Sin City | SFREAK | Delta Force Xtreme -- SINGLE PLAYER / COOP
Sin City has just been pounded by air strikes to soften it up for the ground assault. This is where you come in. Your company has been ordered to fight it's way through the city, neutralizing resistance along the way. Once through the city, you will face off with a wanted high profile terrorist who is heavily guarded. His escape from the city is not an option. This map is non-stop action right from the beginning. Tracers are not recommended for this map. Included are both day & night versions along with informative .wac files. Enjoy! ~ SFreaK
At Dusk They Die | SFreaK | Delta Force Xtreme -- SINGLE PLAYER / COOP
Your company has been chosen to assist EZ Company in setting up base. From there you will continue the mission and clear hostiles at 2 more locations. After your mission is complete, an unexpected twist takes place and an urgent objective is added. This map is great for all styles of play. Assault, Stealth, Sniping, etc. A suspenseful mission with cool twists & turns. WAC file included to set the plot and deliver import info from intel. Enjoy! ~ SFreaK
RHP - Fail Proof | SFreaK | Delta Force Xtreme -- SINGLE PLAYER / COOP
FIXED!!!!!!! - 12.20.05 - 1. ) No more delay for bots. 2.) No more "stuck bots" 3.) Night mission is really a night mission now. -- Just nice quick & swift play right until the end. Sorry for these 'bugs'. Enjoy! - Overview: This is the same mission as "Rock and a Hard Place" but the 'fail proof' version. In other words, Fox Company is now indestructible ... so let the guns blaze! The only way you can lose this map is to exit the game. Also included the .mis files as well both day & night versions. Enjoy!
Rock and a Hard Place | SFreaK | Delta Force Xtreme -- SINGLE PLAYER / COOP
FIXED!!!!!!! - 12.20.05 - 1.) No more "stuck bots". -- Just nice quick & swift play right until the end. Sorry for these 'bugs'. Enjoy! - Storyline: You have been assigned to protect Fox Company, which consists of 7 troops. You are to sweep 7 areas of hostile enviroments ahead of Fox Company's advancements. You get a 90 second head start at each designated area of combat. At that point, Fox company will advance regardless of the situation, and they just may end up saving your tail a number of times as well. But it's simple, fail to protect them, and you fail the mission. There is no shortage of excitement and has all the tools necessary to complete the mission. Vehicles, spawn advancements, ammo & med packs, effective waypoint guidance, informative intel through wac files, etc. This mission is moderately hard, but with 2 or more players, your chances are good in avoiding a failed mission if played intelligently. Some hints: Move quick, always try to stay ahead of your squad, if you die - seek nearest vehicle at your current spawn and get back to them quickly, don't destroy non-threatening vehicles, you'll need them and they only have 1 life (except motorcycles). Well, this is my 3rd map and my favorite yet. Put alot of work into this one. Also included both day & night missions and wac files (make sure to include these). So ... Peace out & Enjoy!
Omaha - June 6th 1944 | SFreaK | Delta Force Xtreme -- SINGLE PLAYER / COOP
Updated: 12.21.05 (Just made water look more realistic and repositioned the spawn). This map may be small, but packs a punch. Those who fear a good challenge should not play this map. Those who do, here is the key to taking Omaha Beach: Work together, provide cover fire for those attacking the bunkers, use rocks and "dragon's teeth" for cover, when making way up the hill - stay low! Don't be intimidated, myself and just 1 other player have won this map through hard work. Onto some facts behind the setting of this mission: Omaha Beach was the most intensely fought after beach on D-Day on June 6th 1944. Omaha Beach was six miles wide - the largest of all the five beaches. The whole of the beach at Omaha was overlooked by cliffs which made attacking the area very difficult. The Americans were given the task of doing just this. The Germans had built formidable defenses around Omaha. Rommel had built many of his 'dragon's teeth' on the beach which were designed to take out the base of landing craft - and for good measure, the 'teeth' were also mined. Heavily fortified 'resistance nests' had been built on top of the cliffs and most German positions were connected by a system of trenches to allow for better movement of personnel. Gun emplacements had been designed to cover the beach. Facing the Germans were troops from the US 1st Army led by Omar Bradley. The attack on the beach was timed for 06.30. The plan was to land infantry troops alongside armoured vehicles - amphibious Sherman tanks. Such a potent armoured force on the beach would have given the Americans far greater fire power against the Germans. However, the Shermans (DD tanks) never made it. It is now known that the 29 tanks were released from their landing craft too far away from the beach. There was a much greater swell further out to sea than the Americans had bargained on and all but two of the DD's were swamped with water very soon after leaving their landing craft. Once they started to sink, nothing could be done to help them or the crew. But it also meant that troops on the beach, expecting armoured cover, did not get it. ~ This being said, all you have is yourself and the players around you, brothers in arms. Enjoy this map, but always remember the real story and the true heroes who wrote it. ~ SFreaK - PS: Oh yeah, don't bother trekking out behind the bunkers either, you'll just be wasting your time. The only way to get to those bunkers are straight up the beach.