed vehcles surround each base, an armory at each base the screenshot says it all
BloodLust | Shadow(Ronin in-Game) | Delta Force II -- TDM
GREAT map, possibly the best ive ever made, i have to say that in mytest runs everyone who's played it loved it. now to the actual description, youll spawn in a roof in area, where you will take a tunnel way into a larger roofed in area with buildings which provide decent ambush points for enemy teams i might add, from there you will take any of the next 4 pathways all leading into the central arena, in there are 4 auto grenades and 4 50 cal. mg's with several objects. also ladders leading to roof with walls for cover.
RT-Conflict: Airport I (IC4) | RT-Shadow | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
RT-Mission Design Studios
1.Destroy all targets on radio station
2.Destroy all weapon crates on airport
3.Destroy horowitzer on hangar area
4.Kill the Commander, and rescue RT-Ghost
5.Move to Blackhawk to win this map
6.Don't kill any Civilian to prevent from changing game mode(s). :-)
RT-Conflict: Airport II (IC4) | RT-Shadow | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Mission Objectives:
1. Destroy SAM
2. Destroy FLAK on Barracks
3. Destroy all weapon boxes in the tunnel
4. If they proceed to spaceport
5. Destroy all weapon boxes
6. Destroy all SAM's
7. Kill the Commander
8. Escort Prisoner to Chinook